barrier/lib/synergy/IPlatformScreen.h
2010-06-20 17:38:51 +00:00

215 lines
6.6 KiB
C++

/*
* synergy-plus -- mouse and keyboard sharing utility
* Copyright (C) 2009 The Synergy+ Project
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IPLATFORMSCREEN_H
#define IPLATFORMSCREEN_H
#include "IScreen.h"
#include "IPrimaryScreen.h"
#include "ISecondaryScreen.h"
#include "IKeyState.h"
#include "ClipboardTypes.h"
#include "OptionTypes.h"
class IClipboard;
//! Screen interface
/*!
This interface defines the methods common to all platform dependent
screen implementations that are used by both primary and secondary
screens.
*/
class IPlatformScreen : public IScreen,
public IPrimaryScreen, public ISecondaryScreen,
public IKeyState {
public:
//! @name manipulators
//@{
//! Enable screen
/*!
Enable the screen, preparing it to report system and user events.
For a secondary screen it also means preparing to synthesize events
and hiding the cursor.
*/
virtual void enable() = 0;
//! Disable screen
/*!
Undoes the operations in enable() and events should no longer
be reported.
*/
virtual void disable() = 0;
//! Enter screen
/*!
Called when the user navigates to this screen.
*/
virtual void enter() = 0;
//! Leave screen
/*!
Called when the user navigates off the screen. Returns true on
success, false on failure. A typical reason for failure is being
unable to install the keyboard and mouse snoopers on a primary
screen. Secondary screens should not fail.
*/
virtual bool leave() = 0;
//! Set clipboard
/*!
Set the contents of the system clipboard indicated by \c id.
*/
virtual bool setClipboard(ClipboardID id, const IClipboard*) = 0;
//! Check clipboard owner
/*!
Check ownership of all clipboards and post grab events for any that
have changed. This is used as a backup in case the system doesn't
reliably report clipboard ownership changes.
*/
virtual void checkClipboards() = 0;
//! Open screen saver
/*!
Open the screen saver. If \c notify is true then this object must
send events when the screen saver activates or deactivates until
\c closeScreensaver() is called. If \c notify is false then the
screen saver is disabled and restored on \c closeScreensaver().
*/
virtual void openScreensaver(bool notify) = 0;
//! Close screen saver
/*!
// Close the screen saver. Stop reporting screen saver activation
and deactivation and, if the screen saver was disabled by
openScreensaver(), enable the screen saver.
*/
virtual void closeScreensaver() = 0;
//! Activate/deactivate screen saver
/*!
Forcibly activate the screen saver if \c activate is true otherwise
forcibly deactivate it.
*/
virtual void screensaver(bool activate) = 0;
//! Notify of options changes
/*!
Reset all options to their default values.
*/
virtual void resetOptions() = 0;
//! Notify of options changes
/*!
Set options to given values. Ignore unknown options and don't
modify options that aren't given in \c options.
*/
virtual void setOptions(const COptionsList& options) = 0;
//! Set clipboard sequence number
/*!
Sets the sequence number to use in subsequent clipboard events.
*/
virtual void setSequenceNumber(UInt32) = 0;
//@}
//! @name accessors
//@{
//! Test if is primary screen
/*!
Return true iff this screen is a primary screen.
*/
virtual bool isPrimary() const = 0;
//@}
// IScreen overrides
virtual void* getEventTarget() const = 0;
virtual bool getClipboard(ClipboardID id, IClipboard*) const = 0;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const = 0;
virtual void getCursorPos(SInt32& x, SInt32& y) const = 0;
// IPrimaryScreen overrides
virtual void reconfigure(UInt32 activeSides) = 0;
virtual void warpCursor(SInt32 x, SInt32 y) = 0;
virtual UInt32 registerHotKey(KeyID key, KeyModifierMask mask) = 0;
virtual void unregisterHotKey(UInt32 id) = 0;
virtual void fakeInputBegin() = 0;
virtual void fakeInputEnd() = 0;
virtual SInt32 getJumpZoneSize() const = 0;
virtual bool isAnyMouseButtonDown() const = 0;
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
// ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press) const = 0;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
// IKeyState overrides
virtual void updateKeyMap() = 0;
virtual void updateKeyState() = 0;
virtual void setHalfDuplexMask(KeyModifierMask) = 0;
virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
KeyButton button) = 0;
virtual void fakeKeyRepeat(KeyID id, KeyModifierMask mask,
SInt32 count, KeyButton button) = 0;
virtual void fakeKeyUp(KeyButton button) = 0;
virtual void fakeAllKeysUp() = 0;
virtual bool fakeCtrlAltDel() = 0;
virtual bool isKeyDown(KeyButton) const = 0;
virtual KeyModifierMask
getActiveModifiers() const = 0;
virtual KeyModifierMask
pollActiveModifiers() const = 0;
virtual SInt32 pollActiveGroup() const = 0;
virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const = 0;
protected:
//! Handle system event
/*!
A platform screen is expected to install a handler for system
events in its c'tor like so:
\code
EVENTQUEUE->adoptHandler(CEvent::kSystem,
IEventQueue::getSystemTarget(),
new TMethodEventJob<CXXXPlatformScreen>(this,
&CXXXPlatformScreen::handleSystemEvent));
\endcode
It should remove the handler in its d'tor. Override the
\c handleSystemEvent() method to process system events.
It should post the events \c IScreen as appropriate.
A primary screen has further responsibilities. It should post
the events in \c IPrimaryScreen as appropriate. It should also
call \c onKey() on its \c CKeyState whenever a key is pressed
or released (but not for key repeats). And it should call
\c updateKeyMap() on its \c CKeyState if necessary when the keyboard
mapping changes.
The target of all events should be the value returned by
\c getEventTarget().
*/
virtual void handleSystemEvent(const CEvent& event, void*) = 0;
};
#endif