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23f948d55a
yet but they compile and *should* work as is.
85 lines
1.7 KiB
Plaintext
85 lines
1.7 KiB
Plaintext
throw specs:
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must add XThread if method can be cancelled
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must add out-of-memory exception if method allocs and returns an object
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should catch and handle out-of-mem if object wasn't going to be returned
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CServer
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* must have connection thread in screen info map
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allows disconnect if screen map changes and screen is removed
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* put mutex locks wherever necessary (like accessing m_active)
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CClient
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* need methods for screen event handler to call as appropriate
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server client
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------ ------
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[accept] <-- connect
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challenge --> [encrypt]
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[verify] <-- response (encrypted challenge, client name)
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hangup if invalid
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query info -->
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<-- info (size)
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...
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enter (x,y) -->
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clipboard data --> optional
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mouse/key events --> optional
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query clipboard --> optional
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<-- clipboard data (cont.)
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leave -->
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...
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grab clipboard -->
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... (on clipboard ownership stolen)
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<-- clipboard lost
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... (on screen resize)
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<-- info (size)
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... (on screen saver, primary screen)
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saver (on/off) -->
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...
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quit -->
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<-- close
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---
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primary screen
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open
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close
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enter
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leave
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warp
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clipboard (get/set)
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screen saver (show/hide)
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queue events with server (including screen saver activation)
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secondary screen
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open
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close
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enter
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leave
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warp
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synth mouse
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synth key
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clipboard (get/set)
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screen saver (show/hide)
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queue events with client (clipboard lost/changed, size change)
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---
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client:
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open
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close
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wait: server messages, clipboard taken, screen resize, quit
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server:
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accept
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asynchronously accept new clients
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config
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asynchronously accept and handle config message (via HTTP)
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primary
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asynchronously handle primary screen events
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comm
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send/recv messages to/from clients
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