barrier/lib/synergy/CSecondaryScreen.cpp
crs 8d9134f93a Boosted priority of main synergy threads to be very high (highest
realtime priority).  After some testing it appears that anything
less than this can starve synergy in some circumstances, preventing
it from forwarding messages to clients.  This is a rather risky
change since synergy can now virtually take over a system if it
behaves badly.  This change only affects windows systems since
lib/arch of other platforms don't yet attempt to boost priority.
2003-05-03 12:37:03 +00:00

295 lines
4.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CSecondaryScreen.h"
#include "IScreen.h"
#include "CLock.h"
#include "CThread.h"
#include "CLog.h"
//
// CSecondaryScreen
//
CSecondaryScreen::CSecondaryScreen() :
m_active(false),
m_toggleKeys(0)
{
// do nothing
}
CSecondaryScreen::~CSecondaryScreen()
{
// do nothing
}
void
CSecondaryScreen::mainLoop()
{
// change our priority
CThread::getCurrentThread().setPriority(-13);
// run event loop
try {
LOG((CLOG_DEBUG "entering event loop"));
onPreMainLoop();
getScreen()->mainLoop();
onPostMainLoop();
LOG((CLOG_DEBUG "exiting event loop"));
}
catch (...) {
onPostMainLoop();
LOG((CLOG_DEBUG "exiting event loop"));
throw;
}
}
void
CSecondaryScreen::exitMainLoop()
{
getScreen()->exitMainLoop();
}
void
CSecondaryScreen::open()
{
try {
// subclass hook
onPreOpen();
// open the screen
getScreen()->open();
// create and prepare our window
createWindow();
// subclass hook
onPostOpen();
// reset options
resetOptions();
}
catch (...) {
close();
throw;
}
}
void
CSecondaryScreen::close()
{
onPreClose();
destroyWindow();
getScreen()->close();
onPostClose();
}
void
CSecondaryScreen::remoteControl()
{
// assume primary has all clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
grabClipboard(id);
}
// update keyboard state
updateKeys();
// disable the screen saver
getScreen()->openScreensaver(false);
// hide the cursor
{
CLock lock(&m_mutex);
m_active = true;
}
leave();
}
void
CSecondaryScreen::localControl()
{
getScreen()->closeScreensaver();
}
void
CSecondaryScreen::enter(SInt32 x, SInt32 y, KeyModifierMask mask)
{
CLock lock(&m_mutex);
assert(m_active == false);
LOG((CLOG_INFO "entering screen at %d,%d mask=%04x", x, y, mask));
getScreen()->syncDesktop();
// now active
m_active = true;
// subclass hook
onPreEnter();
// update our keyboard state to reflect the local state
updateKeys();
// remember toggle key state
m_toggleKeys = getToggleState();
// toggle modifiers that don't match the desired state
setToggleState(mask);
// warp to requested location
warpCursor(x, y);
// show mouse
hideWindow();
// subclass hook
onPostEnter();
}
void
CSecondaryScreen::leave()
{
LOG((CLOG_INFO "leaving screen"));
CLock lock(&m_mutex);
assert(m_active == true);
getScreen()->syncDesktop();
// subclass hook
onPreLeave();
// restore toggle key state
setToggleState(m_toggleKeys);
// hide mouse
showWindow();
// subclass hook
onPostLeave();
// not active anymore
m_active = false;
// make sure our idea of clipboard ownership is correct
getScreen()->checkClipboards();
}
void
CSecondaryScreen::setClipboard(ClipboardID id,
const IClipboard* clipboard)
{
getScreen()->setClipboard(id, clipboard);
}
void
CSecondaryScreen::grabClipboard(ClipboardID id)
{
getScreen()->setClipboard(id, NULL);
}
void
CSecondaryScreen::screensaver(bool activate)
{
getScreen()->screensaver(activate);
}
bool
CSecondaryScreen::isActive() const
{
CLock lock(&m_mutex);
return m_active;
}
void
CSecondaryScreen::getClipboard(ClipboardID id,
IClipboard* clipboard) const
{
getScreen()->getClipboard(id, clipboard);
}
void
CSecondaryScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
getScreen()->syncDesktop();
getScreen()->getShape(x, y, w, h);
}
void
CSecondaryScreen::getCursorPos(SInt32& x, SInt32& y) const
{
getScreen()->syncDesktop();
getScreen()->getCursorPos(x, y);
}
void
CSecondaryScreen::onPreMainLoop()
{
// do nothing
}
void
CSecondaryScreen::onPostMainLoop()
{
// do nothing
}
void
CSecondaryScreen::onPreOpen()
{
// do nothing
}
void
CSecondaryScreen::onPostOpen()
{
// do nothing
}
void
CSecondaryScreen::onPreClose()
{
// do nothing
}
void
CSecondaryScreen::onPostClose()
{
// do nothing
}
void
CSecondaryScreen::onPreEnter()
{
// do nothing
}
void
CSecondaryScreen::onPostEnter()
{
// do nothing
}
void
CSecondaryScreen::onPreLeave()
{
// do nothing
}
void
CSecondaryScreen::onPostLeave()
{
// do nothing
}