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436 lines
13 KiB
C++
436 lines
13 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CSERVER_H
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#define CSERVER_H
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#include "CConfig.h"
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#include "CClipboard.h"
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#include "ClipboardTypes.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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#include "CEvent.h"
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#include "CStopwatch.h"
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#include "stdmap.h"
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#include "stdset.h"
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#include "stdvector.h"
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class CBaseClientProxy;
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class CEventQueueTimer;
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class CPrimaryClient;
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class CInputFilter;
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//! Synergy server
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/*!
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This class implements the top-level server algorithms for synergy.
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*/
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class CServer {
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public:
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//! Lock cursor to screen data
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class CLockCursorToScreenInfo {
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public:
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enum State { kOff, kOn, kToggle };
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static CLockCursorToScreenInfo* alloc(State state = kToggle);
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public:
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State m_state;
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};
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//! Switch to screen data
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class CSwitchToScreenInfo {
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public:
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static CSwitchToScreenInfo* alloc(const CString& screen);
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public:
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// this is a C-string; this type is a variable size structure
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char m_screen[1];
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};
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//! Switch in direction data
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class CSwitchInDirectionInfo {
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public:
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static CSwitchInDirectionInfo* alloc(EDirection direction);
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public:
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EDirection m_direction;
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};
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//! Screen connected data
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class CScreenConnectedInfo {
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public:
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static CScreenConnectedInfo* alloc(const CString& screen);
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public:
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// this is a C-string; this type is a variable size structure
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char m_screen[1];
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};
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/*!
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Start the server with the configuration \p config and the primary
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client (local screen) \p primaryClient. The client retains
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ownership of \p primaryClient.
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*/
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CServer(const CConfig& config, CPrimaryClient* primaryClient);
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~CServer();
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//! @name manipulators
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//@{
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//! Set configuration
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/*!
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Change the server's configuration. Returns true iff the new
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configuration was accepted (it must include the server's name).
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This will disconnect any clients no longer in the configuration.
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*/
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bool setConfig(const CConfig&);
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//! Add a client
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/*!
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Adds \p client to the server. The client is adopted and will be
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destroyed when the client disconnects or is disconnected.
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*/
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void adoptClient(CBaseClientProxy* client);
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//! Disconnect clients
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/*!
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Disconnect clients. This tells them to disconnect but does not wait
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for them to actually do so. The server sends the disconnected event
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when they're all disconnected (or immediately if none are connected).
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The caller can also just destroy this object to force the disconnection.
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*/
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void disconnect();
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//@}
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//! @name accessors
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//@{
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//! Get number of connected clients
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/*!
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Returns the number of connected clients, including the server itself.
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*/
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UInt32 getNumClients() const;
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//! Get the list of connected clients
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/*!
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Set the \c list to the names of the currently connected clients.
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*/
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void getClients(std::vector<CString>& list) const;
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//! Get error event type
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/*!
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Returns the error event type. This is sent when the server fails
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for some reason.
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*/
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static CEvent::Type getErrorEvent();
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//! Get connected event type
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/*!
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Returns the connected event type. This is sent when a client screen
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has connected. The event data is a \c CScreenConnectedInfo* that
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indicates the connected screen.
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*/
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static CEvent::Type getConnectedEvent();
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//! Get disconnected event type
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/*!
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Returns the disconnected event type. This is sent when all the
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clients have disconnected.
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*/
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static CEvent::Type getDisconnectedEvent();
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//! Get switch to screen event type
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/*!
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Returns the switch to screen event type. The server responds to this
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by switching screens. The event data is a \c CSwitchToScreenInfo*
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that indicates the target screen.
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*/
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static CEvent::Type getSwitchToScreenEvent();
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//! Get switch in direction event type
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/*!
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Returns the switch in direction event type. The server responds to this
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by switching screens. The event data is a \c CSwitchInDirectionInfo*
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that indicates the target direction.
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*/
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static CEvent::Type getSwitchInDirectionEvent();
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//! Get lock cursor event type
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/*!
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Returns the lock cursor event type. The server responds to this
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by locking the cursor to the active screen or unlocking it. The
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event data is a \c CLockCursorToScreenInfo*.
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*/
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static CEvent::Type getLockCursorToScreenEvent();
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//@}
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private:
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// get canonical name of client
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CString getName(const CBaseClientProxy*) const;
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// get the sides of the primary screen that have neighbors
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UInt32 getActivePrimarySides() const;
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// returns true iff mouse should be locked to the current screen
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// according to this object only, ignoring what the primary client
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// says.
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bool isLockedToScreenServer() const;
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// returns true iff mouse should be locked to the current screen
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// according to this object or the primary client.
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bool isLockedToScreen() const;
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// returns the jump zone of the client
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SInt32 getJumpZoneSize(CBaseClientProxy*) const;
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// change the active screen
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void switchScreen(CBaseClientProxy*,
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SInt32 x, SInt32 y, bool forScreenSaver);
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// jump to screen
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void jumpToScreen(CBaseClientProxy*);
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// convert pixel position to fraction, using x or y depending on the
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// direction.
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float mapToFraction(CBaseClientProxy*, EDirection,
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SInt32 x, SInt32 y) const;
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// convert fraction to pixel position, writing only x or y depending
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// on the direction.
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void mapToPixel(CBaseClientProxy*, EDirection, float f,
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SInt32& x, SInt32& y) const;
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// returns true if the client has a neighbor anywhere along the edge
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// indicated by the direction.
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bool hasAnyNeighbor(CBaseClientProxy*, EDirection) const;
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// lookup neighboring screen, mapping the coordinate independent of
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// the direction to the neighbor's coordinate space.
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CBaseClientProxy* getNeighbor(CBaseClientProxy*, EDirection,
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SInt32& x, SInt32& y) const;
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// lookup neighboring screen. given a position relative to the
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// source screen, find the screen we should move onto and where.
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// if the position is sufficiently far from the source then we
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// cross multiple screens. if there is no suitable screen then
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// return NULL and x,y are not modified.
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CBaseClientProxy* mapToNeighbor(CBaseClientProxy*, EDirection,
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SInt32& x, SInt32& y) const;
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// adjusts x and y or neither to avoid ending up in a jump zone
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// after entering the client in the given direction.
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void avoidJumpZone(CBaseClientProxy*, EDirection,
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SInt32& x, SInt32& y) const;
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// test if a switch is permitted. this includes testing user
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// options like switch delay and tracking any state required to
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// implement them. returns true iff a switch is permitted.
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bool isSwitchOkay(CBaseClientProxy* dst, EDirection,
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SInt32 x, SInt32 y, SInt32 xActive, SInt32 yActive);
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// update switch state due to a mouse move at \p x, \p y that
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// doesn't switch screens.
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void noSwitch(SInt32 x, SInt32 y);
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// stop switch timers
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void stopSwitch();
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// start two tap switch timer
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void startSwitchTwoTap();
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// arm the two tap switch timer if \p x, \p y is outside the tap zone
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void armSwitchTwoTap(SInt32 x, SInt32 y);
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// stop the two tap switch timer
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void stopSwitchTwoTap();
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// returns true iff the two tap switch timer is started
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bool isSwitchTwoTapStarted() const;
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// returns true iff should switch because of two tap
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bool shouldSwitchTwoTap() const;
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// start delay switch timer
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void startSwitchWait(SInt32 x, SInt32 y);
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// stop delay switch timer
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void stopSwitchWait();
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// returns true iff the delay switch timer is started
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bool isSwitchWaitStarted() const;
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// returns the corner (EScreenSwitchCornerMasks) where x,y is on the
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// given client. corners have the given size.
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UInt32 getCorner(CBaseClientProxy*,
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SInt32 x, SInt32 y, SInt32 size) const;
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// stop relative mouse moves
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void stopRelativeMoves();
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// send screen options to \c client
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void sendOptions(CBaseClientProxy* client) const;
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// process options from configuration
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void processOptions();
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// event handlers
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void handleShapeChanged(const CEvent&, void*);
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void handleClipboardGrabbed(const CEvent&, void*);
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void handleClipboardChanged(const CEvent&, void*);
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void handleKeyDownEvent(const CEvent&, void*);
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void handleKeyUpEvent(const CEvent&, void*);
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void handleKeyRepeatEvent(const CEvent&, void*);
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void handleButtonDownEvent(const CEvent&, void*);
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void handleButtonUpEvent(const CEvent&, void*);
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void handleMotionPrimaryEvent(const CEvent&, void*);
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void handleMotionSecondaryEvent(const CEvent&, void*);
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void handleWheelEvent(const CEvent&, void*);
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void handleScreensaverActivatedEvent(const CEvent&, void*);
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void handleScreensaverDeactivatedEvent(const CEvent&, void*);
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void handleSwitchWaitTimeout(const CEvent&, void*);
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void handleClientDisconnected(const CEvent&, void*);
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void handleClientCloseTimeout(const CEvent&, void*);
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void handleSwitchToScreenEvent(const CEvent&, void*);
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void handleSwitchInDirectionEvent(const CEvent&, void*);
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void handleLockCursorToScreenEvent(const CEvent&, void*);
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void handleFakeInputBeginEvent(const CEvent&, void*);
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void handleFakeInputEndEvent(const CEvent&, void*);
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// event processing
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void onClipboardChanged(CBaseClientProxy* sender,
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ClipboardID id, UInt32 seqNum);
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void onScreensaver(bool activated);
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void onKeyDown(KeyID, KeyModifierMask, KeyButton,
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const char* screens);
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void onKeyUp(KeyID, KeyModifierMask, KeyButton,
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const char* screens);
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void onKeyRepeat(KeyID, KeyModifierMask, SInt32, KeyButton);
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void onMouseDown(ButtonID);
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void onMouseUp(ButtonID);
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bool onMouseMovePrimary(SInt32 x, SInt32 y);
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void onMouseMoveSecondary(SInt32 dx, SInt32 dy);
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void onMouseWheel(SInt32 xDelta, SInt32 yDelta);
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// add client to list and attach event handlers for client
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bool addClient(CBaseClientProxy*);
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// remove client from list and detach event handlers for client
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bool removeClient(CBaseClientProxy*);
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// close a client
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void closeClient(CBaseClientProxy*, const char* msg);
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// close clients not in \p config
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void closeClients(const CConfig& config);
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// close all clients whether they've completed the handshake or not,
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// except the primary client
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void closeAllClients();
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// remove clients from internal state
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void removeActiveClient(CBaseClientProxy*);
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void removeOldClient(CBaseClientProxy*);
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// force the cursor off of \p client
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void forceLeaveClient(CBaseClientProxy* client);
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private:
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class CClipboardInfo {
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public:
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CClipboardInfo();
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public:
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CClipboard m_clipboard;
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CString m_clipboardData;
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CString m_clipboardOwner;
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UInt32 m_clipboardSeqNum;
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};
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// the primary screen client
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CPrimaryClient* m_primaryClient;
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// all clients (including the primary client) indexed by name
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typedef std::map<CString, CBaseClientProxy*> CClientList;
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typedef std::set<CBaseClientProxy*> CClientSet;
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CClientList m_clients;
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CClientSet m_clientSet;
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// all old connections that we're waiting to hangup
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typedef std::map<CBaseClientProxy*, CEventQueueTimer*> COldClients;
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COldClients m_oldClients;
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// the client with focus
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CBaseClientProxy* m_active;
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// the sequence number of enter messages
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UInt32 m_seqNum;
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// current mouse position (in absolute screen coordinates) on
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// whichever screen is active
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SInt32 m_x, m_y;
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// last mouse deltas. this is needed to smooth out double tap
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// on win32 which reports bogus mouse motion at the edge of
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// the screen when using low level hooks, synthesizing motion
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// in the opposite direction the mouse actually moved.
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SInt32 m_xDelta, m_yDelta;
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SInt32 m_xDelta2, m_yDelta2;
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// current configuration
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CConfig m_config;
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// input filter (from m_config);
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CInputFilter* m_inputFilter;
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// clipboard cache
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CClipboardInfo m_clipboards[kClipboardEnd];
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// state saved when screen saver activates
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CBaseClientProxy* m_activeSaver;
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SInt32 m_xSaver, m_ySaver;
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// common state for screen switch tests. all tests are always
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// trying to reach the same screen in the same direction.
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EDirection m_switchDir;
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CBaseClientProxy* m_switchScreen;
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// state for delayed screen switching
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double m_switchWaitDelay;
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CEventQueueTimer* m_switchWaitTimer;
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SInt32 m_switchWaitX, m_switchWaitY;
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// state for double-tap screen switching
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double m_switchTwoTapDelay;
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CStopwatch m_switchTwoTapTimer;
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bool m_switchTwoTapEngaged;
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bool m_switchTwoTapArmed;
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SInt32 m_switchTwoTapZone;
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// relative mouse move option
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bool m_relativeMoves;
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// screen locking (former scroll lock)
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bool m_lockedToScreen;
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static CEvent::Type s_errorEvent;
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static CEvent::Type s_connectedEvent;
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static CEvent::Type s_disconnectedEvent;
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static CEvent::Type s_switchToScreen;
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static CEvent::Type s_switchInDirection;
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static CEvent::Type s_lockCursorToScreen;
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};
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#endif
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