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154a474289
Also made sure common.h is included before any system headers.
227 lines
4.7 KiB
C++
227 lines
4.7 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CCONDVAR_H
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#define CCONDVAR_H
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#include "CMutex.h"
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#include "BasicTypes.h"
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class CStopwatch;
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//! Generic condition variable
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/*!
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This class provides functionality common to all condition variables
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but doesn't provide the actual variable storage. A condition variable
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is a multiprocessing primitive that can be waited on. Every condition
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variable has an associated mutex.
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*/
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class CCondVarBase {
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public:
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/*!
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\c mutex must not be NULL. All condition variables have an
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associated mutex. The mutex needn't be unique to one condition
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variable.
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*/
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CCondVarBase(CMutex* mutex);
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~CCondVarBase();
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//! @name manipulators
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//@{
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//! Lock the condition variable's mutex
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/*!
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Lock the condition variable's mutex. The condition variable should
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be locked before reading or writing it. It must be locked for a
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call to wait(). Locks are not recursive; locking a locked mutex
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will deadlock the thread.
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*/
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void lock() const;
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//! Unlock the condition variable's mutex
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void unlock() const;
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//! Signal the condition variable
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/*!
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Wake up one waiting thread, if there are any. Which thread gets
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woken is undefined.
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*/
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void signal();
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//! Signal the condition variable
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/*!
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Wake up all waiting threads, if any.
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*/
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void broadcast();
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//@}
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//! @name accessors
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//@{
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//! Wait on the condition variable
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/*!
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Wait on the condition variable. If \c timeout < 0 then wait until
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signalled, otherwise up to \c timeout seconds or until signalled,
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whichever comes first. Returns true if the object was signalled
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during the wait, false otherwise.
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The proper way to wait for a condition is:
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\code
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cv.lock();
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while (cv-expr) {
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cv.wait();
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}
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cv.unlock();
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\endcode
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where \c cv-expr involves the value of \c cv and is false when the
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condition is satisfied.
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(cancellation point)
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*/
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bool wait(double timeout = -1.0) const;
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//! Wait on the condition variable
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/*!
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Same as \c wait(double) but use \c timer to compare against \timeout.
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Since clients normally wait on condition variables in a loop, clients
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can use this to avoid recalculating \c timeout on each iteration.
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Passing a stopwatch with a negative \c timeout is pointless (it will
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never time out) but permitted.
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(cancellation point)
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*/
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bool wait(CStopwatch& timer, double timeout) const;
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//! Get the mutex
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/*!
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Get the mutex passed to the c'tor.
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*/
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CMutex* getMutex() const;
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//@}
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private:
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// not implemented
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CCondVarBase(const CCondVarBase&);
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CCondVarBase& operator=(const CCondVarBase&);
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private:
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CMutex* m_mutex;
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CArchCond m_cond;
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};
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//! Condition variable
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/*!
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A condition variable with storage for type \c T.
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*/
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template <class T>
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class CCondVar : public CCondVarBase {
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public:
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//! Initialize using \c value
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CCondVar(CMutex* mutex, const T& value);
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//! Initialize using another condition variable's value
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CCondVar(const CCondVar&);
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~CCondVar();
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//! @name manipulators
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//@{
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//! Assigns the value of \c cv to this
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/*!
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Set the variable's value. The condition variable should be locked
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before calling this method.
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*/
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CCondVar& operator=(const CCondVar& cv);
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//! Assigns \c value to this
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/*!
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Set the variable's value. The condition variable should be locked
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before calling this method.
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*/
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CCondVar& operator=(const T& v);
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//@}
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//! @name accessors
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//@{
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//! Get the variable's value
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/*!
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Get the variable's value. The condition variable should be locked
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before calling this method.
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*/
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operator const T&() const;
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//@}
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private:
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T m_data;
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};
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template <class T>
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inline
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CCondVar<T>::CCondVar(
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CMutex* mutex,
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const T& data) :
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CCondVarBase(mutex),
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m_data(data)
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{
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// do nothing
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}
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template <class T>
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inline
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CCondVar<T>::CCondVar(
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const CCondVar& cv) :
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CCondVarBase(cv.getMutex()),
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m_data(cv.m_data)
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{
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// do nothing
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}
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template <class T>
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inline
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CCondVar<T>::~CCondVar()
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{
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// do nothing
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}
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template <class T>
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inline
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CCondVar<T>&
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CCondVar<T>::operator=(
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const CCondVar<T>& cv)
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{
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m_data = cv.m_data;
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return *this;
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}
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template <class T>
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inline
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CCondVar<T>&
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CCondVar<T>::operator=(
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const T& data)
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{
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m_data = data;
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return *this;
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}
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template <class T>
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inline
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CCondVar<T>::operator const T&() const
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{
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return m_data;
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}
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#endif
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