barrier/lib/platform/COSXEventQueueBuffer.cpp
crs 530be3ff9d Updates to support OS X. This improves support for building on
multiple systems with automake, with X Windows and Carbon window
system APIs supported.  It's also a starting port for supporting
win32 builds using mingw.  OS X support is incomplete;  the tree
will compile and link but the binaries will not function.
2004-04-11 14:58:08 +00:00

77 lines
1.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "COSXEventQueueBuffer.h"
//
// COSXEventQueueBuffer
//
COSXEventQueueBuffer::COSXEventQueueBuffer()
{
// FIXME
}
COSXEventQueueBuffer::~COSXEventQueueBuffer()
{
// FIXME
}
void
COSXEventQueueBuffer::waitForEvent(double timeout)
{
EventRef event;
ReceiveNextEvent(0, NULL, timeout, false, &event);
}
IEventQueueBuffer::Type
COSXEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID)
{
// FIXME
(void)event;
(void)dataID;
return kNone;
}
bool
COSXEventQueueBuffer::addEvent(UInt32 dataID)
{
// FIXME
(void)dataID;
return false;
}
bool
COSXEventQueueBuffer::isEmpty() const
{
EventRef event;
OSStatus status = ReceiveNextEvent(0, NULL, 0.0, false, &event);
return (status != eventLoopTimedOutErr);
}
CEventQueueTimer*
COSXEventQueueBuffer::newTimer(double duration, bool oneShot) const
{
// FIXME
(void)duration;
(void)oneShot;
return NULL;
}
void
COSXEventQueueBuffer::deleteTimer(CEventQueueTimer*) const
{
// FIXME
}