mirror of
https://github.com/debauchee/barrier.git
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e9cc0b434e
and the platform specific implementations to lib/platform. Added an lib/arch method to query the platform's native wide character encoding and changed CUnicode to use it. All platform dependent code is now in lib/arch, lib/platform, and the programs under cmd. Also added more documentation.
358 lines
9.2 KiB
C++
358 lines
9.2 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CSECONDARYSCREEN_H
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#define CSECONDARYSCREEN_H
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#include "ClipboardTypes.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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#include "OptionTypes.h"
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#include "CMutex.h"
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class IClipboard;
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class IScreen;
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//! Generic client-side screen
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/*!
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This is a platform independent base class for secondary screen
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implementations. A secondary screen is a client-side screen.
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Each platform will derive a class from CSecondaryScreen to handle
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platform dependent operations.
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*/
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class CSecondaryScreen {
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public:
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CSecondaryScreen();
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virtual ~CSecondaryScreen();
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//! @name manipulators
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//@{
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//! Open screen
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/*!
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Opens the screen. This includes initializing the screen,
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hiding the cursor, and disabling the screen saver. It also causes
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events to the reported to an IScreenReceiver (which is set through
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some other interface). Calls close() before returning (rethrowing)
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if it fails for any reason.
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*/
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void open();
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//! Run event loop
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/*!
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Run the screen's event loop. This returns when it detects
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the application should terminate or when exitMainLoop() is called.
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mainLoop() may only be called between open() and close().
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*/
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void mainLoop();
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//! Exit event loop
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/*!
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Force mainLoop() to return. This call can return before
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mainLoop() does (i.e. asynchronously).
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*/
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void exitMainLoop();
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//! Close screen
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/*!
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Closes the screen. This restores the screen saver, shows the cursor
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and closes the screen. It also synthesizes key up events for any
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keys that are logically down; without this the client will leave
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its keyboard in the wrong logical state.
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*/
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void close();
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//! Enter screen
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/*!
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Called when the user navigates to this secondary screen. Warps
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the cursor to the absolute coordinates \c x,y and unhides
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it. Also prepares to synthesize input events.
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*/
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void enter(SInt32 x, SInt32 y, KeyModifierMask mask);
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//! Leave screen
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/*!
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Called when the user navigates off the secondary screen. Cleans
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up input event synthesis and hides the cursor.
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*/
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void leave();
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//! Set clipboard
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/*!
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Sets the system's clipboard contents. This is usually called
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soon after an enter().
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*/
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void setClipboard(ClipboardID, const IClipboard*);
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//! Grab clipboard
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/*!
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Grabs (i.e. take ownership of) the system clipboard.
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*/
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void grabClipboard(ClipboardID);
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//! Activate/deactivate screen saver
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/*!
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Forcibly activates the screen saver if \c activate is true otherwise
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forcibly deactivates it.
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*/
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void screensaver(bool activate);
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//! Notify of key press
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/*!
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Synthesize key events to generate a press of key \c id. If possible
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match the given modifier mask.
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*/
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virtual void keyDown(KeyID id, KeyModifierMask) = 0;
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//! Notify of key repeat
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/*!
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Synthesize key events to generate a press and release of key \c id
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\c count times. If possible match the given modifier mask.
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*/
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virtual void keyRepeat(KeyID id, KeyModifierMask, SInt32 count) = 0;
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//! Notify of key release
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/*!
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Synthesize key events to generate a release of key \c id. If possible
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match the given modifier mask.
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*/
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virtual void keyUp(KeyID id, KeyModifierMask) = 0;
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//! Notify of mouse press
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/*!
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Synthesize mouse events to generate a press of mouse button \c id.
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*/
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virtual void mouseDown(ButtonID id) = 0;
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//! Notify of mouse release
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/*!
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Synthesize mouse events to generate a release of mouse button \c id.
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*/
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virtual void mouseUp(ButtonID id) = 0;
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//! Notify of mouse motion
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/*!
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Synthesize mouse events to generate mouse motion to the absolute
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screen position \c xAbs,yAbs.
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*/
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virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
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//! Notify of mouse wheel motion
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/*!
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Synthesize mouse events to generate mouse wheel motion of \c delta.
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\c delta is positive for motion away from the user and negative for
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motion towards the user. Each wheel click should generate a delta
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of +/-120.
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*/
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virtual void mouseWheel(SInt32 delta) = 0;
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//! Notify of options changes
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/*!
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Reset all options to their default values.
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*/
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virtual void resetOptions() = 0;
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//! Notify of options changes
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/*!
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Set options to given values. Ignore unknown options and don't
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modify our options that aren't given in \c options.
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*/
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virtual void setOptions(const COptionsList& options) = 0;
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//@}
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//! @name accessors
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//@{
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//! Test if active
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/*!
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Returns true iff the screen is active (i.e. the user has entered
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the screen). Note this is the reverse of a primary screen.
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*/
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bool isActive() const;
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//! Get clipboard
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/*!
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Saves the contents of the system clipboard indicated by \c id.
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*/
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void getClipboard(ClipboardID id, IClipboard*) const;
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//! Get jump zone size
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/*!
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Return the jump zone size, the size of the regions on the edges of
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the screen that cause the cursor to jump to another screen.
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*/
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virtual SInt32 getJumpZoneSize() const = 0;
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//! Get screen shape
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/*!
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Return the position of the upper-left corner of the screen in \c x and
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\c y and the size of the screen in \c width and \c height.
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*/
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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//! Get cursor position
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/*!
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Return the current position of the cursor in \c x,y.
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*/
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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//! Get screen
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/*!
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Return the platform dependent screen.
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*/
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virtual IScreen* getScreen() const = 0;
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//@}
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protected:
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//! Pre-mainLoop() hook
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/*!
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Called on entry to mainLoop(). Override to perform platform specific
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operations. Default does nothing. May throw.
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*/
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virtual void onPreMainLoop();
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//! Post-mainLoop() hook
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/*!
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Called on exit from mainLoop(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostMainLoop();
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//! Pre-open() hook
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/*!
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Called on entry to open(). Override to perform platform specific
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operations. Default does nothing. May throw.
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*/
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virtual void onPreOpen();
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//! Post-open() hook
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/*!
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Called on exit from open() iff the open was successful. Default
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does nothing. May throw.
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*/
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virtual void onPostOpen();
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//! Pre-close() hook
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/*!
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Called on entry to close(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPreClose();
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//! Post-close() hook
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/*!
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Called on exit from close(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostClose();
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//! Pre-enter() hook
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/*!
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Called on entry to enter() after desktop synchronization. Override
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to perform platform specific operations. Default does nothing. May
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\b not throw.
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*/
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virtual void onPreEnter();
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//! Post-enter() hook
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/*!
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Called on exit from enter(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostEnter();
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//! Pre-leave() hook
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/*!
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Called on entry to leave() after desktop synchronization. Override
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to perform platform specific operations. Default does nothing. May
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\b not throw.
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*/
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virtual void onPreLeave();
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//! Post-leave() hook
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/*!
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Called on exit from leave(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostLeave();
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//! Create window
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/*!
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Called to create the window. This window is generally used to
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receive events and hide the cursor.
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*/
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virtual void createWindow() = 0;
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//! Destroy window
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/*!
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Called to destroy the window created by createWindow().
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*/
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virtual void destroyWindow() = 0;
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//! Show window
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/*!
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Called when the user navigates off this secondary screen. It needn't
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actually show the window created by createWindow() but it must hide
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the cursor and clean up event synthesis.
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*/
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virtual void showWindow() = 0;
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//! Hide window
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/*!
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Called when the user navigates to this secondary screen. It should
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hide the window (if shown), show the cursor, and prepare to synthesize
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input events.
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*/
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virtual void hideWindow() = 0;
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//! Warp cursor
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/*!
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Warp the cursor to the absolute coordinates \c x,y.
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*/
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virtual void warpCursor(SInt32 x, SInt32 y) = 0;
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//! Synchronize key state
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/*!
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Check the current keyboard state. Normally a screen will save
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the keyboard state in this method and use this shadow state
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when synthesizing events.
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*/
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virtual void updateKeys() = 0;
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//! Synchronize toggle key state
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/*!
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Toggle modifiers that don't match the given state so that they do.
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*/
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virtual void setToggleState(KeyModifierMask) = 0;
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//! Get the toggle key state
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/*!
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Returns the current state of the toggle keys.
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*/
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virtual KeyModifierMask getToggleState() const = 0;
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private:
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CMutex m_mutex;
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// m_active is true if this screen has been entered
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bool m_active;
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// the toggle key state when this screen was last entered
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KeyModifierMask m_toggleKeys;
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};
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#endif
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