barrier/lib/synergy/XSynergy.h
crs f65921bc3f Refactored some platform dependent code into a new library,
lib/arch.  This should make porting easier.  Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.
2003-01-04 22:01:32 +00:00

106 lines
2.1 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef XSYNERGY_H
#define XSYNERGY_H
#include "XBase.h"
//! Generic synergy exception
XBASE_SUBCLASS(XSynergy, XBase);
//! Client error exception
/*!
Thrown when the client fails to follow the protocol.
*/
XBASE_SUBCLASS_WHAT(XBadClient, XSynergy);
//! Incompatible client exception
/*!
Thrown when a client attempting to connect has an incompatible version.
*/
class XIncompatibleClient : public XSynergy {
public:
XIncompatibleClient(int major, int minor);
//! @name accessors
//@{
//! Get client's major version number
int getMajor() const throw();
//! Get client's minor version number
int getMinor() const throw();
//@}
protected:
virtual CString getWhat() const throw();
private:
int m_major;
int m_minor;
};
//! Client already connected exception
/*!
Thrown when a client attempting to connect is using the same name as
a client that is already connected.
*/
class XDuplicateClient : public XSynergy {
public:
XDuplicateClient(const CString& name);
//! @name accessors
//@{
//! Get client's name
virtual const CString&
getName() const throw();
//@}
protected:
virtual CString getWhat() const throw();
private:
CString m_name;
};
//! Client not in map exception
/*!
Thrown when a client attempting to connect is using a name that is
unknown to the server.
*/
class XUnknownClient : public XSynergy {
public:
XUnknownClient(const CString& name);
//! @name accessors
//@{
//! Get the client's name
virtual const CString&
getName() const throw();
//@}
protected:
virtual CString getWhat() const throw();
private:
CString m_name;
};
#endif