mirror of
https://github.com/debauchee/barrier.git
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f65921bc3f
lib/arch. This should make porting easier. Will probably continue to refactor a little more, moving platform dependent event handling stuff into lib/platform.
133 lines
2.9 KiB
C++
133 lines
2.9 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "CArchFileWindows.h"
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#include <windows.h>
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#include <shlobj.h>
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#include <tchar.h>
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#include <cstring>
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//
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// CArchFileWindows
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//
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CArchFileWindows::CArchFileWindows()
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{
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// do nothing
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}
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CArchFileWindows::~CArchFileWindows()
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{
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// do nothing
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}
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const char*
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CArchFileWindows::getBasename(const char* pathname)
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{
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if (pathname == NULL) {
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return NULL;
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}
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// check for last slash
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const char* basename = strrchr(pathname, '/');
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if (basename != NULL) {
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++basename;
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}
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else {
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basename = pathname;
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}
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// check for last backslash
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const char* basename2 = strrchr(pathname, '\\');
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if (basename2 != NULL && basename2 > basename) {
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basename = basename2 + 1;
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}
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return basename;
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}
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std::string
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CArchFileWindows::getUserDirectory()
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{
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// try %HOMEPATH%
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TCHAR dir[MAX_PATH];
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DWORD size = sizeof(dir) / sizeof(TCHAR);
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DWORD result = GetEnvironmentVariable(_T("HOMEPATH"), dir, size);
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if (result != 0 && result <= size) {
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// sanity check -- if dir doesn't appear to start with a
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// drive letter and isn't a UNC name then don't use it
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// FIXME -- allow UNC names
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if (dir[0] != '\0' && (dir[1] == ':' ||
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((dir[0] == '\\' || dir[0] == '/') &&
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(dir[1] == '\\' || dir[1] == '/')))) {
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return dir;
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}
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}
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// get the location of the personal files. that's as close to
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// a home directory as we're likely to find.
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ITEMIDLIST* idl;
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if (SUCCEEDED(SHGetSpecialFolderLocation(NULL, CSIDL_PERSONAL, &idl))) {
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TCHAR* path = NULL;
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if (SHGetPathFromIDList(idl, dir)) {
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DWORD attr = GetFileAttributes(dir);
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if (attr != 0xffffffff && (attr & FILE_ATTRIBUTE_DIRECTORY) != 0)
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path = dir;
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}
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IMalloc* shalloc;
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if (SUCCEEDED(SHGetMalloc(&shalloc))) {
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shalloc->Free(idl);
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shalloc->Release();
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}
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if (path != NULL) {
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return path;
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}
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}
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// use root of C drive as a default
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return "C:";
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}
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std::string
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CArchFileWindows::getSystemDirectory()
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{
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// get windows directory
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char dir[MAX_PATH];
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if (GetWindowsDirectory(dir, sizeof(dir)) != 0) {
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return dir;
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}
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else {
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// can't get it. use C:\ as a default.
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return "C:";
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}
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}
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std::string
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CArchFileWindows::concatPath(const std::string& prefix,
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const std::string& suffix)
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{
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std::string path;
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path.reserve(prefix.size() + 1 + suffix.size());
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path += prefix;
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if (path.size() == 0 ||
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(path[path.size() - 1] != '\\' &&
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path[path.size() - 1] != '/')) {
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path += '\\';
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}
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path += suffix;
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return path;
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}
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