barrier/lib/arch/CArchFileWindows.cpp
crs f65921bc3f Refactored some platform dependent code into a new library,
lib/arch.  This should make porting easier.  Will probably
continue to refactor a little more, moving platform dependent
event handling stuff into lib/platform.
2003-01-04 22:01:32 +00:00

133 lines
2.9 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CArchFileWindows.h"
#include <windows.h>
#include <shlobj.h>
#include <tchar.h>
#include <cstring>
//
// CArchFileWindows
//
CArchFileWindows::CArchFileWindows()
{
// do nothing
}
CArchFileWindows::~CArchFileWindows()
{
// do nothing
}
const char*
CArchFileWindows::getBasename(const char* pathname)
{
if (pathname == NULL) {
return NULL;
}
// check for last slash
const char* basename = strrchr(pathname, '/');
if (basename != NULL) {
++basename;
}
else {
basename = pathname;
}
// check for last backslash
const char* basename2 = strrchr(pathname, '\\');
if (basename2 != NULL && basename2 > basename) {
basename = basename2 + 1;
}
return basename;
}
std::string
CArchFileWindows::getUserDirectory()
{
// try %HOMEPATH%
TCHAR dir[MAX_PATH];
DWORD size = sizeof(dir) / sizeof(TCHAR);
DWORD result = GetEnvironmentVariable(_T("HOMEPATH"), dir, size);
if (result != 0 && result <= size) {
// sanity check -- if dir doesn't appear to start with a
// drive letter and isn't a UNC name then don't use it
// FIXME -- allow UNC names
if (dir[0] != '\0' && (dir[1] == ':' ||
((dir[0] == '\\' || dir[0] == '/') &&
(dir[1] == '\\' || dir[1] == '/')))) {
return dir;
}
}
// get the location of the personal files. that's as close to
// a home directory as we're likely to find.
ITEMIDLIST* idl;
if (SUCCEEDED(SHGetSpecialFolderLocation(NULL, CSIDL_PERSONAL, &idl))) {
TCHAR* path = NULL;
if (SHGetPathFromIDList(idl, dir)) {
DWORD attr = GetFileAttributes(dir);
if (attr != 0xffffffff && (attr & FILE_ATTRIBUTE_DIRECTORY) != 0)
path = dir;
}
IMalloc* shalloc;
if (SUCCEEDED(SHGetMalloc(&shalloc))) {
shalloc->Free(idl);
shalloc->Release();
}
if (path != NULL) {
return path;
}
}
// use root of C drive as a default
return "C:";
}
std::string
CArchFileWindows::getSystemDirectory()
{
// get windows directory
char dir[MAX_PATH];
if (GetWindowsDirectory(dir, sizeof(dir)) != 0) {
return dir;
}
else {
// can't get it. use C:\ as a default.
return "C:";
}
}
std::string
CArchFileWindows::concatPath(const std::string& prefix,
const std::string& suffix)
{
std::string path;
path.reserve(prefix.size() + 1 + suffix.size());
path += prefix;
if (path.size() == 0 ||
(path[path.size() - 1] != '\\' &&
path[path.size() - 1] != '/')) {
path += '\\';
}
path += suffix;
return path;
}