barrier/client/CXWindowsSecondaryScreen.h
crs b279c80608 checkpoint. now sending toggle modifier state when entering
a screen.  this allows the secondary screen to set it's
modifier state to match the primary screen's state.  this is
not strictly necessary since each keystroke should adjust the
modifier state as needed to get the right result.
2002-04-30 17:48:11 +00:00

107 lines
3.2 KiB
C++

#ifndef CXWINDOWSSECONDARYSCREEN_H
#define CXWINDOWSSECONDARYSCREEN_H
#include "CXWindowsScreen.h"
#include "ISecondaryScreen.h"
#include <vector>
class CXWindowsSecondaryScreen : public CXWindowsScreen, public ISecondaryScreen {
public:
CXWindowsSecondaryScreen();
virtual ~CXWindowsSecondaryScreen();
// ISecondaryScreen overrides
virtual void run();
virtual void stop();
virtual void open(CClient*);
virtual void close();
virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute,
KeyModifierMask mask);
virtual void leave();
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void mouseWheel(SInt32 delta);
virtual void setClipboard(ClipboardID, const IClipboard*);
virtual void grabClipboard(ClipboardID);
virtual void getSize(SInt32* width, SInt32* height) const;
virtual SInt32 getJumpZoneSize() const;
virtual void getClipboard(ClipboardID, IClipboard*) const;
protected:
// CXWindowsScreen overrides
virtual void onOpenDisplay();
virtual void onCloseDisplay();
virtual long getEventMask(Window) const;
private:
struct KeyCodeMask {
public:
KeyCode keycode;
unsigned int keyMask;
unsigned int keyMaskMask;
};
typedef std::pair<KeyCode, Bool> Keystroke;
typedef std::vector<Keystroke> Keystrokes;
typedef std::vector<KeyCode> KeyCodes;
typedef std::map<KeyID, KeyCodeMask> KeyCodeMap;
typedef std::map<KeyCode, unsigned int> ModifierMap;
void leaveNoLock(Display*);
unsigned int mapButton(ButtonID button) const;
unsigned int mapKey(Keystrokes&, KeyCode&, KeyID,
KeyModifierMask, Bool press) const;
bool findKeyCode(KeyCode&, unsigned int&,
KeyID id, unsigned int) const;
unsigned int maskToX(KeyModifierMask) const;
void updateKeys(Display* display);
void updateKeycodeMap(Display* display);
void updateModifiers(Display* display);
void updateModifierMap(Display* display);
void toggleKey(Display*, KeySym, unsigned int mask);
static bool isToggleKeysym(KeySym);
private:
CClient* m_client;
Window m_window;
// note if caps lock key toggles on up/down (false) or on
// transition (true)
bool m_capsLockHalfDuplex;
// set entries indicate keys that are pressed. indexed by keycode.
bool m_keys[256];
// current active modifiers (X key masks)
unsigned int m_mask;
// maps key IDs to X keycodes and the X modifier key mask needed
// to generate the right keysym
KeyCodeMap m_keycodeMap;
// the modifiers that have keys bound to them
unsigned int m_modifierMask;
// set bits indicate modifiers that toggle (e.g. caps-lock)
unsigned int m_toggleModifierMask;
// masks that indicate which modifier bits are for toggle keys
unsigned int m_numLockMask;
unsigned int m_capsLockMask;
unsigned int m_scrollLockMask;
// map X modifier key indices to the key codes bound to them
unsigned int m_keysPerModifier;
KeyCodes m_modifierToKeycode;
// maps keycodes to modifier indices
ModifierMap m_keycodeToModifier;
};
#endif