barrier/clean_build.sh
Dom Rodriguez c685f0f231
Tidy up and fix lint errors in build scripts
I've tidied up the code in both of the build scripts used for *nix-like
systems, and the macOS/OSX specific build script helper.

This has been tested on Linux with no issues, but this PR will hopefully
indicate if the changes run without issues on macOS as well.

Signed-off-by: Dom Rodriguez <shymega@shymega.org.uk>
2019-08-20 18:08:03 +01:00

53 lines
1.3 KiB
Bash
Executable File

#!/bin/bash
set -eu # we set this to catch errors and terminate
cd "$(dirname "$0")" || exit 1
# some environments have cmake v2 as 'cmake' and v3 as 'cmake3'
# check for cmake3 first then fallback to just cmake
if type cmake3 2>/dev/null; then
B_CMAKE=$(command -v "$(echo "$B_CMAKE" | cut -d' ' -f3)")
else
B_CMAKE=$(command -v cmake)
fi
# default build configuration
B_BUILD_TYPE=${B_BUILD_TYPE:-Debug}
if [ "$(uname -s)" = "Darwin" ]; then
# OSX needs a lot of extra help, poor thing
# run the osx_environment.sh script to fix paths
if [ -f "./osx_environment.sh" ]; then
. ./osx_environment.sh
fi
B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS"
fi
# allow local customizations to build environment
if [ -f "./build_env.sh" ]; then
. ./build_env.sh
fi
set +eu # disable this temporarily
if [ -n "${B_CMAKE_FLAGS}" ]; then
B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE ${B_CMAKE_FLAGS}"
else
B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE"
fi
set -eu # enable this
rm -rf build
mkdir build || exit 1
cd build || exit 1
echo "Starting Barrier build..."
echo "Build type: ${B_BUILD_TYPE}"
"$B_CMAKE" "$B_CMAKE_FLAGS" .. || exit 1
make || exit 1
echo "Build completed successfully."