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120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
#ifndef CXWINDOWSSECONDARYSCREEN_H
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#define CXWINDOWSSECONDARYSCREEN_H
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#include "CXWindowsScreen.h"
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#include "ISecondaryScreen.h"
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#include "stdmap.h"
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#include "stdvector.h"
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class CXWindowsSecondaryScreen : public CXWindowsScreen,
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public ISecondaryScreen {
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public:
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CXWindowsSecondaryScreen();
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virtual ~CXWindowsSecondaryScreen();
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// ISecondaryScreen overrides
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virtual void run();
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virtual void stop();
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virtual void open(CClient*);
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virtual void close();
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virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute,
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KeyModifierMask mask);
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virtual void leave();
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virtual void keyDown(KeyID, KeyModifierMask);
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virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
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virtual void keyUp(KeyID, KeyModifierMask);
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virtual void mouseDown(ButtonID);
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virtual void mouseUp(ButtonID);
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virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
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virtual void mouseWheel(SInt32 delta);
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virtual void setClipboard(ClipboardID, const IClipboard*);
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virtual void grabClipboard(ClipboardID);
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virtual void getMousePos(SInt32& x, SInt32& y) const;
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virtual void getShape(SInt32&, SInt32&, SInt32&, SInt32&) const;
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virtual SInt32 getJumpZoneSize() const;
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virtual void getClipboard(ClipboardID, IClipboard*) const;
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protected:
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// CXWindowsScreen overrides
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virtual void onOpenDisplay(Display*);
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virtual CXWindowsClipboard*
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createClipboard(ClipboardID);
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virtual void onCloseDisplay(Display*);
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virtual void onLostClipboard(ClipboardID);
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private:
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enum EKeyAction { kPress, kRelease, kRepeat };
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class KeyCodeMask {
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public:
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KeyCode m_keycode;
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unsigned int m_keyMask;
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unsigned int m_keyMaskMask;
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};
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class Keystroke {
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public:
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KeyCode m_keycode;
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Bool m_press;
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bool m_repeat;
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};
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typedef std::vector<Keystroke> Keystrokes;
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typedef std::vector<KeyCode> KeyCodes;
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typedef std::map<KeyID, KeyCodeMask> KeyCodeMap;
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typedef std::map<KeyCode, unsigned int> ModifierMap;
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void leaveNoLock(Display*);
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unsigned int mapButton(ButtonID button) const;
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unsigned int mapKey(Keystrokes&, KeyCode&, KeyID,
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KeyModifierMask, EKeyAction) const;
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bool findKeyCode(KeyCode&, unsigned int&,
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KeyID id, unsigned int) const;
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void doKeystrokes(const Keystrokes&, SInt32 count);
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unsigned int maskToX(KeyModifierMask) const;
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void updateKeys(Display* display);
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void updateKeycodeMap(Display* display);
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void updateModifiers(Display* display);
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void updateModifierMap(Display* display);
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void toggleKey(Display*, KeySym, unsigned int mask);
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static bool isToggleKeysym(KeySym);
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private:
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CClient* m_client;
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Window m_window;
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// note toggle keys that toggles on up/down (false) or on
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// transition (true)
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bool m_numLockHalfDuplex;
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bool m_capsLockHalfDuplex;
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// set entries indicate keys that are pressed. indexed by keycode.
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bool m_keys[256];
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// current active modifiers (X key masks)
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unsigned int m_mask;
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// maps key IDs to X keycodes and the X modifier key mask needed
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// to generate the right keysym
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KeyCodeMap m_keycodeMap;
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// the modifiers that have keys bound to them
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unsigned int m_modifierMask;
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// set bits indicate modifiers that toggle (e.g. caps-lock)
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unsigned int m_toggleModifierMask;
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// masks that indicate which modifier bits are for toggle keys
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unsigned int m_numLockMask;
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unsigned int m_capsLockMask;
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unsigned int m_scrollLockMask;
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// map X modifier key indices to the key codes bound to them
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unsigned int m_keysPerModifier;
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KeyCodes m_modifierToKeycode;
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// maps keycodes to modifier indices
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ModifierMap m_keycodeToModifier;
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};
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#endif
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