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6aba3a6f57
being listed and they'd have to be added to every one. just doesn't seem worth the trouble.
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef CSCREENMAP_H
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#define CSCREENMAP_H
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#include "BasicTypes.h"
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#include "CString.h"
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#include <map>
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class CScreenMap {
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public:
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enum EDirection { kLeft, kRight, kTop, kBottom,
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kFirstDirection = kLeft, kLastDirection = kBottom };
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CScreenMap();
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virtual ~CScreenMap();
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// manipulators
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// add/remove screens
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void addScreen(const CString& name);
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void removeScreen(const CString& name);
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void removeAllScreens();
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// connect edges
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void connect(const CString& srcName,
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EDirection srcSide,
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const CString& dstName);
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void disconnect(const CString& srcName,
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EDirection srcSide);
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// accessors
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// get the neighbor in the given direction. returns the empty string
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// if there is no neighbor in that direction.
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CString getNeighbor(const CString&, EDirection) const;
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// get the name of a direction (for debugging)
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static const char* dirName(EDirection);
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private:
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class CCell {
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public:
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CString m_neighbor[kLastDirection - kFirstDirection + 1];
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};
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typedef std::map<CString, CCell> CCellMap;
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CCellMap m_map;
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};
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#endif
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