barrier/server/CHTTPServer.h
crs d2135af0d9 fixes, mainly for windows. first, had to add a notification from
CServer to the primary screen when the configuration changes so it
can make necessary adjustments (the win32 primary screen must tell
the hook dll about the new jump zones).

changed includes of some std c++ library files to go through
our own include files.  these wrap the include with stuff to
keep vc++ quiet when compiling at warning level 4, which is
what it does now.  it also works around missing <istream> and
<ostream> on g++2.96.

added missing std:: where necessary.  g++ doesn't really support
namespaces so it lets references without the namespace slip
through.

added workaround or fix.  not sure if istringstream::str(string)
should reset eofbit.  it does on g++ but does not on vc++.
added clear() after str() so it works either way.

added low-level keyboard hook to win32.  if available (it's only
available on NT SP3 and up) it allows us to catch and handle
alt+tab, alt+esc, ctrl+esc, and windows key hot keys.  i think
that leaves only ctrl+alt+del and accessibility functions
uncaught on those systems.
2002-06-01 19:26:11 +00:00

102 lines
2.4 KiB
C++

#ifndef CHTTPSERVER_H
#define CHTTPSERVER_H
#include "BasicTypes.h"
#include "CString.h"
#include "stdvector.h"
class CServer;
class CConfig;
class CHTTPRequest;
class CHTTPReply;
class ISocket;
class CHTTPServer {
public:
CHTTPServer(CServer*);
virtual ~CHTTPServer();
// manipulators
// synchronously process an HTTP request on the given socket
void processRequest(ISocket*);
// accessors
protected:
virtual void doProcessRequest(CHTTPRequest&, CHTTPReply&);
virtual void doProcessGetEditMap(CHTTPRequest&, CHTTPReply&);
virtual void doProcessPostEditMap(CHTTPRequest&, CHTTPReply&);
static bool parseXY(const CString&, SInt32& x, SInt32& y);
class CScreenArray {
public:
CScreenArray();
~CScreenArray();
// resize the array. this also clears all the elements.
void resize(SInt32 w, SInt32 h);
// insert/remove a row/column. all elements in a new row/column
// are unset.
void insertRow(SInt32 insertedBeforeRow);
void insertColumn(SInt32 insertedBeforeColumn);
void eraseRow(SInt32 row);
void eraseColumn(SInt32 column);
// rotate rows or columns
void rotateRows(SInt32 rowsDown);
void rotateColumns(SInt32 columnsDown);
// remove/set a screen name. setting an empty name is the
// same as removing a name. names are not checked for
// validity.
void remove(SInt32 x, SInt32 y);
void set(SInt32 x, SInt32 y, const CString&);
// convert a CConfig to a CScreenArray. returns true iff
// all connections are symmetric and therefore exactly
// representable by a CScreenArray.
bool convertFrom(const CConfig&);
// accessors
// get the array size
SInt32 getWidth() const { return m_w; }
SInt32 getHeight() const { return m_h; }
// returns true iff the cell has a 4-connected neighbor
bool isAllowed(SInt32 x, SInt32 y) const;
// returns true iff the cell has a (non-empty) name
bool isSet(SInt32 x, SInt32 y) const;
// get a screen name
CString get(SInt32 x, SInt32 y) const;
// find a screen by name. returns true iff found.
bool find(const CString&, SInt32& x, SInt32& y) const;
// return true iff the overall array is valid. that means
// just zero or one screen or all screens are 4-connected
// to other screens.
bool isValid() const;
// convert this to a CConfig
void convertTo(CConfig&) const;
private:
typedef std::vector<CString> CNames;
SInt32 m_w, m_h;
CNames m_screens;
};
private:
CServer* m_server;
};
#endif