barrier/server/CXWindowsPrimaryScreen.cpp
crs 1377882a9f fixed handling of jumping to primary when screen saver starts
and back to secondary when it stops.  also now redirecting
keyboard input to root window when screen saver starts;  this
allows the user to type in the lock dialog and also effectively
discards any input used to deactivate the screen saver.
2002-06-23 23:24:22 +00:00

771 lines
20 KiB
C++

#include "CXWindowsPrimaryScreen.h"
#include "CServer.h"
#include "CXWindowsClipboard.h"
#include "CXWindowsScreenSaver.h"
#include "CXWindowsUtil.h"
#include "CThread.h"
#include "CLog.h"
#include "CStopwatch.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/X.h>
# include <X11/Xutil.h>
# define XK_MISCELLANY
# include <X11/keysymdef.h>
#endif
//
// CXWindowsPrimaryScreen
//
CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() :
m_server(NULL),
m_active(false),
m_window(None)
{
// do nothing
}
CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen()
{
assert(m_window == None);
}
void
CXWindowsPrimaryScreen::run()
{
for (;;) {
// wait for and get the next event
XEvent xevent;
if (!getEvent(&xevent)) {
break;
}
// handle event
switch (xevent.type) {
case CreateNotify:
{
// select events on new window
CDisplayLock display(this);
selectEvents(display, xevent.xcreatewindow.window);
}
break;
case MappingNotify:
{
// keyboard mapping changed
CDisplayLock display(this);
XRefreshKeyboardMapping(&xevent.xmapping);
updateModifierMap(display);
}
break;
case ClientMessage:
if (xevent.xclient.message_type == m_atomScreenSaver ||
xevent.xclient.format == 32) {
// screen saver activation/deactivation event
m_server->onScreenSaver(xevent.xclient.data.l[0] != 0);
}
break;
case KeyPress:
{
log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
const KeyModifierMask mask = mapModifier(xevent.xkey.state);
const KeyID key = mapKey(&xevent.xkey);
if (key != kKeyNone) {
m_server->onKeyDown(key, mask);
if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
m_server->onKeyUp(key, mask | KeyModifierCapsLock);
}
else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
m_server->onKeyUp(key, mask | KeyModifierNumLock);
}
}
}
break;
case KeyRelease:
{
const KeyModifierMask mask = mapModifier(xevent.xkey.state);
const KeyID key = mapKey(&xevent.xkey);
if (key != kKeyNone) {
// check if this is a key repeat by getting the next
// KeyPress event that has the same key and time as
// this release event, if any. first prepare the
// filter info.
CKeyEventInfo filter;
filter.m_event = KeyPress;
filter.m_window = xevent.xkey.window;
filter.m_time = xevent.xkey.time;
filter.m_keycode = xevent.xkey.keycode;
// now check for event
XEvent xevent2;
CDisplayLock display(this);
if (XCheckIfEvent(display, &xevent2,
&CXWindowsPrimaryScreen::findKeyEvent,
(XPointer)&filter) != True) {
// no press event follows so it's a plain release
log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
m_server->onKeyDown(key, mask);
}
else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
m_server->onKeyDown(key, mask);
}
m_server->onKeyUp(key, mask);
}
else {
// found a press event following so it's a repeat.
// we could attempt to count the already queued
// repeats but we'll just send a repeat of 1.
// note that we discard the press event.
log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
m_server->onKeyRepeat(key, mask, 1);
}
}
}
break;
case ButtonPress:
{
log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
const ButtonID button = mapButton(xevent.xbutton.button);
if (button != kButtonNone) {
m_server->onMouseDown(button);
}
}
break;
case ButtonRelease:
{
log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
const ButtonID button = mapButton(xevent.xbutton.button);
if (button != kButtonNone) {
m_server->onMouseUp(button);
}
else if (xevent.xbutton.button == 4) {
// wheel forward (away from user)
m_server->onMouseWheel(120);
}
else if (xevent.xbutton.button == 5) {
// wheel backward (toward user)
m_server->onMouseWheel(-120);
}
}
break;
case MotionNotify:
{
log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
SInt32 x = xevent.xmotion.x_root;
SInt32 y = xevent.xmotion.y_root;
if (!m_active) {
m_server->onMouseMovePrimary(x, y);
}
else {
// compute motion delta. this is relative to the
// last known mouse position.
x -= m_x;
y -= m_y;
// save position to compute delta of next motion
m_x = xevent.xmotion.x_root;
m_y = xevent.xmotion.y_root;
// if event was sent then ignore it and discard
// the event from the mouse warp. this is how we
// warp the mouse back to the center of the screen
// without that causing a corresponding motion on
// the secondary screen.
if (xevent.xmotion.send_event) {
// ignore event
x = 0;
y = 0;
// discard events until we find the matching
// sent event. see below for where the events
// are sent. we discard the matching sent
// event and can be sure we've skipped the
// warp event.
CDisplayLock display(this);
do {
XMaskEvent(display, PointerMotionMask, &xevent);
} while (!xevent.xmotion.send_event);
}
// warp mouse back to center. my lombard (powerbook
// g3) using the adbmouse driver has two problems:
// first, the driver only sends motions of +/-2
// pixels and, second, it seems to discard some
// physical input after a warp. the former isn't a
// big deal (we're just limited to every other
// pixel) but the latter is a PITA. to work around
// it we only warp when the mouse has moved more
// than s_size pixels from the center.
static const SInt32 s_size = 32;
if (xevent.xmotion.x_root - m_xCenter < -s_size ||
xevent.xmotion.x_root - m_xCenter > s_size ||
xevent.xmotion.y_root - m_yCenter < -s_size ||
xevent.xmotion.y_root - m_yCenter > s_size) {
CDisplayLock display(this);
// send an event that we can recognize before
// the mouse warp.
XEvent eventBefore = xevent;
xevent.xmotion.window = m_window;
xevent.xmotion.time = CurrentTime;
xevent.xmotion.x = m_xCenter;
xevent.xmotion.y = m_yCenter;
xevent.xmotion.x_root = m_xCenter;
xevent.xmotion.y_root = m_yCenter;
XEvent eventAfter = eventBefore;
XSendEvent(display, m_window, False, 0, &xevent);
// warp mouse back to center
XWarpPointer(display, None, getRoot(),
0, 0, 0, 0, m_xCenter, m_yCenter);
// send an event that we can recognize after
// the mouse warp.
XSendEvent(display, m_window, False, 0, &xevent);
}
// send event if mouse moved
if (x != 0 || y != 0) {
m_server->onMouseMoveSecondary(x, y);
}
}
}
break;
}
}
}
void
CXWindowsPrimaryScreen::stop()
{
CDisplayLock display(this);
doStop();
}
void
CXWindowsPrimaryScreen::open(CServer* server)
{
assert(m_server == NULL);
assert(server != NULL);
// open the display
openDisplay();
// set the server
m_server = server;
// check for peculiarities
// FIXME -- may have to get these from some database
m_numLockHalfDuplex = false;
m_capsLockHalfDuplex = false;
// m_numLockHalfDuplex = true;
// m_capsLockHalfDuplex = true;
// get screen shape
SInt32 x, y, w, h;
getScreenShape(x, y, w, h);
{
CDisplayLock display(this);
// get notified of screen saver activation/deactivation
m_atomScreenSaver = XInternAtom(display, "SCREENSAVER", False);
getScreenSaver()->setNotify(m_window);
// update key state
updateModifierMap(display);
// get mouse position
Window root, window;
int mx, my, xWindow, yWindow;
unsigned int mask;
if (!XQueryPointer(display, m_window, &root, &window,
&mx, &my, &xWindow, &yWindow, &mask)) {
mx = w >> 1;
my = h >> 1;
}
// save mouse position
m_x = x;
m_y = y;
}
// save position of center of screen
m_xCenter = x + (w >> 1);
m_yCenter = y + (h >> 1);
// send screen info
m_server->setInfo(x, y, w, h, getJumpZoneSize(), m_x, m_y);
}
void
CXWindowsPrimaryScreen::close()
{
assert(m_server != NULL);
// stop being notified of screen saver activation/deactivation
getScreenSaver()->setNotify(None);
m_atomScreenSaver = None;
// close the display
closeDisplay();
// done with server
m_server = NULL;
}
void
CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y, bool forScreenSaver)
{
log((CLOG_INFO "entering primary at %d,%d%s", x, y, forScreenSaver ? " for screen saver" : ""));
assert(m_active == true);
assert(m_window != None);
CDisplayLock display(this);
// warp to requested location
if (!forScreenSaver) {
XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y);
}
// unmap the grab window. this also ungrabs the mouse and keyboard.
XUnmapWindow(display, m_window);
// redirect input to root window
if (forScreenSaver) {
XSetInputFocus(display, PointerRoot, PointerRoot, CurrentTime);
}
// remove all input events for grab window
XEvent event;
while (XCheckWindowEvent(display, m_window,
PointerMotionMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask |
KeymapStateMask,
&event)) {
// do nothing
}
// not active anymore
m_active = false;
}
bool
CXWindowsPrimaryScreen::leave()
{
log((CLOG_INFO "leaving primary"));
assert(m_active == false);
assert(m_window != None);
CDisplayLock display(this);
// raise and show the input window
XMapRaised(display, m_window);
// grab the mouse and keyboard. keep trying until we get them.
// if we can't grab one after grabbing the other then ungrab
// and wait before retrying. give up after s_timeout seconds.
static const double s_timeout = 1.0;
int result;
CStopwatch timer;
do {
// keyboard first
do {
result = XGrabKeyboard(display, m_window, True,
GrabModeAsync, GrabModeAsync, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
log((CLOG_DEBUG2 "waiting to grab keyboard"));
CThread::sleep(0.05);
if (timer.getTime() >= s_timeout) {
log((CLOG_DEBUG2 "grab keyboard timed out"));
XUnmapWindow(display, m_window);
return false;
}
}
} while (result != GrabSuccess);
log((CLOG_DEBUG2 "grabbed keyboard"));
// now the mouse
result = XGrabPointer(display, m_window, True, 0,
GrabModeAsync, GrabModeAsync,
m_window, None, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
// back off to avoid grab deadlock
XUngrabKeyboard(display, CurrentTime);
log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
CThread::sleep(0.05);
if (timer.getTime() >= s_timeout) {
log((CLOG_DEBUG2 "grab pointer timed out"));
XUnmapWindow(display, m_window);
return false;
}
}
} while (result != GrabSuccess);
log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
// move the mouse to the center of grab window
warpCursorNoLock(display, m_xCenter, m_yCenter);
// local client now active
m_active = true;
return true;
}
void
CXWindowsPrimaryScreen::onConfigure()
{
// do nothing
}
void
CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
{
CDisplayLock display(this);
warpCursorNoLock(display, x, y);
}
void
CXWindowsPrimaryScreen::warpCursorNoLock(Display* display, SInt32 x, SInt32 y)
{
assert(display != NULL);
assert(m_window != None);
// warp the mouse
XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
XSync(display, False);
log((CLOG_DEBUG2 "warped to %d,%d", x, y));
// discard mouse events since we just added one we don't want
XEvent xevent;
while (XCheckWindowEvent(display, m_window,
PointerMotionMask, &xevent)) {
// do nothing
}
// save position as last position
m_x = x;
m_y = y;
}
void
CXWindowsPrimaryScreen::setClipboard(ClipboardID id,
const IClipboard* clipboard)
{
setDisplayClipboard(id, clipboard);
}
void
CXWindowsPrimaryScreen::grabClipboard(ClipboardID id)
{
setDisplayClipboard(id, NULL);
}
void
CXWindowsPrimaryScreen::getShape(
SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
getScreenShape(x, y, w, h);
}
SInt32
CXWindowsPrimaryScreen::getJumpZoneSize() const
{
return 1;
}
void
CXWindowsPrimaryScreen::getClipboard(ClipboardID id,
IClipboard* clipboard) const
{
getDisplayClipboard(id, clipboard);
}
KeyModifierMask
CXWindowsPrimaryScreen::getToggleMask() const
{
CDisplayLock display(this);
// query the pointer to get the keyboard state
// FIXME -- is there a better way to do this?
Window root, window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (!XQueryPointer(display, m_window, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
return 0;
}
// convert to KeyModifierMask
KeyModifierMask mask = 0;
if (state & m_numLockMask)
mask |= KeyModifierNumLock;
if (state & m_capsLockMask)
mask |= KeyModifierCapsLock;
if (state & m_scrollLockMask)
mask |= KeyModifierScrollLock;
return mask;
}
bool
CXWindowsPrimaryScreen::isLockedToScreen() const
{
CDisplayLock display(this);
// query the pointer to get the button state
Window root, window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (XQueryPointer(display, m_window, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
if ((state & (Button1Mask | Button2Mask | Button3Mask |
Button4Mask | Button5Mask)) != 0) {
return true;
}
}
// get logical keyboard state
char keyMap[32];
memset(keyMap, 0, sizeof(keyMap));
XQueryKeymap(display, keyMap);
// locked if any key is down
for (unsigned int i = 0; i < sizeof(keyMap); ++i) {
if (keyMap[i] != 0) {
return true;
}
}
// not locked
return false;
}
bool
CXWindowsPrimaryScreen::isScreenSaverActive() const
{
CDisplayLock display(this);
return getScreenSaver()->isActive();
}
void
CXWindowsPrimaryScreen::onOpenDisplay(Display* display)
{
assert(m_window == None);
// get size of screen
SInt32 x, y, w, h;
getScreenShape(x, y, w, h);
// create the grab window. this window is used to capture user
// input when the user is focussed on another client. don't let
// the window manager mess with it.
XSetWindowAttributes attr;
attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask |
KeymapStateMask | PropertyChangeMask;
attr.do_not_propagate_mask = 0;
attr.override_redirect = True;
attr.cursor = createBlankCursor();
m_window = XCreateWindow(display, getRoot(), x, y, w, h, 0, 0,
InputOnly, CopyFromParent,
CWDontPropagate | CWEventMask |
CWOverrideRedirect | CWCursor,
&attr);
log((CLOG_DEBUG "window is 0x%08x", m_window));
// start watching for events on other windows
selectEvents(display, getRoot());
}
CXWindowsClipboard*
CXWindowsPrimaryScreen::createClipboard(ClipboardID id)
{
CDisplayLock display(this);
return new CXWindowsClipboard(display, m_window, id);
}
void
CXWindowsPrimaryScreen::onCloseDisplay(Display* display)
{
assert(m_window != None);
// destroy window
if (display != NULL) {
XDestroyWindow(display, m_window);
}
m_window = None;
}
void
CXWindowsPrimaryScreen::onUnexpectedClose()
{
// tell server to shutdown
if (m_server != NULL) {
m_server->shutdown();
}
}
void
CXWindowsPrimaryScreen::onLostClipboard(ClipboardID id)
{
// tell server that the clipboard was grabbed locally
m_server->grabClipboard(id);
}
void
CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const
{
// ignore errors while we adjust event masks. windows could be
// destroyed at any time after the XQueryTree() in doSelectEvents()
// so we must ignore BadWindow errors.
CXWindowsUtil::CErrorLock lock(display);
// adjust event masks
doSelectEvents(display, w);
}
void
CXWindowsPrimaryScreen::doSelectEvents(Display* display, Window w) const
{
// we want to track the mouse everywhere on the display. to achieve
// that we select PointerMotionMask on every window. we also select
// SubstructureNotifyMask in order to get CreateNotify events so we
// select events on new windows too.
//
// note that this can break certain clients due a design flaw of X.
// X will deliver a PointerMotion event to the deepest window in the
// hierarchy that contains the pointer and has PointerMotionMask
// selected by *any* client. if another client doesn't select
// motion events in a subwindow so the parent window will get them
// then by selecting for motion events on the subwindow we break
// that client because the parent will no longer get the events.
// FIXME -- should provide some workaround for event selection
// design flaw. perhaps only select for motion events on windows
// that already do or are top-level windows or don't propagate
// pointer events. or maybe an option to simply poll the mouse.
// we don't want to adjust our grab window
if (w == m_window) {
return;
}
// select events of interest. do this before querying the tree so
// we'll get notifications of children created after the XQueryTree()
// so we won't miss them.
XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
// recurse on child windows
Window rw, pw, *cw;
unsigned int nc;
if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) {
for (unsigned int i = 0; i < nc; ++i) {
doSelectEvents(display, cw[i]);
}
XFree(cw);
}
}
KeyModifierMask
CXWindowsPrimaryScreen::mapModifier(unsigned int state) const
{
// FIXME -- should be configurable
KeyModifierMask mask = 0;
if (state & ShiftMask)
mask |= KeyModifierShift;
if (state & LockMask)
mask |= KeyModifierCapsLock;
if (state & ControlMask)
mask |= KeyModifierControl;
if (state & Mod1Mask)
mask |= KeyModifierAlt;
if (state & Mod2Mask)
mask |= KeyModifierNumLock;
if (state & Mod4Mask)
mask |= KeyModifierMeta;
if (state & Mod5Mask)
mask |= KeyModifierScrollLock;
return mask;
}
KeyID
CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const
{
KeySym keysym;
char dummy[1];
CDisplayLock display(this);
XLookupString(event, dummy, 0, &keysym, NULL);
return static_cast<KeyID>(keysym);
}
ButtonID
CXWindowsPrimaryScreen::mapButton(unsigned int button) const
{
// FIXME -- should use button mapping?
if (button >= 1 && button <= 3) {
return static_cast<ButtonID>(button);
}
else {
return kButtonNone;
}
}
void
CXWindowsPrimaryScreen::updateModifierMap(Display* display)
{
// get modifier map from server
XModifierKeymap* keymap = XGetModifierMapping(display);
// initialize
m_numLockMask = 0;
m_capsLockMask = 0;
m_scrollLockMask = 0;
// set keycodes and masks
for (unsigned int i = 0; i < 8; ++i) {
const unsigned int bit = (1 << i);
for (int j = 0; j < keymap->max_keypermod; ++j) {
KeyCode keycode = keymap->modifiermap[i *
keymap->max_keypermod + j];
// note toggle modifier bits
const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
if (keysym == XK_Num_Lock) {
m_numLockMask |= bit;
}
else if (keysym == XK_Caps_Lock) {
m_capsLockMask |= bit;
}
else if (keysym == XK_Scroll_Lock) {
m_scrollLockMask |= bit;
}
}
}
XFreeModifiermap(keymap);
}
Bool
CXWindowsPrimaryScreen::findKeyEvent(Display*, XEvent* xevent, XPointer arg)
{
CKeyEventInfo* filter = reinterpret_cast<CKeyEventInfo*>(arg);
return (xevent->type == filter->m_event &&
xevent->xkey.window == filter->m_window &&
xevent->xkey.time == filter->m_time &&
xevent->xkey.keycode == filter->m_keycode) ? True : False;
}