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16110acaa2
and on a secondary screen and locked to the screen (via scroll lock) mouse motion is sent as motion deltas. When true and scroll lock is toggled off the mouse is warped to the secondary screen's center so the server knows where it is. This option is intended to support games and other programs that repeatedly warp the mouse to the center of the screen. This change adds general and X11 support but not win32. The option name is "relativeMouseMoves".
119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CPRIMARYCLIENT_H
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#define CPRIMARYCLIENT_H
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#include "IClient.h"
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#include "ProtocolTypes.h"
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class CScreen;
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//! Primary screen as pseudo-client
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/*!
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The primary screen does not have a client associated with it. This
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class provides a pseudo-client to allow the primary screen to be
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treated as if it was a client.
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*/
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class CPrimaryClient : public IClient {
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public:
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/*!
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\c name is the name of the server and \p screen is primary screen.
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*/
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CPrimaryClient(const CString& name, CScreen* screen);
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~CPrimaryClient();
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//! @name manipulators
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//@{
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//! Update configuration
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/*!
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Handles reconfiguration of jump zones.
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*/
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void reconfigure(UInt32 activeSides);
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//@}
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//! @name accessors
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//@{
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//! Get jump zone size
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/*!
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Return the jump zone size, the size of the regions on the edges of
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the screen that cause the cursor to jump to another screen.
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*/
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SInt32 getJumpZoneSize() const;
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//! Get cursor center position
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/*!
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Return the cursor center position which is where we park the
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cursor to compute cursor motion deltas and should be far from
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the edges of the screen, typically the center.
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*/
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void getCursorCenter(SInt32& x, SInt32& y) const;
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//! Get toggle key state
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/*!
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Returns the primary screen's current toggle modifier key state.
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*/
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KeyModifierMask getToggleMask() const;
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//! Get screen lock state
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/*!
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Returns true if the user is locked to the screen.
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*/
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bool isLockedToScreen() const;
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//@}
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// FIXME -- these probably belong on IScreen
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virtual void enable();
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virtual void disable();
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// IScreen overrides
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virtual void* getEventTarget() const;
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virtual bool getClipboard(ClipboardID id, IClipboard*) const;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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// IClient overrides
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virtual void enter(SInt32 xAbs, SInt32 yAbs,
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UInt32 seqNum, KeyModifierMask mask,
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bool forScreensaver);
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virtual bool leave();
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virtual void setClipboard(ClipboardID, const IClipboard*);
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virtual void grabClipboard(ClipboardID);
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virtual void setClipboardDirty(ClipboardID, bool);
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virtual void keyDown(KeyID, KeyModifierMask, KeyButton);
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virtual void keyRepeat(KeyID, KeyModifierMask,
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SInt32 count, KeyButton);
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virtual void keyUp(KeyID, KeyModifierMask, KeyButton);
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virtual void mouseDown(ButtonID);
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virtual void mouseUp(ButtonID);
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virtual void mouseMove(SInt32 xAbs, SInt32 yAbs);
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virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel);
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virtual void mouseWheel(SInt32 delta);
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virtual void screensaver(bool activate);
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virtual void resetOptions();
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virtual void setOptions(const COptionsList& options);
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virtual CString getName() const;
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private:
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CString m_name;
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CScreen* m_screen;
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bool m_clipboardDirty[kClipboardEnd];
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};
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#endif
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