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16110acaa2
and on a secondary screen and locked to the screen (via scroll lock) mouse motion is sent as motion deltas. When true and scroll lock is toggled off the mouse is warped to the secondary screen's center so the server knows where it is. This option is intended to support games and other programs that repeatedly warp the mouse to the center of the screen. This change adds general and X11 support but not win32. The option name is "relativeMouseMoves".
274 lines
7.0 KiB
C++
274 lines
7.0 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CSCREEN_H
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#define CSCREEN_H
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#include "IScreen.h"
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#include "ClipboardTypes.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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#include "OptionTypes.h"
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class IClipboard;
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class IPlatformScreen;
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//! Platform independent screen
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/*!
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This is a platform independent screen. It can work as either a
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primary or secondary screen.
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*/
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class CScreen : public IScreen {
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public:
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CScreen(IPlatformScreen* platformScreen);
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virtual ~CScreen();
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//! @name manipulators
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//@{
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//! Activate screen
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/*!
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Activate the screen, preparing it to report system and user events.
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For a secondary screen it also means disabling the screen saver if
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synchronizing it and preparing to synthesize events.
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*/
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void enable();
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//! Deactivate screen
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/*!
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Undoes the operations in activate() and events are no longer
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reported. It also releases keys that are logically pressed.
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*/
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void disable();
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//! Enter screen
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/*!
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Called when the user navigates to this screen. \p toggleMask has the
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toggle keys that should be turned on on the secondary screen.
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*/
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void enter(KeyModifierMask toggleMask);
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//! Leave screen
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/*!
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Called when the user navigates off this screen.
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*/
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bool leave();
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//! Update configuration
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/*!
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This is called when the configuration has changed. \c activeSides
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is a bitmask of EDirectionMask indicating which sides of the
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primary screen are linked to clients.
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*/
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void reconfigure(UInt32 activeSides);
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//! Warp cursor
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/*!
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Warps the cursor to the absolute coordinates \c x,y. Also
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discards input events up to and including the warp before
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returning.
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*/
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void warpCursor(SInt32 x, SInt32 y);
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//! Set clipboard
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/*!
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Sets the system's clipboard contents. This is usually called
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soon after an enter().
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*/
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void setClipboard(ClipboardID, const IClipboard*);
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//! Grab clipboard
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/*!
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Grabs (i.e. take ownership of) the system clipboard.
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*/
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void grabClipboard(ClipboardID);
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//! Activate/deactivate screen saver
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/*!
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Forcibly activates the screen saver if \c activate is true otherwise
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forcibly deactivates it.
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*/
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void screensaver(bool activate);
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//! Notify of key press
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/*!
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Synthesize key events to generate a press of key \c id. If possible
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match the given modifier mask. The KeyButton identifies the physical
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key on the server that generated this key down. The client must
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ensure that a key up or key repeat that uses the same KeyButton will
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synthesize an up or repeat for the same client key synthesized by
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keyDown().
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*/
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void keyDown(KeyID id, KeyModifierMask, KeyButton);
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//! Notify of key repeat
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/*!
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Synthesize key events to generate a press and release of key \c id
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\c count times. If possible match the given modifier mask.
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*/
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void keyRepeat(KeyID id, KeyModifierMask,
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SInt32 count, KeyButton);
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//! Notify of key release
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/*!
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Synthesize key events to generate a release of key \c id. If possible
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match the given modifier mask.
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*/
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void keyUp(KeyID id, KeyModifierMask, KeyButton);
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//! Notify of mouse press
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/*!
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Synthesize mouse events to generate a press of mouse button \c id.
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*/
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void mouseDown(ButtonID id);
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//! Notify of mouse release
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/*!
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Synthesize mouse events to generate a release of mouse button \c id.
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*/
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void mouseUp(ButtonID id);
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//! Notify of mouse motion
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/*!
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Synthesize mouse events to generate mouse motion to the absolute
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screen position \c xAbs,yAbs.
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*/
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void mouseMove(SInt32 xAbs, SInt32 yAbs);
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//! Notify of mouse motion
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/*!
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Synthesize mouse events to generate mouse motion by the relative
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amount \c xRel,yRel.
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*/
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void mouseRelativeMove(SInt32 xRel, SInt32 yRel);
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//! Notify of mouse wheel motion
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/*!
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Synthesize mouse events to generate mouse wheel motion of \c delta.
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\c delta is positive for motion away from the user and negative for
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motion towards the user. Each wheel click should generate a delta
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of +/-120.
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*/
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void mouseWheel(SInt32 delta);
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//! Notify of options changes
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/*!
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Resets all options to their default values.
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*/
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void resetOptions();
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//! Notify of options changes
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/*!
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Set options to given values. Ignores unknown options and doesn't
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modify options that aren't given in \c options.
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*/
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void setOptions(const COptionsList& options);
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//! Set clipboard sequence number
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/*!
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Sets the sequence number to use in subsequent clipboard events.
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*/
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void setSequenceNumber(UInt32);
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//@}
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//! @name accessors
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//@{
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//! Test if cursor on screen
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/*!
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Returns true iff the cursor is on the screen.
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*/
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bool isOnScreen() const;
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//! Get screen lock state
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/*!
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Returns true if there's any reason that the user should not be
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allowed to leave the screen (usually because a button or key is
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pressed). If this method returns true it logs a message as to
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why at the CLOG_DEBUG level.
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*/
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bool isLockedToScreen() const;
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//! Get jump zone size
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/*!
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Return the jump zone size, the size of the regions on the edges of
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the screen that cause the cursor to jump to another screen.
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*/
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SInt32 getJumpZoneSize() const;
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//! Get cursor center position
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/*!
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Return the cursor center position which is where we park the
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cursor to compute cursor motion deltas and should be far from
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the edges of the screen, typically the center.
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*/
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void getCursorCenter(SInt32& x, SInt32& y) const;
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//! Get the active modifiers
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/*!
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Returns the modifiers that are currently active.
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*/
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KeyModifierMask getActiveModifiers() const;
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//@}
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// IScreen overrides
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virtual void* getEventTarget() const;
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virtual bool getClipboard(ClipboardID id, IClipboard*) const;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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protected:
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void enablePrimary();
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void enableSecondary();
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void disablePrimary();
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void disableSecondary();
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void enterPrimary();
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void enterSecondary(KeyModifierMask toggleMask);
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void leavePrimary();
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void leaveSecondary();
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private:
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void releaseKeys();
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void setToggleState(KeyModifierMask);
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KeyButton isAnyKeyDown() const;
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private:
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// our platform dependent screen
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IPlatformScreen* m_screen;
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// true if screen is being used as a primary screen, false otherwise
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bool m_isPrimary;
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// true if screen is enabled
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bool m_enabled;
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// true if the cursor is on this screen
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bool m_entered;
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// true if screen saver should be synchronized to server
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bool m_screenSaverSync;
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// note toggle keys that toggles on up/down (false) or on
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// transition (true)
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KeyModifierMask m_halfDuplex;
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// the toggle key state when this screen was last entered
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KeyModifierMask m_toggleKeys;
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};
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#endif
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