mirror of
https://github.com/debauchee/barrier.git
synced 2024-12-29 14:12:37 +03:00
d2135af0d9
CServer to the primary screen when the configuration changes so it can make necessary adjustments (the win32 primary screen must tell the hook dll about the new jump zones). changed includes of some std c++ library files to go through our own include files. these wrap the include with stuff to keep vc++ quiet when compiling at warning level 4, which is what it does now. it also works around missing <istream> and <ostream> on g++2.96. added missing std:: where necessary. g++ doesn't really support namespaces so it lets references without the namespace slip through. added workaround or fix. not sure if istringstream::str(string) should reset eofbit. it does on g++ but does not on vc++. added clear() after str() so it works either way. added low-level keyboard hook to win32. if available (it's only available on NT SP3 and up) it allows us to catch and handle alt+tab, alt+esc, ctrl+esc, and windows key hot keys. i think that leaves only ctrl+alt+del and accessibility functions uncaught on those systems.
599 lines
15 KiB
C++
599 lines
15 KiB
C++
#include "CXWindowsPrimaryScreen.h"
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#include "CXWindowsClipboard.h"
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#include "CXWindowsUtil.h"
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#include "CServer.h"
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#include "CThread.h"
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#include "CLog.h"
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#include <assert.h>
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#include <X11/X.h>
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#include <X11/Xutil.h>
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#define XK_MISCELLANY
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#include <X11/keysymdef.h>
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//
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// CXWindowsPrimaryScreen
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//
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CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() :
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m_server(NULL),
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m_active(false),
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m_window(None)
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{
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// do nothing
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}
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CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen()
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{
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assert(m_window == None);
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}
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void CXWindowsPrimaryScreen::run()
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{
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for (;;) {
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// wait for and get the next event
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XEvent xevent;
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if (!getEvent(&xevent)) {
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break;
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}
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// handle event
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switch (xevent.type) {
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case CreateNotify: {
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// select events on new window
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CDisplayLock display(this);
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selectEvents(display, xevent.xcreatewindow.window);
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break;
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}
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case MappingNotify: {
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// keyboard mapping changed
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CDisplayLock display(this);
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XRefreshKeyboardMapping(&xevent.xmapping);
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updateModifierMap(display);
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break;
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}
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case KeyPress: {
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log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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m_server->onKeyDown(key, mask);
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_server->onKeyUp(key, mask | KeyModifierCapsLock);
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}
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_server->onKeyUp(key, mask | KeyModifierNumLock);
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}
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}
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break;
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}
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case KeyRelease: {
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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// check if this is a key repeat by getting the next
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// KeyPress event that has the same key and time as
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// this release event, if any. first prepare the
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// filter info.
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CKeyEventInfo filter;
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filter.m_event = KeyPress;
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filter.m_window = xevent.xkey.window;
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filter.m_time = xevent.xkey.time;
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filter.m_keycode = xevent.xkey.keycode;
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// now check for event
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XEvent xevent2;
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CDisplayLock display(this);
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if (XCheckIfEvent(display, &xevent2,
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&CXWindowsPrimaryScreen::findKeyEvent,
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(XPointer)&filter) != True) {
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// no press event follows so it's a plain release
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log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
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m_server->onKeyDown(key, mask);
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}
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else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
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m_server->onKeyDown(key, mask);
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}
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m_server->onKeyUp(key, mask);
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}
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else {
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// found a press event following so it's a repeat.
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// we could attempt to count the already queued
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// repeats but we'll just send a repeat of 1.
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// note that we discard the press event.
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log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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m_server->onKeyRepeat(key, mask, 1);
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}
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}
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break;
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}
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case ButtonPress: {
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log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_server->onMouseDown(button);
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}
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break;
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}
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case ButtonRelease: {
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log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_server->onMouseUp(button);
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}
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else if (xevent.xbutton.button == 4) {
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// wheel forward (away from user)
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m_server->onMouseWheel(120);
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}
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else if (xevent.xbutton.button == 5) {
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// wheel backward (toward user)
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m_server->onMouseWheel(-120);
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}
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break;
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}
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case MotionNotify: {
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log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
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SInt32 x, y;
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if (!m_active) {
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x = xevent.xmotion.x_root;
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y = xevent.xmotion.y_root;
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m_server->onMouseMovePrimary(x, y);
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}
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else {
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// FIXME -- slurp up all remaining motion events?
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// probably not since key strokes may go to wrong place.
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// get mouse deltas
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{
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CDisplayLock display(this);
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int mask;
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if (!XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &mask))
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break;
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// compute position of center of window
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SInt32 w, h;
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getScreenSize(&w, &h);
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x = xRoot - (w >> 1);
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y = yRoot - (h >> 1);
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// warp mouse back to center
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warpCursorNoLock(display, w >> 1, h >> 1);
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}
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m_server->onMouseMoveSecondary(x, y);
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}
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break;
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}
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}
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}
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}
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void CXWindowsPrimaryScreen::stop()
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{
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doStop();
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}
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void CXWindowsPrimaryScreen::open(CServer* server)
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{
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assert(m_server == NULL);
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assert(server != NULL);
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// set the server
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m_server = server;
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// open the display
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openDisplay();
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// check for peculiarities
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// FIXME -- may have to get these from some database
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m_numLockHalfDuplex = false;
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m_capsLockHalfDuplex = false;
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// m_numLockHalfDuplex = true;
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// m_capsLockHalfDuplex = true;
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// update key state
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{
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CDisplayLock display(this);
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updateModifierMap(display);
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}
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// send screen info
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SInt32 w, h;
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getScreenSize(&w, &h);
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m_server->setInfo(w, h, getJumpZoneSize(), 0, 0);
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}
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void CXWindowsPrimaryScreen::close()
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{
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assert(m_server != NULL);
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// close the display
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closeDisplay();
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// done with server
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m_server = NULL;
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}
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void CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y)
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{
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log((CLOG_INFO "entering primary at %d,%d", x, y));
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assert(m_active == true);
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assert(m_window != None);
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CDisplayLock display(this);
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// warp to requested location
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XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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XUnmapWindow(display, m_window);
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// remove all input events for grab window
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XEvent event;
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while (XCheckWindowEvent(display, m_window,
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PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask,
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&event)) {
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// do nothing
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}
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// not active anymore
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m_active = false;
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}
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void CXWindowsPrimaryScreen::leave()
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{
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log((CLOG_INFO "leaving primary"));
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assert(m_active == false);
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assert(m_window != None);
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CDisplayLock display(this);
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// raise and show the input window
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XMapRaised(display, m_window);
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// grab the mouse and keyboard. keep trying until we get them.
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// if we can't grab one after grabbing the other then ungrab
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// and wait before retrying.
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int result;
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do {
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// mouse first
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do {
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result = XGrabPointer(display, m_window, True, 0,
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GrabModeAsync, GrabModeAsync,
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m_window, None, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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log((CLOG_DEBUG2 "waiting to grab pointer"));
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CThread::sleep(0.1);
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG2 "grabbed pointer"));
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// now the keyboard
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result = XGrabKeyboard(display, m_window, True,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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// back off to avoid grab deadlock
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XUngrabPointer(display, CurrentTime);
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log((CLOG_DEBUG2 "ungrabbed pointer, waiting to grab keyboard"));
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CThread::sleep(0.1);
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
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// move the mouse to the center of grab window
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SInt32 w, h;
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getScreenSize(&w, &h);
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warpCursorNoLock(display, w >> 1, h >> 1);
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// local client now active
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m_active = true;
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}
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void CXWindowsPrimaryScreen::onConfigure()
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{
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// do nothing
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}
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void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
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{
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CDisplayLock display(this);
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warpCursorNoLock(display, x, y);
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}
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void CXWindowsPrimaryScreen::warpCursorNoLock(
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Display* display, SInt32 x, SInt32 y)
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{
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assert(display != NULL);
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assert(m_window != None);
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// warp the mouse
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XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
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XSync(display, False);
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log((CLOG_DEBUG2 "warped to %d,%d", x, y));
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// discard mouse events since we just added one we don't want
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XEvent xevent;
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while (XCheckWindowEvent(display, m_window,
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PointerMotionMask, &xevent)) {
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// do nothing
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}
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}
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void CXWindowsPrimaryScreen::setClipboard(
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ClipboardID id, const IClipboard* clipboard)
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{
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setDisplayClipboard(id, clipboard);
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}
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void CXWindowsPrimaryScreen::grabClipboard(ClipboardID id)
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{
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setDisplayClipboard(id, NULL);
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}
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void CXWindowsPrimaryScreen::getSize(
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SInt32* width, SInt32* height) const
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{
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getScreenSize(width, height);
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}
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SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const
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{
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return 1;
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}
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void CXWindowsPrimaryScreen::getClipboard(
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ClipboardID id, IClipboard* clipboard) const
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{
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getDisplayClipboard(id, clipboard);
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}
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KeyModifierMask CXWindowsPrimaryScreen::getToggleMask() const
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{
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CDisplayLock display(this);
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// query the pointer to get the keyboard state
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// FIXME -- is there a better way to do this?
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int state;
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if (!XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
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return 0;
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}
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// convert to KeyModifierMask
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KeyModifierMask mask = 0;
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if (state & m_numLockMask)
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mask |= KeyModifierNumLock;
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if (state & m_capsLockMask)
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mask |= KeyModifierCapsLock;
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if (state & m_scrollLockMask)
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mask |= KeyModifierScrollLock;
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return mask;
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}
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bool CXWindowsPrimaryScreen::isLockedToScreen() const
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{
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CDisplayLock display(this);
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// query the pointer to get the button state
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int state;
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if (XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
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if ((state & (Button1Mask | Button2Mask | Button3Mask |
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Button4Mask | Button5Mask)) != 0) {
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return true;
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}
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}
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// get logical keyboard state
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char keyMap[32];
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memset(keyMap, 0, sizeof(keyMap));
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XQueryKeymap(display, keyMap);
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// locked if any key is down
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for (unsigned int i = 0; i < sizeof(keyMap); ++i) {
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if (keyMap[i] != 0) {
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return true;
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}
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}
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// not locked
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return false;
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}
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void CXWindowsPrimaryScreen::onOpenDisplay()
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{
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assert(m_window == None);
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CDisplayLock display(this);
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// get size of screen
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SInt32 w, h;
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getScreenSize(&w, &h);
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// create the grab window. this window is used to capture user
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// input when the user is focussed on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask | PropertyChangeMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = createBlankCursor();
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m_window = XCreateWindow(display, getRoot(), 0, 0, w, h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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log((CLOG_DEBUG "window is 0x%08x", m_window));
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// start watching for events on other windows
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selectEvents(display, getRoot());
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}
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CXWindowsClipboard* CXWindowsPrimaryScreen::createClipboard(
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ClipboardID id)
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{
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CDisplayLock display(this);
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return new CXWindowsClipboard(display, m_window, id);
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}
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void CXWindowsPrimaryScreen::onCloseDisplay()
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{
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assert(m_window != None);
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// destroy window
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CDisplayLock display(this);
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XDestroyWindow(display, m_window);
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m_window = None;
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}
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void CXWindowsPrimaryScreen::onLostClipboard(
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ClipboardID id)
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{
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// tell server that the clipboard was grabbed locally
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m_server->grabClipboard(id);
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}
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void CXWindowsPrimaryScreen::selectEvents(
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Display* display, Window w) const
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{
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// ignore errors while we adjust event masks
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CXWindowsUtil::CErrorLock lock;
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// adjust event masks
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doSelectEvents(display, w);
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}
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void CXWindowsPrimaryScreen::doSelectEvents(
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Display* display, Window w) const
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{
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// we want to track the mouse everywhere on the display. to achieve
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// that we select PointerMotionMask on every window. we also select
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// SubstructureNotifyMask in order to get CreateNotify events so we
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// select events on new windows too.
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// we don't want to adjust our grab window
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if (w == m_window)
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return;
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// select events of interest
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XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
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// recurse on child windows
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Window rw, pw, *cw;
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unsigned int nc;
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if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) {
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for (unsigned int i = 0; i < nc; ++i)
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doSelectEvents(display, cw[i]);
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XFree(cw);
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}
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}
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KeyModifierMask CXWindowsPrimaryScreen::mapModifier(
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unsigned int state) const
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{
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// FIXME -- should be configurable
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KeyModifierMask mask = 0;
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if (state & ShiftMask)
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mask |= KeyModifierShift;
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if (state & LockMask)
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mask |= KeyModifierCapsLock;
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if (state & ControlMask)
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mask |= KeyModifierControl;
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if (state & Mod1Mask)
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mask |= KeyModifierAlt;
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if (state & Mod2Mask)
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mask |= KeyModifierNumLock;
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if (state & Mod4Mask)
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mask |= KeyModifierMeta;
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if (state & Mod5Mask)
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mask |= KeyModifierScrollLock;
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return mask;
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}
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KeyID CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const
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{
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KeySym keysym;
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char dummy[1];
|
|
|
|
CDisplayLock display(this);
|
|
XLookupString(event, dummy, 0, &keysym, NULL);
|
|
return static_cast<KeyID>(keysym);
|
|
}
|
|
|
|
ButtonID CXWindowsPrimaryScreen::mapButton(
|
|
unsigned int button) const
|
|
{
|
|
// FIXME -- should use button mapping?
|
|
if (button >= 1 && button <= 3)
|
|
return static_cast<ButtonID>(button);
|
|
else
|
|
return kButtonNone;
|
|
}
|
|
|
|
void CXWindowsPrimaryScreen::updateModifierMap(
|
|
Display* display)
|
|
{
|
|
// get modifier map from server
|
|
XModifierKeymap* keymap = XGetModifierMapping(display);
|
|
|
|
// initialize
|
|
m_numLockMask = 0;
|
|
m_capsLockMask = 0;
|
|
m_scrollLockMask = 0;
|
|
|
|
// set keycodes and masks
|
|
for (unsigned int i = 0; i < 8; ++i) {
|
|
const unsigned int bit = (1 << i);
|
|
for (int j = 0; j < keymap->max_keypermod; ++j) {
|
|
KeyCode keycode = keymap->modifiermap[i *
|
|
keymap->max_keypermod + j];
|
|
|
|
// note toggle modifier bits
|
|
const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
|
|
if (keysym == XK_Num_Lock) {
|
|
m_numLockMask |= bit;
|
|
}
|
|
else if (keysym == XK_Caps_Lock) {
|
|
m_capsLockMask |= bit;
|
|
}
|
|
else if (keysym == XK_Scroll_Lock) {
|
|
m_scrollLockMask |= bit;
|
|
}
|
|
}
|
|
}
|
|
|
|
XFreeModifiermap(keymap);
|
|
}
|
|
|
|
Bool CXWindowsPrimaryScreen::findKeyEvent(
|
|
Display*, XEvent* xevent, XPointer arg)
|
|
{
|
|
CKeyEventInfo* filter = reinterpret_cast<CKeyEventInfo*>(arg);
|
|
return (xevent->type == filter->m_event &&
|
|
xevent->xkey.window == filter->m_window &&
|
|
xevent->xkey.time == filter->m_time &&
|
|
xevent->xkey.keycode == filter->m_keycode) ? True : False;
|
|
}
|