barrier/lib/platform/COSXEventQueueBuffer.h
crs 530be3ff9d Updates to support OS X. This improves support for building on
multiple systems with automake, with X Windows and Carbon window
system APIs supported.  It's also a starting port for supporting
win32 builds using mingw.  OS X support is incomplete;  the tree
will compile and link but the binaries will not function.
2004-04-11 14:58:08 +00:00

41 lines
1.2 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef COSXEVENTQUEUEBUFFER_H
#define COSXEVENTQUEUEBUFFER_H
#include "IEventQueueBuffer.h"
#include <Carbon/Carbon.h>
//! Event queue buffer for OS X
class COSXEventQueueBuffer : public IEventQueueBuffer {
public:
COSXEventQueueBuffer();
virtual ~COSXEventQueueBuffer();
// IEventQueueBuffer overrides
virtual void waitForEvent(double timeout);
virtual Type getEvent(CEvent& event, UInt32& dataID);
virtual bool addEvent(UInt32 dataID);
virtual bool isEmpty() const;
virtual CEventQueueTimer*
newTimer(double duration, bool oneShot) const;
virtual void deleteTimer(CEventQueueTimer*) const;
private:
// FIXME
};
#endif