barrier/client/CXWindowsSecondaryScreen.cpp
crs e267d1dc1c now synthesizing key release events for each pressed key when
the client screen is closed.  this fixes the bug where the
client's keyboard was left with some keys logically pressed
when the client died (e.g. using ctrl+c on the client program
from the server's keyboard would leave the ctrl key logically
pressed).
2002-07-01 13:03:16 +00:00

1070 lines
27 KiB
C++

#include "CXWindowsSecondaryScreen.h"
#include "CClient.h"
#include "CXWindowsClipboard.h"
#include "CXWindowsScreenSaver.h"
#include "CXWindowsUtil.h"
#include "CThread.h"
#include "CLog.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/X.h>
# include <X11/Xutil.h>
# define XK_MISCELLANY
# define XK_XKB_KEYS
# include <X11/keysymdef.h>
# if defined(HAVE_X11_EXTENSIONS_XTEST_H)
# include <X11/extensions/XTest.h>
# else
# error The XTest extension is required to build synergy
# endif
#endif
//
// CXWindowsSecondaryScreen
//
CXWindowsSecondaryScreen::CXWindowsSecondaryScreen() :
m_client(NULL),
m_window(None)
{
// do nothing
}
CXWindowsSecondaryScreen::~CXWindowsSecondaryScreen()
{
assert(m_window == None);
}
void
CXWindowsSecondaryScreen::run()
{
assert(m_window != None);
for (;;) {
// wait for and get the next event
XEvent xevent;
if (!getEvent(&xevent)) {
break;
}
// handle event
switch (xevent.type) {
case MappingNotify:
{
// keyboard mapping changed
CDisplayLock display(this);
XRefreshKeyboardMapping(&xevent.xmapping);
updateKeys(display);
updateKeycodeMap(display);
updateModifierMap(display);
updateModifiers(display);
}
break;
case LeaveNotify:
{
// mouse moved out of hider window somehow. hide the window.
assert(m_window != None);
CDisplayLock display(this);
XUnmapWindow(display, m_window);
}
break;
}
}
}
void
CXWindowsSecondaryScreen::stop()
{
CDisplayLock display(this);
doStop();
}
void
CXWindowsSecondaryScreen::open(CClient* client)
{
assert(m_client == NULL);
assert(client != NULL);
// set the client
m_client = client;
// open the display
openDisplay();
{
// verify the availability of the XTest extension
CDisplayLock display(this);
int majorOpcode, firstEvent, firstError;
if (!XQueryExtension(display, XTestExtensionName,
&majorOpcode, &firstEvent, &firstError)) {
throw int(6); // FIXME -- make exception for this
}
// update key state
updateKeys(display);
updateKeycodeMap(display);
updateModifierMap(display);
updateModifiers(display);
}
// check for peculiarities
// FIXME -- may have to get these from some database
m_numLockHalfDuplex = false;
m_capsLockHalfDuplex = false;
// m_numLockHalfDuplex = true;
// m_capsLockHalfDuplex = true;
// assume primary has all clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
grabClipboard(id);
}
// disable the screen saver
getScreenSaver()->disable();
}
void
CXWindowsSecondaryScreen::close()
{
assert(m_client != NULL);
// release keys that are logically pressed
releaseKeys();
// restore the screen saver settings
getScreenSaver()->enable();
// close the display
closeDisplay();
// done with client
m_client = NULL;
}
void
CXWindowsSecondaryScreen::enter(SInt32 x, SInt32 y, KeyModifierMask mask)
{
assert(m_window != None);
CDisplayLock display(this);
// warp to requested location
XTestFakeMotionEvent(display, getScreen(), x, y, CurrentTime);
XSync(display, False);
// show cursor
XUnmapWindow(display, m_window);
// update our keyboard state to reflect the local state
updateKeys(display);
updateModifiers(display);
// toggle modifiers that don't match the desired state
unsigned int xMask = maskToX(mask);
if ((xMask & m_capsLockMask) != (m_mask & m_capsLockMask)) {
toggleKey(display, XK_Caps_Lock, m_capsLockMask);
}
if ((xMask & m_numLockMask) != (m_mask & m_numLockMask)) {
toggleKey(display, XK_Num_Lock, m_numLockMask);
}
if ((xMask & m_scrollLockMask) != (m_mask & m_scrollLockMask)) {
toggleKey(display, XK_Scroll_Lock, m_scrollLockMask);
}
XSync(display, False);
}
void
CXWindowsSecondaryScreen::leave()
{
CDisplayLock display(this);
leaveNoLock(display);
}
void
CXWindowsSecondaryScreen::keyDown(KeyID key, KeyModifierMask mask)
{
Keystrokes keys;
KeyCode keycode;
// get the sequence of keys to simulate key press and the final
// modifier state.
m_mask = mapKey(keys, keycode, key, mask, kPress);
if (keys.empty()) {
return;
}
// generate key events
doKeystrokes(keys, 1);
// note that key is now down
m_keys[keycode] = true;
}
void
CXWindowsSecondaryScreen::keyRepeat(KeyID key,
KeyModifierMask mask, SInt32 count)
{
Keystrokes keys;
KeyCode keycode;
// get the sequence of keys to simulate key repeat and the final
// modifier state.
m_mask = mapKey(keys, keycode, key, mask, kRepeat);
if (keys.empty()) {
return;
}
// generate key events
doKeystrokes(keys, count);
}
void
CXWindowsSecondaryScreen::keyUp(KeyID key, KeyModifierMask mask)
{
Keystrokes keys;
KeyCode keycode;
// get the sequence of keys to simulate key release and the final
// modifier state.
m_mask = mapKey(keys, keycode, key, mask, kRelease);
if (keys.empty()) {
return;
}
// generate key events
doKeystrokes(keys, 1);
// note that key is now up
m_keys[keycode] = false;
}
void
CXWindowsSecondaryScreen::mouseDown(ButtonID button)
{
CDisplayLock display(this);
XTestFakeButtonEvent(display, mapButton(button), True, CurrentTime);
XSync(display, False);
}
void
CXWindowsSecondaryScreen::mouseUp(ButtonID button)
{
CDisplayLock display(this);
XTestFakeButtonEvent(display, mapButton(button), False, CurrentTime);
XSync(display, False);
}
void
CXWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y)
{
CDisplayLock display(this);
XTestFakeMotionEvent(display, getScreen(), x, y, CurrentTime);
XSync(display, False);
}
void
CXWindowsSecondaryScreen::mouseWheel(SInt32 delta)
{
// choose button depending on rotation direction
const unsigned int button = (delta >= 0) ? 4 : 5;
// now use absolute value of delta
if (delta < 0) {
delta = -delta;
}
// send as many clicks as necessary
CDisplayLock display(this);
for (; delta >= 120; delta -= 120) {
XTestFakeButtonEvent(display, button, True, CurrentTime);
XTestFakeButtonEvent(display, button, False, CurrentTime);
}
XSync(display, False);
}
void
CXWindowsSecondaryScreen::setClipboard(ClipboardID id,
const IClipboard* clipboard)
{
setDisplayClipboard(id, clipboard);
}
void
CXWindowsSecondaryScreen::grabClipboard(ClipboardID id)
{
setDisplayClipboard(id, NULL);
}
void
CXWindowsSecondaryScreen::screenSaver(bool activate)
{
CDisplayLock display(this);
if (activate) {
getScreenSaver()->activate();
}
else {
getScreenSaver()->deactivate();
}
}
void
CXWindowsSecondaryScreen::getMousePos(SInt32& x, SInt32& y) const
{
CDisplayLock display(this);
int xTmp, yTmp, dummy;
unsigned int dummyMask;
Window dummyWindow;
XQueryPointer(display, getRoot(), &dummyWindow, &dummyWindow,
&xTmp, &yTmp, &dummy, &dummy, &dummyMask);
x = xTmp;
y = yTmp;
}
void
CXWindowsSecondaryScreen::getShape(
SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
getScreenShape(x, y, w, h);
}
SInt32
CXWindowsSecondaryScreen::getJumpZoneSize() const
{
return 0;
}
void
CXWindowsSecondaryScreen::getClipboard(ClipboardID id,
IClipboard* clipboard) const
{
getDisplayClipboard(id, clipboard);
}
void
CXWindowsSecondaryScreen::onOpenDisplay(Display* display)
{
assert(m_window == None);
// create the cursor hiding window. this window is used to hide the
// cursor when it's not on the screen. the window is hidden as soon
// as the cursor enters the screen or the display's real cursor is
// moved.
XSetWindowAttributes attr;
attr.event_mask = LeaveWindowMask;
attr.do_not_propagate_mask = 0;
attr.override_redirect = True;
attr.cursor = createBlankCursor();
m_window = XCreateWindow(display, getRoot(), 0, 0, 1, 1, 0, 0,
InputOnly, CopyFromParent,
CWDontPropagate | CWEventMask |
CWOverrideRedirect | CWCursor,
&attr);
log((CLOG_DEBUG "window is 0x%08x", m_window));
// become impervious to server grabs
XTestGrabControl(display, True);
// hide the cursor
leaveNoLock(display);
}
CXWindowsClipboard*
CXWindowsSecondaryScreen::createClipboard(ClipboardID id)
{
CDisplayLock display(this);
return new CXWindowsClipboard(display, m_window, id);
}
void
CXWindowsSecondaryScreen::onCloseDisplay(Display* display)
{
assert(m_window != None);
if (display != NULL) {
// no longer impervious to server grabs
XTestGrabControl(display, False);
// destroy window
XDestroyWindow(display, m_window);
}
m_window = None;
}
void
CXWindowsSecondaryScreen::onLostClipboard(ClipboardID id)
{
// tell client that the clipboard was grabbed locally
m_client->onClipboardChanged(id);
}
void
CXWindowsSecondaryScreen::leaveNoLock(Display* display)
{
assert(display != NULL);
assert(m_window != None);
// move hider window under the mouse (rather than moving the mouse
// somewhere else on the screen)
int x, y, dummy;
unsigned int dummyMask;
Window dummyWindow;
XQueryPointer(display, getRoot(), &dummyWindow, &dummyWindow,
&x, &y, &dummy, &dummy, &dummyMask);
XMoveWindow(display, m_window, x, y);
// raise and show the hider window
XMapRaised(display, m_window);
// hide cursor by moving it into the hider window
XWarpPointer(display, None, m_window, 0, 0, 0, 0, 0, 0);
}
unsigned int
CXWindowsSecondaryScreen::mapButton(ButtonID id) const
{
// FIXME -- should use button mapping?
return static_cast<unsigned int>(id);
}
KeyModifierMask
CXWindowsSecondaryScreen::mapKey(Keystrokes& keys, KeyCode& keycode,
KeyID id, KeyModifierMask mask, EKeyAction action) const
{
// note -- must have display locked on entry
// the system translates key events into characters depending
// on the modifier key state at the time of the event. to
// generate the right keysym we need to set the modifier key
// states appropriately.
//
// the mask passed by the caller is the desired mask. however,
// there may not be a keycode mapping to generate the desired
// keysym with that mask. we override the bits in the mask
// that cannot be accomodated.
// note if the key is the caps lock and it's "half-duplex"
const bool isHalfDuplex = ((id == XK_Caps_Lock && m_capsLockHalfDuplex) ||
(id == XK_Num_Lock && m_numLockHalfDuplex));
// ignore releases and repeats for half-duplex keys
if (isHalfDuplex && action != kPress) {
return m_mask;
}
// lookup the a keycode for this key id. also return the
// key modifier mask required.
unsigned int outMask;
if (!findKeyCode(keycode, outMask, id, maskToX(mask))) {
// we cannot generate the desired keysym because no key
// maps to that keysym. just return the current mask.
log((CLOG_DEBUG2 "no keycode for keysym %d modifiers 0x%04x", id, mask));
return m_mask;
}
log((CLOG_DEBUG2 "keysym %d -> keycode %d modifiers 0x%04x", id, keycode, outMask));
// if we cannot match the modifier mask then don't return any
// keys and just return the current mask.
if ((outMask & m_modifierMask) != outMask) {
log((CLOG_DEBUG2 "cannot match modifiers to mask 0x%04x", m_modifierMask));
return m_mask;
}
// note if the key is a modifier
ModifierMap::const_iterator index = m_keycodeToModifier.find(keycode);
const bool isModifier = (index != m_keycodeToModifier.end());
// add the key events required to get to the modifier state
// necessary to generate an event yielding id. also save the
// key events required to restore the state. if the key is
// a modifier key then skip this because modifiers should not
// modify modifiers.
Keystrokes undo;
Keystroke keystroke;
if (outMask != m_mask && !isModifier) {
for (unsigned int i = 0; i < 8; ++i) {
unsigned int bit = (1 << i);
if ((outMask & bit) != (m_mask & bit)) {
// get list of keycodes for the modifier. if there isn't
// one then there's no key mapped to this modifier and we
// can't generate the desired key so bail.
const KeyCode* modifierKeys =
&m_modifierToKeycode[i * m_keysPerModifier];
KeyCode modifierKey = modifierKeys[0];
if (modifierKey == 0) {
modifierKey = modifierKeys[1];
}
if (modifierKey == 0) {
log((CLOG_DEBUG1 "no key mapped to modifier 0x%04x", bit));
return m_mask;
}
keystroke.m_keycode = modifierKey;
keystroke.m_repeat = false;
if ((outMask & bit) != 0) {
// modifier is not active but should be. if the
// modifier is a toggle then toggle it on with a
// press/release, otherwise activate it with a
// press. use the first keycode for the modifier.
log((CLOG_DEBUG2 "modifier 0x%04x is not active", bit));
if ((bit & m_toggleModifierMask) != 0) {
log((CLOG_DEBUG2 "modifier 0x%04x is a toggle", bit));
if ((bit == m_capsLockMask && m_capsLockHalfDuplex) ||
(bit == m_numLockMask && m_numLockHalfDuplex)) {
keystroke.m_press = True;
keys.push_back(keystroke);
keystroke.m_press = False;
undo.push_back(keystroke);
}
else {
keystroke.m_press = True;
keys.push_back(keystroke);
keystroke.m_press = False;
keys.push_back(keystroke);
undo.push_back(keystroke);
keystroke.m_press = True;
undo.push_back(keystroke);
}
}
else {
keystroke.m_press = True;
keys.push_back(keystroke);
keystroke.m_press = False;
undo.push_back(keystroke);
}
}
else {
// modifier is active but should not be. if the
// modifier is a toggle then toggle it off with a
// press/release, otherwise deactivate it with a
// release. we must check each keycode for the
// modifier if not a toggle.
log((CLOG_DEBUG2 "modifier 0x%04x is active", bit));
if ((bit & m_toggleModifierMask) != 0) {
log((CLOG_DEBUG2 "modifier 0x%04x is a toggle", bit));
if ((bit == m_capsLockMask && m_capsLockHalfDuplex) ||
(bit == m_numLockMask && m_numLockHalfDuplex)) {
keystroke.m_press = False;
keys.push_back(keystroke);
keystroke.m_press = True;
undo.push_back(keystroke);
}
else {
keystroke.m_press = True;
keys.push_back(keystroke);
keystroke.m_press = False;
keys.push_back(keystroke);
undo.push_back(keystroke);
keystroke.m_press = True;
undo.push_back(keystroke);
}
}
else {
for (unsigned int j = 0; j < m_keysPerModifier; ++j) {
const KeyCode key = modifierKeys[j];
if (key != 0 && m_keys[key]) {
keystroke.m_keycode = key;
keystroke.m_press = False;
keys.push_back(keystroke);
keystroke.m_press = True;
undo.push_back(keystroke);
}
}
}
}
}
}
}
// note if the press of a half-duplex key should be treated as a release
if (isHalfDuplex && (m_mask & (1 << index->second)) != 0) {
action = kRelease;
}
// add the key event
keystroke.m_keycode = keycode;
switch (action) {
case kPress:
keystroke.m_press = True;
keystroke.m_repeat = false;
keys.push_back(keystroke);
break;
case kRelease:
keystroke.m_press = False;
keystroke.m_repeat = false;
keys.push_back(keystroke);
break;
case kRepeat:
keystroke.m_press = False;
keystroke.m_repeat = true;
keys.push_back(keystroke);
keystroke.m_press = True;
keys.push_back(keystroke);
break;
}
// add key events to restore the modifier state. apply events in
// the reverse order that they're stored in undo.
while (!undo.empty()) {
keys.push_back(undo.back());
undo.pop_back();
}
// if the key is a modifier key then compute the modifier map after
// this key is pressed or released. if repeating then ignore.
mask = m_mask;
if (isModifier && action != kRepeat) {
// get modifier
const unsigned int modifierBit = (1 << index->second);
// toggle keys modify the state on release. other keys set the
// bit on press and clear the bit on release. if half-duplex
// then toggle each time we get here.
if ((modifierBit & m_toggleModifierMask) != 0) {
if (isHalfDuplex || action == kRelease) {
mask ^= modifierBit;
}
}
else if (action == kPress) {
mask |= modifierBit;
}
else {
// can't reset bit until all keys that set it are released.
// scan those keys to see if any (except keycode) are pressed.
bool down = false;
const KeyCode* modifierKeys = &m_modifierToKeycode[
index->second * m_keysPerModifier];
for (unsigned int j = 0; !down && j < m_keysPerModifier; ++j) {
if (modifierKeys[j] != 0 && m_keys[modifierKeys[j]])
down = true;
}
if (!down)
mask &= ~modifierBit;
}
}
return mask;
}
bool
CXWindowsSecondaryScreen::findKeyCode(KeyCode& keycode,
unsigned int& maskOut, KeyID id, unsigned int maskIn) const
{
// if XK_Tab is requested with shift active then try XK_ISO_Left_Tab
// instead. if that doesn't work, we'll fall back to XK_Tab with
// shift active. this is to handle primary screens that don't map
// XK_ISO_Left_Tab sending events to secondary screens that do.
if (id == XK_Tab && (maskIn & ShiftMask) != 0) {
id = XK_ISO_Left_Tab;
maskIn &= ~ShiftMask;
}
// find a keycode to generate id. XKeysymToKeycode() almost does
// what we need but won't tell us which index to use with the
// keycode. return false if there's no keycode to generate id.
KeyCodeMap::const_iterator index = m_keycodeMap.find(id);
if (index == m_keycodeMap.end()) {
// try backup keysym for certain keys (particularly the numpad
// keys since most laptops don't have a separate numpad and the
// numpad overlaying the main keyboard may not have movement
// key bindings).
switch (id) {
case XK_KP_Home:
id = XK_Home;
break;
case XK_KP_Left:
id = XK_Left;
break;
case XK_KP_Up:
id = XK_Up;
break;
case XK_KP_Right:
id = XK_Right;
break;
case XK_KP_Down:
id = XK_Down;
break;
case XK_KP_Prior:
id = XK_Prior;
break;
case XK_KP_Next:
id = XK_Next;
break;
case XK_KP_End:
id = XK_End;
break;
case XK_KP_Insert:
id = XK_Insert;
break;
case XK_KP_Delete:
id = XK_Delete;
break;
case XK_ISO_Left_Tab:
id = XK_Tab;
maskIn |= ShiftMask;
break;
default:
return false;
}
index = m_keycodeMap.find(id);
if (index == m_keycodeMap.end()) {
return false;
}
}
// save the keycode
keycode = index->second.m_keycode;
// compute output mask. that's the set of modifiers that need to
// be enabled when the keycode event is encountered in order to
// generate the id keysym and match maskIn. it's possible that
// maskIn wants, say, a shift key to be down but that would make
// it impossible to generate the keysym. in that case we must
// override maskIn. this is complicated by caps/shift-lock and
// num-lock.
maskOut = (maskIn & ~index->second.m_keyMaskMask);
log((CLOG_DEBUG2 "maskIn(0x%04x) & ~maskMask(0x%04x) -> 0x%04x", maskIn, index->second.m_keyMaskMask, maskOut));
if (IsKeypadKey(id) || IsPrivateKeypadKey(id)) {
if ((m_mask & m_numLockMask) != 0) {
maskOut &= ~index->second.m_keyMask;
maskOut |= m_numLockMask;
log((CLOG_DEBUG2 "keypad key: & ~mask(0x%04x) | numLockMask(0x%04x) -> 0x%04x", index->second.m_keyMask, m_numLockMask, maskOut));
}
else {
maskOut |= index->second.m_keyMask;
maskOut &= ~m_numLockMask;
log((CLOG_DEBUG2 "keypad key: | mask(0x%04x) & ~numLockMask(0x%04x) -> 0x%04x", index->second.m_keyMask, m_numLockMask, maskOut));
}
}
else {
unsigned int maskShift = (index->second.m_keyMask & ShiftMask);
log((CLOG_DEBUG2 "maskShift = 0x%04x", maskShift));
if (maskShift != 0 && (m_mask & m_capsLockMask) != 0) {
// shift and capsLock cancel out for keysyms subject to
// case conversion but not for keys with shifted
// characters that are not case conversions. see if
// case conversion is necessary.
KeySym lKey, uKey;
XConvertCase(id, &lKey, &uKey);
if (lKey != uKey) {
log((CLOG_DEBUG2 "case convertable, shift && capsLock -> caps lock"));
maskShift = m_capsLockMask;
}
else {
log((CLOG_DEBUG2 "case unconvertable, shift && capsLock -> shift, caps lock"));
maskShift |= m_capsLockMask;
}
}
log((CLOG_DEBUG2 "maskShift = 0x%04x", maskShift));
maskOut |= maskShift;
maskOut |= (index->second.m_keyMask & ~(ShiftMask | LockMask));
log((CLOG_DEBUG2 "| maskShift(0x%04x) | other (0x%04x) -> 0x%04x", maskShift, (index->second.m_keyMask & ~(ShiftMask | LockMask)), maskOut));
}
return true;
}
void
CXWindowsSecondaryScreen::doKeystrokes(const Keystrokes& keys, SInt32 count)
{
// do nothing if no keys or no repeats
if (count < 1 || keys.empty()) {
return;
}
// lock display
CDisplayLock display(this);
// generate key events
for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) {
if (k->m_repeat) {
// repeat from here up to but not including the next key
// with m_repeat == false count times.
Keystrokes::const_iterator start = k;
for (; count > 0; --count) {
// send repeating events
for (k = start; k != keys.end() && k->m_repeat; ++k) {
XTestFakeKeyEvent(display,
k->m_keycode, k->m_press, CurrentTime);
}
}
// note -- k is now on the first non-repeat key after the
// repeat keys, exactly where we'd like to continue from.
}
else {
// send event
XTestFakeKeyEvent(display, k->m_keycode, k->m_press, CurrentTime);
// next key
++k;
}
}
// update
XSync(display, False);
}
unsigned int
CXWindowsSecondaryScreen::maskToX(KeyModifierMask inMask) const
{
// FIXME -- should be configurable. also not using Mod3Mask.
unsigned int outMask = 0;
if (inMask & KeyModifierShift) {
outMask |= ShiftMask;
}
if (inMask & KeyModifierControl) {
outMask |= ControlMask;
}
if (inMask & KeyModifierAlt) {
outMask |= Mod1Mask;
}
if (inMask & KeyModifierMeta) {
outMask |= Mod4Mask;
}
if (inMask & KeyModifierCapsLock) {
outMask |= m_capsLockMask;
}
if (inMask & KeyModifierNumLock) {
outMask |= m_numLockMask;
}
if (inMask & KeyModifierScrollLock) {
outMask |= m_scrollLockMask;
}
return outMask;
}
void
CXWindowsSecondaryScreen::releaseKeys()
{
CDisplayLock display(this);
// key up for each key that's down
for (UInt32 i = 0; i < 256; ++i) {
if (m_keys[i]) {
XTestFakeKeyEvent(display, i, False, CurrentTime);
m_keys[i] = false;
}
}
// update
XSync(display, False);
}
void
CXWindowsSecondaryScreen::updateKeys(Display* display)
{
// ask server which keys are pressed
char keys[32];
XQueryKeymap(display, keys);
// transfer to our state
for (UInt32 i = 0, j = 0; i < 32; j += 8, ++i) {
m_keys[j + 0] = ((keys[i] & 0x01) != 0);
m_keys[j + 1] = ((keys[i] & 0x02) != 0);
m_keys[j + 2] = ((keys[i] & 0x04) != 0);
m_keys[j + 3] = ((keys[i] & 0x08) != 0);
m_keys[j + 4] = ((keys[i] & 0x10) != 0);
m_keys[j + 5] = ((keys[i] & 0x20) != 0);
m_keys[j + 6] = ((keys[i] & 0x40) != 0);
m_keys[j + 7] = ((keys[i] & 0x80) != 0);
}
}
void
CXWindowsSecondaryScreen::updateModifiers(Display* display)
{
// query the pointer to get the keyboard state
Window root, window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (!XQueryPointer(display, m_window, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
state = 0;
}
// update active modifier mask
m_mask = 0;
for (unsigned int i = 0; i < 8; ++i) {
const unsigned int bit = (1 << i);
if ((bit & m_toggleModifierMask) == 0) {
for (unsigned int j = 0; j < m_keysPerModifier; ++j) {
if (m_keys[m_modifierToKeycode[i * m_keysPerModifier + j]])
m_mask |= bit;
}
}
else if ((bit & state) != 0) {
// toggle is on
m_mask |= bit;
}
}
}
void
CXWindowsSecondaryScreen::updateKeycodeMap(Display* display)
{
// get the number of keycodes
int minKeycode, maxKeycode;
XDisplayKeycodes(display, &minKeycode, &maxKeycode);
const int numKeycodes = maxKeycode - minKeycode + 1;
// get the keyboard mapping for all keys
int keysymsPerKeycode;
KeySym* keysyms = XGetKeyboardMapping(display,
minKeycode, numKeycodes,
&keysymsPerKeycode);
// restrict keysyms per keycode to 2 because, frankly, i have no
// idea how/what modifiers are used to access keysyms beyond the
// first 2.
int numKeysyms = 2; // keysymsPerKeycode
// initialize
KeyCodeMask entry;
m_keycodeMap.clear();
// insert keys
for (int i = 0; i < numKeycodes; ++i) {
// how many keysyms for this keycode?
int n;
for (n = 0; n < numKeysyms; ++n) {
if (keysyms[i * keysymsPerKeycode + n] == NoSymbol) {
break;
}
}
// move to next keycode if there are no keysyms
if (n == 0) {
continue;
}
// set the mask of modifiers that this keycode uses
entry.m_keyMaskMask = (n == 1) ? 0 : (ShiftMask | LockMask);
// add entries for this keycode
entry.m_keycode = static_cast<KeyCode>(minKeycode + i);
for (int j = 0; j < numKeysyms; ++j) {
entry.m_keyMask = (j == 0) ? 0 : ShiftMask;
m_keycodeMap.insert(std::make_pair(keysyms[i *
keysymsPerKeycode + j], entry));
}
}
// clean up
XFree(keysyms);
}
void
CXWindowsSecondaryScreen::updateModifierMap(Display* display)
{
// get modifier map from server
XModifierKeymap* keymap = XGetModifierMapping(display);
// initialize
m_modifierMask = 0;
m_toggleModifierMask = 0;
m_numLockMask = 0;
m_capsLockMask = 0;
m_scrollLockMask = 0;
m_keysPerModifier = keymap->max_keypermod;
m_modifierToKeycode.clear();
m_modifierToKeycode.resize(8 * m_keysPerModifier);
// set keycodes and masks
for (unsigned int i = 0; i < 8; ++i) {
const unsigned int bit = (1 << i);
for (unsigned int j = 0; j < m_keysPerModifier; ++j) {
KeyCode keycode = keymap->modifiermap[i * m_keysPerModifier + j];
// save in modifier to keycode
m_modifierToKeycode[i * m_keysPerModifier + j] = keycode;
// save in keycode to modifier
m_keycodeToModifier.insert(std::make_pair(keycode, i));
// modifier is enabled if keycode isn't 0
if (keycode != 0) {
m_modifierMask |= bit;
}
// modifier is a toggle if the keysym is a toggle modifier
const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
if (isToggleKeysym(keysym)) {
m_toggleModifierMask |= bit;
// note num/caps-lock
if (keysym == XK_Num_Lock) {
m_numLockMask |= bit;
}
else if (keysym == XK_Caps_Lock) {
m_capsLockMask |= bit;
}
else if (keysym == XK_Scroll_Lock) {
m_scrollLockMask |= bit;
}
}
}
}
XFreeModifiermap(keymap);
}
void
CXWindowsSecondaryScreen::toggleKey(Display* display,
KeySym keysym, unsigned int mask)
{
// lookup the keycode
KeyCodeMap::const_iterator index = m_keycodeMap.find(keysym);
if (index == m_keycodeMap.end()) {
return;
}
KeyCode keycode = index->second.m_keycode;
// toggle the key
if ((keysym == XK_Caps_Lock && m_capsLockHalfDuplex) ||
(keysym == XK_Num_Lock && m_numLockHalfDuplex)) {
// "half-duplex" toggle
XTestFakeKeyEvent(display, keycode, (m_mask & mask) == 0, CurrentTime);
}
else {
// normal toggle
XTestFakeKeyEvent(display, keycode, True, CurrentTime);
XTestFakeKeyEvent(display, keycode, False, CurrentTime);
}
// toggle shadow state
m_mask ^= mask;
}
bool
CXWindowsSecondaryScreen::isToggleKeysym(KeySym key)
{
switch (key) {
case XK_Caps_Lock:
case XK_Shift_Lock:
case XK_Num_Lock:
case XK_Scroll_Lock:
return true;
default:
return false;
}
}