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into the application.
159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
#ifndef CCLIENT_H
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#define CCLIENT_H
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#include "IScreenReceiver.h"
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#include "IClient.h"
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#include "IClipboard.h"
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#include "CNetworkAddress.h"
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#include "CMutex.h"
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class CSecondaryScreen;
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class CServerProxy;
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class CThread;
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class IDataSocket;
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class IScreenReceiver;
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class ISecondaryScreenFactory;
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class ISocketFactory;
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class IStreamFilterFactory;
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//! Synergy client
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/*!
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This class implements the top-level client algorithms for synergy.
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*/
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class CClient : public IScreenReceiver, public IClient {
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public:
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/*!
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This client will attempt to connect the server using \c clientName
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as its name.
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*/
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CClient(const CString& clientName);
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~CClient();
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//! @name manipulators
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//@{
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//! Set camping state
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/*!
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Turns camping on or off. When camping the client will keep
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trying to connect to the server until it succeeds. This
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is useful if the client may start before the server. Do
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not call this while in mainLoop().
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*/
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void camp(bool on);
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//! Set server address
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/*!
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Sets the server's address that the client should connect to.
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*/
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void setAddress(const CNetworkAddress& serverAddress);
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//! Set secondary screen factory
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/*!
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Sets the factory for creating secondary screens. This must be
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set before calling open(). This object takes ownership of the
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factory.
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*/
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void setScreenFactory(ISecondaryScreenFactory*);
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//! Set socket factory
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/*!
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Sets the factory used to create a socket to connect to the server.
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This must be set before calling mainLoop(). This object takes
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ownership of the factory.
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*/
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void setSocketFactory(ISocketFactory*);
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//! Set stream filter factory
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/*!
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Sets the factory used to filter the socket streams used to
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communicate with the server. This object takes ownership
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of the factory.
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*/
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void setStreamFilterFactory(IStreamFilterFactory*);
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//! Exit event loop
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/*!
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Force mainLoop() to return. This call can return before
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mainLoop() does (i.e. asynchronously). This may only be
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called between a successful open() and close().
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*/
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void exitMainLoop();
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//@}
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//! @name accessors
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//@{
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//!
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/*!
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Returns true if the server rejected our connection.
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*/
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bool wasRejected() const;
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//@}
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// IScreenReceiver overrides
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virtual void onError();
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virtual void onInfoChanged(const CClientInfo&);
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virtual bool onGrabClipboard(ClipboardID);
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virtual void onClipboardChanged(ClipboardID, const CString&);
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// IClient overrides
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virtual bool open();
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virtual void mainLoop();
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virtual void close();
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virtual void enter(SInt32 xAbs, SInt32 yAbs,
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UInt32 seqNum, KeyModifierMask mask,
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bool forScreensaver);
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virtual bool leave();
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virtual void setClipboard(ClipboardID, const CString&);
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virtual void grabClipboard(ClipboardID);
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virtual void setClipboardDirty(ClipboardID, bool dirty);
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virtual void keyDown(KeyID, KeyModifierMask);
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virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
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virtual void keyUp(KeyID, KeyModifierMask);
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virtual void mouseDown(ButtonID);
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virtual void mouseUp(ButtonID);
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virtual void mouseMove(SInt32 xAbs, SInt32 yAbs);
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virtual void mouseWheel(SInt32 delta);
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virtual void screensaver(bool activate);
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virtual CString getName() const;
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virtual SInt32 getJumpZoneSize() const;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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virtual void getCursorCenter(SInt32& x, SInt32& y) const;
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private:
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// open/close the secondary screen
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void openSecondaryScreen();
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void closeSecondaryScreen();
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// send the clipboard to the server
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void sendClipboard(ClipboardID);
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// handle server messaging
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void runSession(void*);
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void deleteSession(double timeout = -1.0);
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void runServer();
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CServerProxy* handshakeServer(IDataSocket*);
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private:
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CMutex m_mutex;
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CString m_name;
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CSecondaryScreen* m_screen;
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IScreenReceiver* m_server;
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CNetworkAddress m_serverAddress;
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bool m_camp;
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ISecondaryScreenFactory* m_screenFactory;
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ISocketFactory* m_socketFactory;
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IStreamFilterFactory* m_streamFilterFactory;
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CThread* m_session;
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bool m_active;
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bool m_rejected;
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bool m_ownClipboard[kClipboardEnd];
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IClipboard::Time m_timeClipboard[kClipboardEnd];
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CString m_dataClipboard[kClipboardEnd];
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};
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#endif
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