barrier/lib/client/CMSWindowsSecondaryScreen.h
crs fee4095624 Reorganized source tree. Moved client.cpp into cmd/synergy as
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files.  Moved remaining source files
into lib/....  Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.
2002-07-30 16:52:46 +00:00

108 lines
2.9 KiB
C++

#ifndef CMSWINDOWSSECONDARYSCREEN_H
#define CMSWINDOWSSECONDARYSCREEN_H
// ensure that we get SendInput()
#if _WIN32_WINNT <= 0x400
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x401
#endif
#include "CSecondaryScreen.h"
#include "IMSWindowsScreenEventHandler.h"
#include "CMutex.h"
#include "CString.h"
#include "stdvector.h"
class CMSWindowsScreen;
class IScreenReceiver;
//! Microsoft windows secondary screen implementation
class CMSWindowsSecondaryScreen :
public CSecondaryScreen, public IMSWindowsScreenEventHandler {
public:
CMSWindowsSecondaryScreen(IScreenReceiver*);
virtual ~CMSWindowsSecondaryScreen();
// CSecondaryScreen overrides
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void mouseWheel(SInt32 delta);
virtual IScreen* getScreen() const;
// IMSWindowsScreenEventHandler overrides
virtual void onScreensaver(bool activated);
virtual bool onPreDispatch(const CEvent* event);
virtual bool onEvent(CEvent* event);
virtual SInt32 getJumpZoneSize() const;
virtual void postCreateWindow(HWND);
virtual void preDestroyWindow(HWND);
protected:
// CSecondaryScreen overrides
virtual void onPreMainLoop();
virtual void onPreOpen();
virtual void onPreEnter();
virtual void onPreLeave();
virtual void createWindow();
virtual void destroyWindow();
virtual void showWindow();
virtual void hideWindow();
virtual void warpCursor(SInt32 x, SInt32 y);
virtual void updateKeys();
virtual void setToggleState(KeyModifierMask);
private:
enum EKeyAction { kPress, kRelease, kRepeat };
class Keystroke {
public:
UINT m_virtualKey;
bool m_press;
bool m_repeat;
};
typedef std::vector<Keystroke> Keystrokes;
// open/close desktop (for windows 95/98/me)
bool openDesktop();
void closeDesktop();
// make desk the thread desktop (for windows NT/2000/XP)
bool switchDesktop(HDESK desk);
// returns true iff there appear to be multiple monitors
bool isMultimon() const;
// key and button queries and operations
DWORD mapButton(ButtonID button, bool press) const;
KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID,
KeyModifierMask, EKeyAction) const;
void doKeystrokes(const Keystrokes&, SInt32 count);
void releaseKeys();
void toggleKey(UINT virtualKey, KeyModifierMask mask);
UINT virtualKeyToScanCode(UINT& virtualKey);
bool isExtendedKey(UINT virtualKey);
void sendKeyEvent(UINT virtualKey, bool press);
private:
CMutex m_mutex;
CMSWindowsScreen* m_screen;
// true if windows 95/98/me
bool m_is95Family;
// our window
HWND m_window;
// virtual key states
BYTE m_keys[256];
// current active modifiers
KeyModifierMask m_mask;
};
#endif