barrier/lib/server/CPrimaryScreen.cpp
crs fee4095624 Reorganized source tree. Moved client.cpp into cmd/synergy as
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files.  Moved remaining source files
into lib/....  Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.
2002-07-30 16:52:46 +00:00

265 lines
3.7 KiB
C++

#include "CPrimaryScreen.h"
#include "IScreen.h"
#include "IScreenReceiver.h"
#include "ProtocolTypes.h"
#include "CLock.h"
#include "CThread.h"
#include "CLog.h"
//
// CPrimaryScreen
//
CPrimaryScreen::CPrimaryScreen(IScreenReceiver* receiver) :
m_receiver(receiver),
m_active(false)
{
// do nothing
}
CPrimaryScreen::~CPrimaryScreen()
{
// do nothing
}
void
CPrimaryScreen::mainLoop()
{
// change our priority
CThread::getCurrentThread().setPriority(-3);
// run event loop
try {
log((CLOG_DEBUG "entering event loop"));
onPreMainLoop();
getScreen()->mainLoop();
onPostMainLoop();
log((CLOG_DEBUG "exiting event loop"));
}
catch (...) {
onPostMainLoop();
log((CLOG_DEBUG "exiting event loop"));
throw;
}
}
void
CPrimaryScreen::exitMainLoop()
{
getScreen()->exitMainLoop();
}
void
CPrimaryScreen::open()
{
CClientInfo info;
try {
// subclass hook
onPreOpen();
// open the screen
getScreen()->open();
// create and prepare our window
createWindow();
// collect screen info
getScreen()->getShape(info.m_x, info.m_y, info.m_w, info.m_h);
getScreen()->getCursorPos(info.m_mx, info.m_my);
info.m_zoneSize = getJumpZoneSize();
// update keyboard state
updateKeys();
// get notified of screen saver activation/deactivation
getScreen()->openScreensaver(true);
// subclass hook
onPostOpen();
}
catch (...) {
close();
throw;
}
// enter the screen
{
CLock lock(&m_mutex);
enterNoWarp();
}
// send screen info
m_receiver->onInfoChanged(info);
}
void
CPrimaryScreen::close()
{
onPreClose();
getScreen()->closeScreensaver();
destroyWindow();
getScreen()->close();
onPostClose();
}
void
CPrimaryScreen::enter(SInt32 x, SInt32 y, bool forScreensaver)
{
log((CLOG_INFO "entering primary at %d,%d%s", x, y, forScreensaver ? " for screen saver" : ""));
CLock lock(&m_mutex);
assert(m_active == true);
if (!forScreensaver) {
warpCursor(x, y);
}
else {
onEnterScreensaver();
}
enterNoWarp();
}
void
CPrimaryScreen::enterNoWarp()
{
// note -- must be locked on entry
// not active anymore
m_active = false;
// subclass hook
onPreEnter();
// restore active window and hide our window
hideWindow();
// subclass hook
onPostEnter();
}
bool
CPrimaryScreen::leave()
{
log((CLOG_INFO "leaving primary"));
CLock lock(&m_mutex);
assert(m_active == false);
// subclass hook
onPreLeave();
// show our window
if (!showWindow()) {
onPostLeave(false);
return false;
}
// get keyboard state as we leave
updateKeys();
// subclass hook
onPostLeave(true);
// warp mouse to center
warpCursorToCenter();
// local client now active
m_active = true;
// make sure our idea of clipboard ownership is correct
getScreen()->checkClipboards();
return true;
}
void
CPrimaryScreen::setClipboard(ClipboardID id,
const IClipboard* clipboard)
{
getScreen()->setClipboard(id, clipboard);
}
void
CPrimaryScreen::grabClipboard(ClipboardID id)
{
getScreen()->setClipboard(id, NULL);
}
bool
CPrimaryScreen::isActive() const
{
CLock lock(&m_mutex);
return m_active;
}
void
CPrimaryScreen::getClipboard(ClipboardID id,
IClipboard* clipboard) const
{
getScreen()->getClipboard(id, clipboard);
}
void
CPrimaryScreen::onPreMainLoop()
{
// do nothing
}
void
CPrimaryScreen::onPostMainLoop()
{
// do nothing
}
void
CPrimaryScreen::onPreOpen()
{
// do nothing
}
void
CPrimaryScreen::onPostOpen()
{
// do nothing
}
void
CPrimaryScreen::onPreClose()
{
// do nothing
}
void
CPrimaryScreen::onPostClose()
{
// do nothing
}
void
CPrimaryScreen::onPreEnter()
{
// do nothing
}
void
CPrimaryScreen::onPostEnter()
{
// do nothing
}
void
CPrimaryScreen::onEnterScreensaver()
{
// do nothing
}
void
CPrimaryScreen::onPreLeave()
{
// do nothing
}
void
CPrimaryScreen::onPostLeave(bool)
{
// do nothing
}