barrier/lib/server/CServer.h
crs 5e40de48f9 fixed problem with opening client and server. in some cases it
would fail to open in such a way that it could never succeed
but it'd never stop retrying.  now terminating when open fails
such that it'll never succeed.
2002-07-31 12:39:34 +00:00

287 lines
7.4 KiB
C++

#ifndef CSERVER_H
#define CSERVER_H
#include "IServer.h"
#include "IPrimaryScreenReceiver.h"
#include "CConfig.h"
#include "CClipboard.h"
#include "CCondVar.h"
#include "CMutex.h"
#include "CThread.h"
#include "stdlist.h"
#include "stdmap.h"
class CClientProxy;
class CHTTPServer;
class CPrimaryClient;
class IClient;
class IDataSocket;
class IPrimaryScreenFactory;
class IServerProtocol;
class ISocketFactory;
class IStreamFilterFactory;
//! Synergy server
/*!
This class implements the top-level server algorithms for synergy.
*/
class CServer : public IServer, public IPrimaryScreenReceiver {
public:
/*!
The server will look itself up in the configuration using \c serverName
as its name.
*/
CServer(const CString& serverName);
~CServer();
//! @name manipulators
//@{
//! Open server
/*!
Open the server. Throws XScreenUnavailable if the server's
screen cannot be opened but might be available after some time.
Otherwise throws some other exception if the server's screen or
the server cannot be opened and retrying won't help.
*/
void open();
//! Server main loop
/*!
Run server's event loop and return when exitMainLoop() is called.
This must be called between a successful open() and close().
(cancellation point)
*/
void mainLoop();
//! Exit event loop
/*!
Force mainLoop() to return. This call can return before
mainLoop() does (i.e. asynchronously). This may only be
called between a successful open() and close().
*/
void exitMainLoop();
//! Close server
/*!
Close the server.
*/
void close();
//! Set configuration
/*!
Change the server's configuration. Returns true iff the new
configuration was accepted (it must include the server's name).
This will disconnect any clients no longer in the configuration.
*/
bool setConfig(const CConfig&);
//! Set primary screen factory
/*!
Sets the factory for creating primary screens. This must be
set before calling open(). This object takes ownership of the
factory.
*/
void setScreenFactory(IPrimaryScreenFactory*);
//! Set socket factory
/*!
Sets the factory used to create a socket to connect to the server.
This must be set before calling mainLoop(). This object takes
ownership of the factory.
*/
void setSocketFactory(ISocketFactory*);
//! Set stream filter factory
/*!
Sets the factory used to filter the socket streams used to
communicate with the server. This object takes ownership
of the factory.
*/
void setStreamFilterFactory(IStreamFilterFactory*);
//@}
//! @name accessors
//@{
//! Get configuration
/*!
Returns the current configuration.
*/
void getConfig(CConfig*) const;
//! Get name
/*!
Returns the server's name passed to the c'tor
*/
CString getPrimaryScreenName() const;
//@}
// IServer overrides
virtual void onError();
virtual void onInfoChanged(const CString&, const CClientInfo&);
virtual bool onGrabClipboard(const CString&, ClipboardID, UInt32);
virtual void onClipboardChanged(ClipboardID, UInt32, const CString&);
// IPrimaryScreenReceiver overrides
virtual void onScreensaver(bool activated);
virtual void onKeyDown(KeyID, KeyModifierMask);
virtual void onKeyUp(KeyID, KeyModifierMask);
virtual void onKeyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void onMouseDown(ButtonID);
virtual void onMouseUp(ButtonID);
virtual bool onMouseMovePrimary(SInt32 x, SInt32 y);
virtual void onMouseMoveSecondary(SInt32 dx, SInt32 dy);
virtual void onMouseWheel(SInt32 delta);
protected:
//! Handle special keys
/*!
Handles keys with special meaning.
*/
bool onCommandKey(KeyID, KeyModifierMask, bool down);
private:
typedef std::list<CThread> CThreadList;
// get the sides of the primary screen that have neighbors
UInt32 getActivePrimarySides() const;
// handle mouse motion
bool onMouseMovePrimaryNoLock(SInt32 x, SInt32 y);
void onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy);
// set the clipboard
void onClipboardChangedNoLock(ClipboardID,
UInt32 seqNum, const CString& data);
// returns true iff mouse should be locked to the current screen
bool isLockedToScreenNoLock() const;
// change the active screen
void switchScreen(IClient*,
SInt32 x, SInt32 y, bool forScreenSaver);
// lookup neighboring screen
IClient* getNeighbor(IClient*, EDirection) const;
// lookup neighboring screen. given a position relative to the
// source screen, find the screen we should move onto and where.
// if the position is sufficiently far from the source then we
// cross multiple screens. if there is no suitable screen then
// return NULL and x,y are not modified.
IClient* getNeighbor(IClient*, EDirection,
SInt32& x, SInt32& y) const;
// open/close the primary screen
void openPrimaryScreen();
void closePrimaryScreen();
// update the clipboard if owned by the primary screen
void updatePrimaryClipboard(ClipboardID);
// close all clients that are *not* in config, not including the
// primary client.
void closeClients(const CConfig& config);
// start a thread, adding it to the list of threads
CThread startThread(IJob* adopted);
// cancel running threads, waiting at most timeout seconds for
// them to finish.
void stopThreads(double timeout = -1.0);
// reap threads, clearing finished threads from the thread list.
// doReapThreads does the work on the given thread list.
void reapThreads();
void doReapThreads(CThreadList&);
// thread method to accept incoming client connections
void acceptClients(void*);
// thread method to do client interaction
void runClient(void*);
CClientProxy* handshakeClient(IDataSocket*);
// thread method to accept incoming HTTP connections
void acceptHTTPClients(void*);
// thread method to process HTTP requests
void processHTTPRequest(void*);
// connection list maintenance
void addConnection(IClient*);
void removeConnection(const CString& name);
private:
class CClipboardInfo {
public:
CClipboardInfo();
public:
CClipboard m_clipboard;
CString m_clipboardData;
CString m_clipboardOwner;
UInt32 m_clipboardSeqNum;
};
CMutex m_mutex;
// the name of the primary screen
CString m_name;
// how long to wait to bind our socket until we give up
double m_bindTimeout;
// factories
IPrimaryScreenFactory* m_screenFactory;
ISocketFactory* m_socketFactory;
IStreamFilterFactory* m_streamFilterFactory;
// running threads
CThreadList m_threads;
CThread* m_acceptClientThread;
// the screens
typedef std::map<CString, IClient*> CClientList;
typedef std::map<CString, CThread> CClientThreadList;
// all clients indexed by name
CClientList m_clients;
// run thread of all secondary screen clients. does not include the
// primary screen's run thread.
CClientThreadList m_clientThreads;
// the primary screen client
CPrimaryClient* m_primaryClient;
// the client with focus
IClient* m_active;
// the sequence number of enter messages
UInt32 m_seqNum;
// current mouse position (in absolute secondary screen coordinates)
SInt32 m_x, m_y;
// current configuration
CConfig m_config;
// clipboard cache
CClipboardInfo m_clipboards[kClipboardEnd];
// state saved when screen saver activates
IClient* m_activeSaver;
SInt32 m_xSaver, m_ySaver;
// HTTP request processing stuff
CHTTPServer* m_httpServer;
CCondVar<SInt32> m_httpAvailable;
static const SInt32 s_httpMaxSimultaneousRequests;
};
#endif