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fee4095624
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp. Moved and renamed related files. Moved remaining source files into lib/.... Modified and added makefiles as appropriate. Result is that library files are under lib with each library in its own directory and program files are under cmd with each command in its own directory.
313 lines
8.5 KiB
C++
313 lines
8.5 KiB
C++
#ifndef CPRIMARYSCREEN_H
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#define CPRIMARYSCREEN_H
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#include "ClipboardTypes.h"
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#include "KeyTypes.h"
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#include "CMutex.h"
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class IClipboard;
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class IScreen;
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class IScreenReceiver;
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//! Generic server-side screen
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/*!
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This is a platform independent base class for primary screen
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implementations. A primary screen is a server-side screen.
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Each platform will derive a class from CPrimaryScreen to handle
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platform dependent operations.
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*/
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class CPrimaryScreen {
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public:
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CPrimaryScreen(IScreenReceiver*);
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virtual ~CPrimaryScreen();
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//! @name manipulators
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//@{
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//! Open screen
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/*!
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Opens the screen. This includes initializing the screen, opening
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the screen saver, synchronizing keyboard state, and causing events
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to be reported to an IPrimaryScreenReceiver (set through another
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interface). Calls close() before returning (rethrowing) if it
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fails for any reason.
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*/
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void open();
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//! Run event loop
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/*!
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Run the screen's event loop. This returns when it detects
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the application should terminate or when exitMainLoop() is called.
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mainLoop() may only be called between open() and close().
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*/
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void mainLoop();
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//! Exit event loop
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/*!
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Force mainLoop() to return. This call can return before
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mainLoop() does (i.e. asynchronously).
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*/
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void exitMainLoop();
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//! Close screen
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/*!
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Closes the screen. This close the screen saver and the screen.
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*/
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void close();
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//! Enter screen
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/*!
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Called when the user navigates to the primary screen. Warps
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the cursor to the absolute coordinates \c x,y and unhides
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it. If \c forScreensaver is true then we're entering because
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the screen saver started and the cursor is not warped.
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*/
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void enter(SInt32 x, SInt32 y, bool forScreensaver);
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//! Leave screen
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/*!
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Called when the user navigates off the primary screen. Returns
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true iff successful.
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*/
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bool leave();
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//! Update configuration
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/*!
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This is called when the configuration has changed. \c activeSides
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is a bitmask of EDirectionMask indicating which sides of the
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primary screen are linked to clients. Override to handle the
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possible change in jump zones.
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*/
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virtual void reconfigure(UInt32 activeSides) = 0;
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//! Warp cursor
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/*!
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Warp the cursor to the absolute coordinates \c x,y. Also
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discard input events up to and including the warp before
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returning.
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*/
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virtual void warpCursor(SInt32 x, SInt32 y) = 0;
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//! Set clipboard
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/*!
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Sets the system's clipboard contents. This is usually called
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soon after an enter().
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*/
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void setClipboard(ClipboardID, const IClipboard*);
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//! Grab clipboard
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/*!
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Grabs (i.e. take ownership of) the system clipboard.
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*/
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void grabClipboard(ClipboardID);
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//@}
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//! @name accessors
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//@{
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//! Test if active
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/*!
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Returns true iff the screen is active (i.e. the user has left
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the screen). Note this is the reverse of a secdonary screen.
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*/
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bool isActive() const;
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//! Get clipboard
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/*!
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Saves the contents of the system clipboard indicated by \c id.
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*/
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void getClipboard(ClipboardID, IClipboard*) const;
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//! Get jump zone size
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/*!
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Return the jump zone size, the size of the regions on the edges of
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the screen that cause the cursor to jump to another screen.
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*/
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virtual SInt32 getJumpZoneSize() const = 0;
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//! Get toggle key state
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/*!
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Return the primary screen's current toggle modifier key state.
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The returned mask should have the corresponding bit set for
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each toggle key that is active. For example, if caps lock is
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on then the returned mask should have \c KeyModifierCapsLock set.
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*/
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virtual KeyModifierMask getToggleMask() const = 0;
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//! Get screen lock state
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/*!
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Return true if any key or button is being pressed or if there's
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any other reason that the user should not be allowed to switch
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screens. Active toggle keys (including the scroll lock key)
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should not be counted as reasons to lock to the screen.
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*/
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virtual bool isLockedToScreen() const = 0;
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//! Get screen
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/*!
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Return the platform dependent screen.
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*/
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virtual IScreen* getScreen() const = 0;
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//@}
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protected:
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//! Pre-mainLoop() hook
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/*!
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Called on entry to mainLoop(). Override to perform platform specific
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operations. Default does nothing. May throw.
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*/
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virtual void onPreMainLoop();
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//! Post-mainLoop() hook
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/*!
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Called on exit from mainLoop(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostMainLoop();
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//! Pre-open() hook
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/*!
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Called on entry to open(). Override to perform platform specific
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operations. Default does nothing. May throw.
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*/
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virtual void onPreOpen();
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//! Post-open() hook
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/*!
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Called on exit from open() iff the open was successful. Default
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does nothing. May throw.
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*/
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virtual void onPostOpen();
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//! Pre-close() hook
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/*!
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Called on entry to close(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPreClose();
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//! Post-close() hook
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/*!
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Called on exit from close(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostClose();
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//! Pre-enter() hook
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/*!
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Called from enter() after the cursor has been warped or, if
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\c forScreensaver is true, onEnterScreensaver() was called. Override
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to perform platform specific operations. Default does nothing. May
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\b not throw.
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*/
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virtual void onPreEnter();
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//! Post-enter() hook
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/*!
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Called on exit from enter(). Override to perform platform specific
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operations. Default does nothing. May \b not throw.
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*/
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virtual void onPostEnter();
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//! Pre-enter() for screen saver hook
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/*!
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Called on entry to enter() if the \c forScreensaver passed to it was
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true. Override to perform platform specific operations. Default
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does nothing. May \b not throw.
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*/
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virtual void onEnterScreensaver();
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//! Pre-leave() hook
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/*!
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Called on entry to leave() after desktop synchronization. Override
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to perform platform specific operations. Default does nothing. May
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\b not throw.
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*/
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virtual void onPreLeave();
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//! Post-leave() hook
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/*!
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Called on exit from leave(). \c success is the value returned by
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showWindow(). Override to perform platform specific operations.
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Default does nothing. May \b not throw.
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*/
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virtual void onPostLeave(bool success);
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//! Create window
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/*!
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Called to create the window. This window is generally used to
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receive events, hide the cursor, and to capture keyboard and mouse
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input.
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*/
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virtual void createWindow() = 0;
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//! Destroy window
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/*!
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Called to destroy the window created by createWindow().
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*/
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virtual void destroyWindow() = 0;
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//! Show window
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/*!
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Called when the user navigates off the primary screen. Hide the
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cursor and grab exclusive access to the input devices. Every call
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to showWindow() has a matching call to hideWindow() which preceeds
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it. Return true iff successful (in particular, iff the input
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devices were grabbed).
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After a successful showWindow(), user input events and
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screensaver activation/deactivation should be reported to an
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IPrimaryScreenReceiver (set through another interface) until
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hideWindow() is called. Report mouse motion to its
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onMouseMoveSecondary(). User input should not be delivered to
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any application except this one.
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*/
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virtual bool showWindow() = 0;
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//! Hide window
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/*!
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Called when the user navigates back to the primary screen. Show
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the cursor and ungrab the input devices.
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After hideWindow(), user input events should be delivered normally
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to other applications. Mouse motion over (at least) the jump zones
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must be reported to an IPrimaryScreenReceiver's onMouseMovePrimary().
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*/
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virtual void hideWindow() = 0;
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//! Warp cursor for relative motion
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/*!
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Prepare the cursor to report relative motion. When the user has
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navigated to another screen, synergy requires the cursor motion
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deltas, not the absolute coordinates. Typically this is done by
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warping the cursor to the center of the primary screen and then
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every time it moves compute the motion and warp back to the
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center (but without reporting that warp as motion). This is
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only called after a successful showWindow().
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*/
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virtual void warpCursorToCenter() = 0;
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//! Synchronize key state
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/*!
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Check the current keyboard state. Normally a screen will save
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the keyboard state in this method and use this shadow state
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when handling user input and in methods like isLockedToScreen().
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*/
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virtual void updateKeys() = 0;
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private:
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void enterNoWarp();
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private:
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CMutex m_mutex;
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// object to notify of changes
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IScreenReceiver* m_receiver;
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// m_active is true if this screen has been left
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bool m_active;
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};
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#endif
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