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64232c7854
now speaks to the primary screen and secondary screens almost everywhere the same way through an IClient interface; only special primary screen calls are accessed through a different interface, the CPrimaryClient interface. this simplifies the server since it no longer needs to test whether the active screen is the primary or a secondary in most cases. the server no longer speaks directly to the primary screen; all that goes through the CPrimaryClient, which often just forwards the call. the primary screen no longer speaks directly to the server either, again going through the CPrimaryClient via a IPrimaryReceiver interface. CServerProtocol classes have been replaced by CClientProxy classes which are very similar. the name makes more sense though. |
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.. | ||
CMSWindowsClipboard.cpp | ||
CMSWindowsClipboard.h | ||
CMSWindowsScreen.cpp | ||
CMSWindowsScreen.h | ||
CMSWindowsScreenSaver.cpp | ||
CMSWindowsScreenSaver.h | ||
CPlatform.cpp | ||
CPlatform.h | ||
CUnixPlatform.cpp | ||
CUnixPlatform.h | ||
CWin32Platform.cpp | ||
CWin32Platform.h | ||
CXWindowsClipboard.cpp | ||
CXWindowsClipboard.h | ||
CXWindowsScreen.cpp | ||
CXWindowsScreen.h | ||
CXWindowsScreenSaver.cpp | ||
CXWindowsScreenSaver.h | ||
CXWindowsUtil.cpp | ||
CXWindowsUtil.h | ||
IPlatform.h | ||
Makefile.am | ||
platform.dsp |