use crate::{RootRender, VdomWeak}; use bumpalo::Bump; use std::fmt; use std::iter; use std::mem; /// A node is either a text node or an element. #[derive(Debug, Clone)] pub enum Node<'a> { /// A text node. Text(TextNode<'a>), /// An element potentially with attributes and children. Element(ElementNode<'a>), } /// Text nodes are just a string of text. They cannot have attributes or /// children. #[derive(Debug, Clone)] pub struct TextNode<'a> { pub(crate) text: &'a str, } /// Elements have a tag name, zero or more attributes, and zero or more /// children. #[derive(Debug, Clone)] pub struct ElementNode<'a> { pub(crate) tag_name: &'a str, pub(crate) listeners: &'a [Listener<'a>], pub(crate) attributes: &'a [Attribute<'a>], pub(crate) children: &'a [Node<'a>], pub(crate) namespace: Option<&'a str>, } /// An event listener callback function. /// /// It takes three parameters: /// /// 1. The virtual DOM's root rendering component. /// 2. A capability to scheduler virtual DOM re-rendering. /// 3. The event that occurred. pub type ListenerCallback<'a> = &'a (dyn Fn(&mut dyn RootRender, VdomWeak, web_sys::Event) + 'static); /// An event listener. pub struct Listener<'a> { /// The type of event to listen for. pub(crate) event: &'a str, /// The callback to invoke when the event happens. pub(crate) callback: ListenerCallback<'a>, } /// An attribute on a DOM node, such as `id="my-thing"` or /// `href="https://example.com"`. #[derive(Clone, Debug)] pub struct Attribute<'a> { pub(crate) name: &'a str, pub(crate) value: &'a str, } impl fmt::Debug for Listener<'_> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let (a, b) = self.get_callback_parts(); let a = a as *mut u32; let b = b as *mut u32; f.debug_struct("Listener") .field("event", &self.event) .field("callback", &(a, b)) .finish() } } impl<'a> Attribute<'a> { /// Get this attribute's name, such as `"id"` in `
`. #[inline] pub fn name(&self) -> &'a str { self.name } /// The attribute value, such as `"my-thing"` in `
`. #[inline] pub fn value(&self) -> &'a str { self.value } /// Certain attributes are considered "volatile" and can change via user /// input that we can't see when diffing against the old virtual DOM. For /// these attributes, we want to always re-set the attribute on the physical /// DOM node, even if the old and new virtual DOM nodes have the same value. #[inline] pub(crate) fn is_volatile(&self) -> bool { match self.name { "value" | "checked" | "selected" => true, _ => false, } } } impl<'a> Node<'a> { /// Construct a new Node of type element with given tag name and children #[inline] pub(crate) fn element( bump: &'a Bump, tag_name: &'a str, listeners: Listeners, attributes: Attributes, children: Children, namespace: Option<&'a str>, ) -> Node<'a> where Listeners: 'a + AsRef<[Listener<'a>]>, Attributes: 'a + AsRef<[Attribute<'a>]>, Children: 'a + AsRef<[Node<'a>]>, { let children: &'a Children = bump.alloc(children); let children: &'a [Node<'a>] = children.as_ref(); let listeners: &'a Listeners = bump.alloc(listeners); let listeners: &'a [Listener<'a>] = listeners.as_ref(); let attributes: &'a Attributes = bump.alloc(attributes); let attributes: &'a [Attribute<'a>] = attributes.as_ref(); Node::Element(ElementNode { tag_name, listeners, attributes, children, namespace, }) } /// Is this node a text node? pub fn is_text(&self) -> bool { match self { Node::Text(_) => true, _ => false, } } /// Is this node an element? pub fn is_element(&self) -> bool { match self { Node::Element { .. } => true, _ => false, } } /// Construct a new text node with the given text. #[inline] pub(crate) fn text(text: &'a str) -> Node<'a> { Node::Text(TextNode { text }) } } /// A node can become an iterator that yields the node itself once. /// /// This implementation of `IntoIterator` mostly exists to improve the /// `typed-html` ergonomics, where the macro invokes `.into_iter()` on the child /// contents of a tag. By implementing `IntoIterator` here, we avoid having to /// do nasty shenanigans like `

vec![$contents]

` instead of plain old /// `

$contents

`. impl<'a> IntoIterator for Node<'a> { type Item = Node<'a>; type IntoIter = iter::Once; fn into_iter(self) -> Self::IntoIter { iter::once(self) } } impl<'a> TextNode<'a> { /// Get this text node's text content. pub fn text(&self) -> &'a str { self.text } } impl<'a> ElementNode<'a> { /// Get this element's tag name. pub fn tag_name(&self) -> &'a str { self.tag_name } /// Get this element's attributes. pub fn attributes(&self) -> &'a [Attribute<'a>] { self.attributes } /// Get this element's attributes. pub fn children(&self) -> &'a [Node<'a>] { self.children } /// Get this element's namespace. pub fn namespace(&self) -> Option<&'a str> { self.namespace } } union CallbackFatPtr<'a> { callback: ListenerCallback<'a>, parts: (u32, u32), } impl Listener<'_> { #[inline] pub(crate) fn get_callback_parts(&self) -> (u32, u32) { assert_eq!( mem::size_of::(), mem::size_of::() ); unsafe { let fat = CallbackFatPtr { callback: self.callback, }; let (a, b) = fat.parts; debug_assert!(a != 0); (a, b) } } }