ecency-mobile/ios/Pods/Folly/folly/detail/Sleeper.h

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/*
* Copyright 2016 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/*
* @author Keith Adams <kma@fb.com>
* @author Jordan DeLong <delong.j@fb.com>
*/
#include <cinttypes>
#include <folly/portability/Asm.h>
#include <folly/portability/Time.h>
namespace folly {
//////////////////////////////////////////////////////////////////////
namespace detail {
/*
* A helper object for the contended case. Starts off with eager
* spinning, and falls back to sleeping for small quantums.
*/
class Sleeper {
static const uint32_t kMaxActiveSpin = 4000;
uint32_t spinCount;
public:
Sleeper() : spinCount(0) {}
void wait() {
if (spinCount < kMaxActiveSpin) {
++spinCount;
asm_volatile_pause();
} else {
/*
* Always sleep 0.5ms, assuming this will make the kernel put
* us down for whatever its minimum timer resolution is (in
* linux this varies by kernel version from 1ms to 10ms).
*/
struct timespec ts = { 0, 500000 };
nanosleep(&ts, nullptr);
}
}
};
}
}