This library provides an async image downloader with cache support. For convenience, we added categories for UI elements like `UIImageView`, `UIButton`, `MKAnnotationView`.
## Features
- [x] Categories for `UIImageView`, `UIButton`, `MKAnnotationView` adding web image and cache management
- [x] An asynchronous image downloader
- [x] An asynchronous memory + disk image caching with automatic cache expiration handling
- [x] A background image decompression
- [x] A guarantee that the same URL won't be downloaded several times
- [x] A guarantee that bogus URLs won't be retried again and again
- [x] A guarantee that main thread will never be blocked
- [x] Performances!
- [x] Use GCD and ARC
## Supported Image Formats
- Image formats supported by UIImage (JPEG, PNG, ...), including GIF
- WebP format, including animated WebP (use the `WebP` subspec)
- Support extendable coder plugins for new image formats. Like APNG, BPG, HFIF, SVG, etc. See all the list in [Image coder plugin List](https://github.com/SDWebImage/SDWebImage/wiki/Coder-Plugin-List)
## Beta version
SDWebImage's 5.0 version is nearing completion. Which introduce many new features like Animated ImageView and Transformer. We also provide a more modularized design used for advanced user customization.
You can check the latest [5.x branch](https://github.com/SDWebImage/SDWebImage/tree/5.x) to know about the current status. We'd love you to have a try with the beta version and provide any feedback. If you'd love, check [SDWebImage 5.0 Migration Guide](https://github.com/SDWebImage/SDWebImage/wiki/5.0-Migration-guide) and prepare for the migration.
- Read the [Common Problems](https://github.com/SDWebImage/SDWebImage/wiki/Common-Problems) to find the solution for common problems
- Go to the [Wiki Page](https://github.com/SDWebImage/SDWebImage/wiki) for more information such as [Advanced Usage](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage)
- **Note**: there is a backwards compatible feature, so if you are still trying to load a GIF into a `UIImageView`, it will only show the 1st frame as a static image by default. However, you can enable the full GIF support by using the built-in GIF coder. See [GIF coder](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#gif-coder)
- **Important**: FLAnimatedImage only works on the iOS platform. For macOS, use `NSImageView` with `animates` set to `YES` to show the entire animated images and `NO` to only show the 1st frame. For all the other platforms (tvOS, watchOS) we will fallback to the backwards compatibility feature described above
## Installation
There are three ways to use SDWebImage in your project:
- using CocoaPods
- using Carthage
- by cloning the project into your repository
### Installation with CocoaPods
[CocoaPods](http://cocoapods.org/) is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries in your projects. See the [Get Started](http://cocoapods.org/#get_started) section for more details.
However, start with `CocoaPods 1.5.0+` (with `Xcode 9+`), which supports to build both Objective-C && Swift code into static framework. You can use modular headers to use SDWebImage as static framework, without the need of `use_frameworks!`:
There are 4 subspecs available now: `Core`, `MapKit`, `GIF` and `WebP` (this means you can install only some of the SDWebImage modules. By default, you get just `Core`, so if you need `WebP`, you need to specify it).
Podfile example:
```
pod 'SDWebImage/WebP'
```
### Installation with Carthage (iOS 8+)
[Carthage](https://github.com/Carthage/Carthage) is a lightweight dependency manager for Swift and Objective-C. It leverages CocoaTouch modules and is less invasive than CocoaPods.
To install with carthage, follow the instruction on [Carthage](https://github.com/Carthage/Carthage)