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152 lines
5.8 KiB
C
152 lines
5.8 KiB
C
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/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <folly/AtomicStruct.h>
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#include <folly/Hash.h>
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#include <folly/Traits.h>
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#include <folly/detail/Futex.h>
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#include <folly/portability/PThread.h>
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namespace folly {
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// gcc 4.7 doesn't do std::is_trivial correctly, override so we can use
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// AtomicStruct<duration>
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template<>
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struct IsTriviallyCopyable<std::chrono::steady_clock::duration>
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: std::true_type {};
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}
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namespace folly { namespace detail {
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/// MemoryIdler provides helper routines that allow routines to return
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/// some assigned memory resources back to the system. The intended
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/// use is that when a thread is waiting for a long time (perhaps it
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/// is in a LIFO thread pool and hasn't been needed for a long time)
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/// it should release its thread-local malloc caches (both jemalloc and
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/// tcmalloc use these for better performance) and unmap the stack pages
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/// that contain no useful data.
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struct MemoryIdler {
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/// Returns memory from thread-local allocation pools to the global
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/// pool, if we know how to for the current malloc implementation.
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/// jemalloc is supported.
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static void flushLocalMallocCaches();
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enum {
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/// This value is a tradeoff between reclaiming memory and triggering
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/// a page fault immediately on wakeup. Note that the actual unit
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/// of idling for the stack is pages, so the actual stack that
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/// will be available on wakeup without a page fault is between
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/// kDefaultStackToRetain and kDefaultStackToRetain + PageSize -
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/// 1 bytes.
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kDefaultStackToRetain = 1024,
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};
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/// Uses madvise to discard the portion of the thread's stack that
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/// currently doesn't hold any data, trying to ensure that no page
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/// faults will occur during the next retain bytes of stack allocation
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static void unmapUnusedStack(size_t retain = kDefaultStackToRetain);
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/// The system-wide default for the amount of time a blocking
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/// thread should wait before reclaiming idle memory. Set this to
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/// Duration::max() to never wait. The default value is 5 seconds.
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/// Endpoints using this idle timeout might randomly wait longer to
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/// avoid synchronizing their flushes.
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static AtomicStruct<std::chrono::steady_clock::duration> defaultIdleTimeout;
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/// Selects a timeout pseudo-randomly chosen to be between
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/// idleTimeout and idleTimeout * (1 + timeoutVariationFraction), to
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/// smooth out the behavior in a bursty system
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template <typename Clock = std::chrono::steady_clock>
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static typename Clock::duration getVariationTimeout(
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typename Clock::duration idleTimeout
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= defaultIdleTimeout.load(std::memory_order_acquire),
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float timeoutVariationFrac = 0.5) {
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if (idleTimeout.count() > 0 && timeoutVariationFrac > 0) {
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// hash the pthread_t and the time to get the adjustment.
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// Standard hash func isn't very good, so bit mix the result
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auto pr = std::make_pair(pthread_self(),
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Clock::now().time_since_epoch().count());
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std::hash<decltype(pr)> hash_fn;
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uint64_t h = folly::hash::twang_mix64(hash_fn(pr));
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// multiplying the duration by a floating point doesn't work, grr..
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auto extraFrac =
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timeoutVariationFrac / std::numeric_limits<uint64_t>::max() * h;
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uint64_t tics = idleTimeout.count() * (1 + extraFrac);
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idleTimeout = typename Clock::duration(tics);
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}
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return idleTimeout;
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}
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/// Equivalent to fut.futexWait(expected, waitMask), but calls
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/// flushLocalMallocCaches() and unmapUnusedStack(stackToRetain)
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/// after idleTimeout has passed (if it has passed). Internally uses
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/// fut.futexWait and fut.futexWaitUntil. Like futexWait, returns
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/// false if interrupted with a signal. The actual timeout will be
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/// pseudo-randomly chosen to be between idleTimeout and idleTimeout *
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/// (1 + timeoutVariationFraction), to smooth out the behavior in a
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/// system with bursty requests. The default is to wait up to 50%
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/// extra, so on average 25% extra
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template <template <typename> class Atom,
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typename Clock = std::chrono::steady_clock>
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static bool futexWait(
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Futex<Atom>& fut,
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uint32_t expected,
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uint32_t waitMask = -1,
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typename Clock::duration idleTimeout
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= defaultIdleTimeout.load(std::memory_order_acquire),
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size_t stackToRetain = kDefaultStackToRetain,
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float timeoutVariationFrac = 0.5) {
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if (idleTimeout == Clock::duration::max()) {
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// no need to use futexWaitUntil if no timeout is possible
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return fut.futexWait(expected, waitMask);
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}
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idleTimeout = getVariationTimeout(idleTimeout, timeoutVariationFrac);
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if (idleTimeout.count() > 0) {
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while (true) {
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auto rv = fut.futexWaitUntil(
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expected, Clock::now() + idleTimeout, waitMask);
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if (rv == FutexResult::TIMEDOUT) {
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// timeout is over
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break;
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}
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// finished before timeout hit, no flush
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assert(rv == FutexResult::VALUE_CHANGED || rv == FutexResult::AWOKEN ||
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rv == FutexResult::INTERRUPTED);
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return rv == FutexResult::AWOKEN;
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}
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}
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// flush, then wait with no timeout
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flushLocalMallocCaches();
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unmapUnusedStack(stackToRetain);
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return fut.futexWait(expected, waitMask);
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}
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};
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}} // namespace folly::detail
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