mirror of
https://github.com/ecency/ecency-mobile.git
synced 2024-12-25 06:13:12 +03:00
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
|
// wait.hpp --------------------------------------------------------------//
|
||
|
|
||
|
// Copyright 2010 Vicente J. Botet Escriba
|
||
|
// Copyright 2015 Andrey Semashev
|
||
|
|
||
|
// Distributed under the Boost Software License, Version 1.0.
|
||
|
// See http://www.boost.org/LICENSE_1_0.txt
|
||
|
|
||
|
|
||
|
#ifndef BOOST_DETAIL_WINAPI_WAIT_HPP
|
||
|
#define BOOST_DETAIL_WINAPI_WAIT_HPP
|
||
|
|
||
|
#include <boost/detail/winapi/basic_types.hpp>
|
||
|
|
||
|
#ifdef BOOST_HAS_PRAGMA_ONCE
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#if !defined( BOOST_USE_WINDOWS_H )
|
||
|
extern "C" {
|
||
|
BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
|
||
|
WaitForSingleObject(
|
||
|
boost::detail::winapi::HANDLE_ hHandle,
|
||
|
boost::detail::winapi::DWORD_ dwMilliseconds);
|
||
|
|
||
|
BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
|
||
|
WaitForMultipleObjects(
|
||
|
boost::detail::winapi::DWORD_ nCount,
|
||
|
boost::detail::winapi::HANDLE_ const* lpHandles,
|
||
|
boost::detail::winapi::BOOL_ bWaitAll,
|
||
|
boost::detail::winapi::DWORD_ dwMilliseconds);
|
||
|
|
||
|
#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
|
||
|
BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
|
||
|
SignalObjectAndWait(
|
||
|
boost::detail::winapi::HANDLE_ hObjectToSignal,
|
||
|
boost::detail::winapi::HANDLE_ hObjectToWaitOn,
|
||
|
boost::detail::winapi::DWORD_ dwMilliseconds,
|
||
|
boost::detail::winapi::BOOL_ bAlertable);
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
namespace boost {
|
||
|
namespace detail {
|
||
|
namespace winapi {
|
||
|
|
||
|
using ::WaitForMultipleObjects;
|
||
|
using ::WaitForSingleObject;
|
||
|
#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
|
||
|
using ::SignalObjectAndWait;
|
||
|
#endif
|
||
|
|
||
|
#if defined( BOOST_USE_WINDOWS_H )
|
||
|
|
||
|
const DWORD_ INFINITE_ = INFINITE;
|
||
|
const DWORD_ WAIT_ABANDONED_ = WAIT_ABANDONED;
|
||
|
const DWORD_ WAIT_OBJECT_0_ = WAIT_OBJECT_0;
|
||
|
const DWORD_ WAIT_TIMEOUT_ = WAIT_TIMEOUT;
|
||
|
const DWORD_ WAIT_FAILED_ = WAIT_FAILED;
|
||
|
|
||
|
#else // defined( BOOST_USE_WINDOWS_H )
|
||
|
|
||
|
const DWORD_ INFINITE_ = (DWORD_)0xFFFFFFFF;
|
||
|
const DWORD_ WAIT_ABANDONED_ = 0x00000080L;
|
||
|
const DWORD_ WAIT_OBJECT_0_ = 0x00000000L;
|
||
|
const DWORD_ WAIT_TIMEOUT_ = 0x00000102L;
|
||
|
const DWORD_ WAIT_FAILED_ = (DWORD_)0xFFFFFFFF;
|
||
|
|
||
|
#endif // defined( BOOST_USE_WINDOWS_H )
|
||
|
|
||
|
const DWORD_ infinite = INFINITE_;
|
||
|
const DWORD_ wait_abandoned = WAIT_ABANDONED_;
|
||
|
const DWORD_ wait_object_0 = WAIT_OBJECT_0_;
|
||
|
const DWORD_ wait_timeout = WAIT_TIMEOUT_;
|
||
|
const DWORD_ wait_failed = WAIT_FAILED_;
|
||
|
|
||
|
const DWORD_ max_non_infinite_wait = (DWORD_)0xFFFFFFFE;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // BOOST_DETAIL_WINAPI_WAIT_HPP
|