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This library provides an async image downloader with cache support. For convenience, we added categories for UI elements like `UIImageView`, `UIButton`, `MKAnnotationView`.
## Features
- [x] Categories for `UIImageView`, `UIButton`, `MKAnnotationView` adding web image and cache management
- [x] An asynchronous image downloader
- [x] An asynchronous memory + disk image caching with automatic cache expiration handling
- [x] A background image decompression
- [x] A guarantee that the same URL won't be downloaded several times
- [x] A guarantee that bogus URLs won't be retried again and again
- [x] A guarantee that main thread will never be blocked
- [x] Performances!
- [x] Use GCD and ARC
## Supported Image Formats
- Image formats supported by UIImage (JPEG, PNG, ...), including GIF
- WebP format, including animated WebP (use the `WebP` subspec)
## Requirements
- iOS 7.0 or later
- tvOS 9.0 or later
- watchOS 2.0 or later
- macOS 10.9 or later
- Xcode 7.3 or later
#### Backwards compatibility
- For iOS 5 and 6, use [any 3.x version up to 3.7.6](https://github.com/SDWebImage/SDWebImage/tree/3.7.6)
- For iOS < 5.0, please use the last [2.0 version](https://github.com/SDWebImage/SDWebImage/tree/2.0-compat).
## Getting Started
- Read this Readme doc
- Read the [How to use section](https://github.com/SDWebImage/SDWebImage#how-to-use)
- Read the [Documentation @ CocoaDocs](http://cocoadocs.org/docsets/SDWebImage/)
- Try the example by downloading the project from Github or even easier using CocoaPods try `pod try SDWebImage`
- Read the [Installation Guide](https://github.com/SDWebImage/SDWebImage/wiki/Installation-Guide)
- Read the [SDWebImage 4.0 Migration Guide](Docs/SDWebImage-4.0-Migration-guide.md) to get an idea of the changes from 3.x to 4.x
- Read the [Common Problems](https://github.com/SDWebImage/SDWebImage/wiki/Common-Problems) to find the solution for common problems
- Go to the [Wiki Page](https://github.com/SDWebImage/SDWebImage/wiki) for more information such as [Advanced Usage](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage)
## Who Uses It
- Find out [who uses SDWebImage](https://github.com/SDWebImage/SDWebImage/wiki/Who-Uses-SDWebImage) and add your app to the list.
## Communication
- If you **need help**, use [Stack Overflow](http://stackoverflow.com/questions/tagged/sdwebimage). (Tag 'sdwebimage')
- If you'd like to **ask a general question**, use [Stack Overflow](http://stackoverflow.com/questions/tagged/sdwebimage).
- If you **found a bug**, open an issue.
- If you **have a feature request**, open an issue.
- If you **want to contribute**, submit a pull request.
## How To Use
* Objective-C
```objective-c
#import
...
[imageView sd_setImageWithURL:[NSURL URLWithString:@"http://www.domain.com/path/to/image.jpg"]
placeholderImage:[UIImage imageNamed:@"placeholder.png"]];
```
* Swift
```swift
import SDWebImage
imageView.sd_setImage(with: URL(string: "http://www.domain.com/path/to/image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))
```
- For details about how to use the library and clear examples, see [The detailed How to use](Docs/HowToUse.md)
## Animated Images (GIF) support
- Starting with the 4.0 version, we rely on [FLAnimatedImage](https://github.com/Flipboard/FLAnimatedImage) to take care of our animated images.
- If you use cocoapods, add `pod 'SDWebImage/GIF'` to your podfile.
- To use it, simply make sure you use `FLAnimatedImageView` instead of `UIImageView`.
- **Note**: there is a backwards compatible feature, so if you are still trying to load a GIF into a `UIImageView`, it will only show the 1st frame as a static image by default. However, you can enable the full GIF support by using the built-in GIF coder. See [GIF coder](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#gif-coder)
- **Important**: FLAnimatedImage only works on the iOS platform. For macOS, use `NSImageView` with `animates` set to `YES` to show the entire animated images and `NO` to only show the 1st frame. For all the other platforms (tvOS, watchOS) we will fallback to the backwards compatibility feature described above
## Installation
There are three ways to use SDWebImage in your project:
- using CocoaPods
- using Carthage
- by cloning the project into your repository
### Installation with CocoaPods
[CocoaPods](http://cocoapods.org/) is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries in your projects. See the [Get Started](http://cocoapods.org/#get_started) section for more details.
#### Podfile
```
platform :ios, '7.0'
pod 'SDWebImage', '~> 4.0'
```
##### Swift
If you are using `Swift`, `Xcode 9+` and `CocoaPods` `1.5.0+`, you only need to set your target to `iOS 8+` if you need static library:
```
platform :ios, '8.0'
```
If not, you still need to add `use_frameworks!` to use dynamic framework:
```
platform :ios, '8.0'
use_frameworks!
```
#### Subspecs
There are 4 subspecs available now: `Core`, `MapKit`, `GIF` and `WebP` (this means you can install only some of the SDWebImage modules. By default, you get just `Core`, so if you need `WebP`, you need to specify it).
Podfile example:
```
pod 'SDWebImage/WebP'
```
### Installation with Carthage (iOS 8+)
[Carthage](https://github.com/Carthage/Carthage) is a lightweight dependency manager for Swift and Objective-C. It leverages CocoaTouch modules and is less invasive than CocoaPods.
To install with carthage, follow the instruction on [Carthage](https://github.com/Carthage/Carthage)
#### Cartfile
```
github "SDWebImage/SDWebImage"
```
### Installation by cloning the repository
- see [Manual install](Docs/ManualInstallation.md)
### Import headers in your source files
In the source files where you need to use the library, import the header file:
```objective-c
#import
```
### Build Project
At this point your workspace should build without error. If you are having problem, post to the Issue and the
community can help you solve it.
## Author
- [Olivier Poitrey](https://github.com/rs)
## Collaborators
- [Konstantinos K.](https://github.com/mythodeia)
- [Bogdan Poplauschi](https://github.com/bpoplauschi)
- [Chester Liu](https://github.com/skyline75489)
- [DreamPiggy](https://github.com/dreampiggy)
- [Wu Zhong](https://github.com/zhongwuzw)
## Licenses
All source code is licensed under the [MIT License](https://raw.github.com/SDWebImage/SDWebImage/master/LICENSE).
## Architecture