/* * Copyright 2016 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace folly { namespace detail { /// A TurnSequencer allows threads to order their execution according to /// a monotonically increasing (with wraparound) "turn" value. The two /// operations provided are to wait for turn T, and to move to the next /// turn. Every thread that is waiting for T must have arrived before /// that turn is marked completed (for MPMCQueue only one thread waits /// for any particular turn, so this is trivially true). /// /// TurnSequencer's state_ holds 26 bits of the current turn (shifted /// left by 6), along with a 6 bit saturating value that records the /// maximum waiter minus the current turn. Wraparound of the turn space /// is expected and handled. This allows us to atomically adjust the /// number of outstanding waiters when we perform a FUTEX_WAKE operation. /// Compare this strategy to sem_t's separate num_waiters field, which /// isn't decremented until after the waiting thread gets scheduled, /// during which time more enqueues might have occurred and made pointless /// FUTEX_WAKE calls. /// /// TurnSequencer uses futex() directly. It is optimized for the /// case that the highest awaited turn is 32 or less higher than the /// current turn. We use the FUTEX_WAIT_BITSET variant, which lets /// us embed 32 separate wakeup channels in a single futex. See /// http://locklessinc.com/articles/futex_cheat_sheet for a description. /// /// We only need to keep exact track of the delta between the current /// turn and the maximum waiter for the 32 turns that follow the current /// one, because waiters at turn t+32 will be awoken at turn t. At that /// point they can then adjust the delta using the higher base. Since we /// need to encode waiter deltas of 0 to 32 inclusive, we use 6 bits. /// We actually store waiter deltas up to 63, since that might reduce /// the number of CAS operations a tiny bit. /// /// To avoid some futex() calls entirely, TurnSequencer uses an adaptive /// spin cutoff before waiting. The overheads (and convergence rate) /// of separately tracking the spin cutoff for each TurnSequencer would /// be prohibitive, so the actual storage is passed in as a parameter and /// updated atomically. This also lets the caller use different adaptive /// cutoffs for different operations (read versus write, for example). /// To avoid contention, the spin cutoff is only updated when requested /// by the caller. template class Atom> struct TurnSequencer { explicit TurnSequencer(const uint32_t firstTurn = 0) noexcept : state_(encode(firstTurn << kTurnShift, 0)) {} /// Returns true iff a call to waitForTurn(turn, ...) won't block bool isTurn(const uint32_t turn) const noexcept { auto state = state_.load(std::memory_order_acquire); return decodeCurrentSturn(state) == (turn << kTurnShift); } /// See tryWaitForTurn /// Requires that `turn` is not a turn in the past. void waitForTurn(const uint32_t turn, Atom& spinCutoff, const bool updateSpinCutoff) noexcept { bool success = tryWaitForTurn(turn, spinCutoff, updateSpinCutoff); (void)success; assert(success); } // Internally we always work with shifted turn values, which makes the // truncation and wraparound work correctly. This leaves us bits at // the bottom to store the number of waiters. We call shifted turns // "sturns" inside this class. /// Blocks the current thread until turn has arrived. If /// updateSpinCutoff is true then this will spin for up to kMaxSpins tries /// before blocking and will adjust spinCutoff based on the results, /// otherwise it will spin for at most spinCutoff spins. /// Returns true if the wait succeeded, false if the turn is in the past /// or the absTime time value is not nullptr and is reached before the turn /// arrives template bool tryWaitForTurn(const uint32_t turn, Atom& spinCutoff, const bool updateSpinCutoff, const std::chrono::time_point* absTime = nullptr) noexcept { uint32_t prevThresh = spinCutoff.load(std::memory_order_relaxed); const uint32_t effectiveSpinCutoff = updateSpinCutoff || prevThresh == 0 ? kMaxSpins : prevThresh; uint32_t tries; const uint32_t sturn = turn << kTurnShift; for (tries = 0; ; ++tries) { uint32_t state = state_.load(std::memory_order_acquire); uint32_t current_sturn = decodeCurrentSturn(state); if (current_sturn == sturn) { break; } // wrap-safe version of (current_sturn >= sturn) if(sturn - current_sturn >= std::numeric_limits::max() / 2) { // turn is in the past return false; } // the first effectSpinCutoff tries are spins, after that we will // record ourself as a waiter and block with futexWait if (tries < effectiveSpinCutoff) { asm_volatile_pause(); continue; } uint32_t current_max_waiter_delta = decodeMaxWaitersDelta(state); uint32_t our_waiter_delta = (sturn - current_sturn) >> kTurnShift; uint32_t new_state; if (our_waiter_delta <= current_max_waiter_delta) { // state already records us as waiters, probably because this // isn't our first time around this loop new_state = state; } else { new_state = encode(current_sturn, our_waiter_delta); if (state != new_state && !state_.compare_exchange_strong(state, new_state)) { continue; } } if (absTime) { auto futexResult = state_.futexWaitUntil(new_state, *absTime, futexChannel(turn)); if (futexResult == FutexResult::TIMEDOUT) { return false; } } else { state_.futexWait(new_state, futexChannel(turn)); } } if (updateSpinCutoff || prevThresh == 0) { // if we hit kMaxSpins then spinning was pointless, so the right // spinCutoff is kMinSpins uint32_t target; if (tries >= kMaxSpins) { target = kMinSpins; } else { // to account for variations, we allow ourself to spin 2*N when // we think that N is actually required in order to succeed target = std::min(kMaxSpins, std::max(kMinSpins, tries * 2)); } if (prevThresh == 0) { // bootstrap spinCutoff.store(target); } else { // try once, keep moving if CAS fails. Exponential moving average // with alpha of 7/8 // Be careful that the quantity we add to prevThresh is signed. spinCutoff.compare_exchange_weak( prevThresh, prevThresh + int(target - prevThresh) / 8); } } return true; } /// Unblocks a thread running waitForTurn(turn + 1) void completeTurn(const uint32_t turn) noexcept { uint32_t state = state_.load(std::memory_order_acquire); while (true) { assert(state == encode(turn << kTurnShift, decodeMaxWaitersDelta(state))); uint32_t max_waiter_delta = decodeMaxWaitersDelta(state); uint32_t new_state = encode((turn + 1) << kTurnShift, max_waiter_delta == 0 ? 0 : max_waiter_delta - 1); if (state_.compare_exchange_strong(state, new_state)) { if (max_waiter_delta != 0) { state_.futexWake(std::numeric_limits::max(), futexChannel(turn + 1)); } break; } // failing compare_exchange_strong updates first arg to the value // that caused the failure, so no need to reread state_ } } /// Returns the least-most significant byte of the current uncompleted /// turn. The full 32 bit turn cannot be recovered. uint8_t uncompletedTurnLSB() const noexcept { return state_.load(std::memory_order_acquire) >> kTurnShift; } private: enum : uint32_t { /// kTurnShift counts the bits that are stolen to record the delta /// between the current turn and the maximum waiter. It needs to be big /// enough to record wait deltas of 0 to 32 inclusive. Waiters more /// than 32 in the future will be woken up 32*n turns early (since /// their BITSET will hit) and will adjust the waiter count again. /// We go a bit beyond and let the waiter count go up to 63, which /// is free and might save us a few CAS kTurnShift = 6, kWaitersMask = (1 << kTurnShift) - 1, /// The minimum spin count that we will adaptively select kMinSpins = 20, /// The maximum spin count that we will adaptively select, and the /// spin count that will be used when probing to get a new data point /// for the adaptation kMaxSpins = 2000, }; /// This holds both the current turn, and the highest waiting turn, /// stored as (current_turn << 6) | min(63, max(waited_turn - current_turn)) Futex state_; /// Returns the bitmask to pass futexWait or futexWake when communicating /// about the specified turn int futexChannel(uint32_t turn) const noexcept { return 1 << (turn & 31); } uint32_t decodeCurrentSturn(uint32_t state) const noexcept { return state & ~kWaitersMask; } uint32_t decodeMaxWaitersDelta(uint32_t state) const noexcept { return state & kWaitersMask; } uint32_t encode(uint32_t currentSturn, uint32_t maxWaiterD) const noexcept { return currentSturn | std::min(uint32_t{kWaitersMask}, maxWaiterD); } }; } // namespace detail } // namespace folly