/* * Copyright 2016 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once /* * Optional - For conditional initialization of values, like boost::optional, * but with support for move semantics and emplacement. Reference type support * has not been included due to limited use cases and potential confusion with * semantics of assignment: Assigning to an optional reference could quite * reasonably copy its value or redirect the reference. * * Optional can be useful when a variable might or might not be needed: * * Optional maybeLogger = ...; * if (maybeLogger) { * maybeLogger->log("hello"); * } * * Optional enables a 'null' value for types which do not otherwise have * nullability, especially useful for parameter passing: * * void testIterator(const unique_ptr& it, * initializer_list idsExpected, * Optional> ranksExpected = none) { * for (int i = 0; it->next(); ++i) { * EXPECT_EQ(it->doc().id(), idsExpected[i]); * if (ranksExpected) { * EXPECT_EQ(it->doc().rank(), (*ranksExpected)[i]); * } * } * } * * Optional models OptionalPointee, so calling 'get_pointer(opt)' will return a * pointer to nullptr if the 'opt' is empty, and a pointer to the value if it is * not: * * Optional maybeInt = ...; * if (int* v = get_pointer(maybeInt)) { * cout << *v << endl; * } */ #include #include #include #include #include namespace folly { namespace detail { struct NoneHelper {}; } typedef int detail::NoneHelper::*None; const None none = nullptr; class OptionalEmptyException : public std::runtime_error { public: OptionalEmptyException() : std::runtime_error("Empty Optional cannot be unwrapped") {} }; template class Optional { public: typedef Value value_type; static_assert(!std::is_reference::value, "Optional may not be used with reference types"); static_assert(!std::is_abstract::value, "Optional may not be used with abstract types"); Optional() noexcept { } Optional(const Optional& src) noexcept(std::is_nothrow_copy_constructible::value) { if (src.hasValue()) { construct(src.value()); } } Optional(Optional&& src) noexcept(std::is_nothrow_move_constructible::value) { if (src.hasValue()) { construct(std::move(src.value())); src.clear(); } } /* implicit */ Optional(const None&) noexcept { } /* implicit */ Optional(Value&& newValue) noexcept(std::is_nothrow_move_constructible::value) { construct(std::move(newValue)); } /* implicit */ Optional(const Value& newValue) noexcept(std::is_nothrow_copy_constructible::value) { construct(newValue); } void assign(const None&) { clear(); } void assign(Optional&& src) { if (this != &src) { if (src.hasValue()) { assign(std::move(src.value())); src.clear(); } else { clear(); } } } void assign(const Optional& src) { if (src.hasValue()) { assign(src.value()); } else { clear(); } } void assign(Value&& newValue) { if (hasValue()) { storage_.value = std::move(newValue); } else { construct(std::move(newValue)); } } void assign(const Value& newValue) { if (hasValue()) { storage_.value = newValue; } else { construct(newValue); } } template Optional& operator=(Arg&& arg) { assign(std::forward(arg)); return *this; } Optional& operator=(Optional &&other) noexcept (std::is_nothrow_move_assignable::value) { assign(std::move(other)); return *this; } Optional& operator=(const Optional &other) noexcept (std::is_nothrow_copy_assignable::value) { assign(other); return *this; } template void emplace(Args&&... args) { clear(); construct(std::forward(args)...); } void clear() { storage_.clear(); } const Value& value() const& { require_value(); return storage_.value; } Value& value() & { require_value(); return storage_.value; } Value&& value() && { require_value(); return std::move(storage_.value); } const Value&& value() const&& { require_value(); return std::move(storage_.value); } const Value* get_pointer() const& { return storage_.hasValue ? &storage_.value : nullptr; } Value* get_pointer() & { return storage_.hasValue ? &storage_.value : nullptr; } Value* get_pointer() && = delete; bool hasValue() const { return storage_.hasValue; } explicit operator bool() const { return hasValue(); } const Value& operator*() const& { return value(); } Value& operator*() & { return value(); } const Value&& operator*() const&& { return std::move(value()); } Value&& operator*() && { return std::move(value()); } const Value* operator->() const { return &value(); } Value* operator->() { return &value(); } // Return a copy of the value if set, or a given default if not. template Value value_or(U&& dflt) const& { if (storage_.hasValue) { return storage_.value; } return std::forward(dflt); } template Value value_or(U&& dflt) && { if (storage_.hasValue) { return std::move(storage_.value); } return std::forward(dflt); } private: void require_value() const { if (!storage_.hasValue) { throw OptionalEmptyException(); } } template void construct(Args&&... args) { const void* ptr = &storage_.value; // for supporting const types new(const_cast(ptr)) Value(std::forward(args)...); storage_.hasValue = true; } struct StorageTriviallyDestructible { // The union trick allows to initialize the Optional's memory, // so that compiler/tools don't complain about unitialized memory, // without actually calling Value's default constructor. // The rest of the implementation enforces that hasValue/value are // synchronized. union { bool hasValue; struct { bool paddingForHasValue_[1]; Value value; }; }; StorageTriviallyDestructible() : hasValue{false} {} void clear() { hasValue = false; } }; struct StorageNonTriviallyDestructible { // See StorageTriviallyDestructible's union union { bool hasValue; struct { bool paddingForHasValue_[1]; Value value; }; }; StorageNonTriviallyDestructible() : hasValue{false} {} ~StorageNonTriviallyDestructible() { clear(); } void clear() { if (hasValue) { hasValue = false; value.~Value(); } } }; using Storage = typename std::conditional::value, StorageTriviallyDestructible, StorageNonTriviallyDestructible>::type; Storage storage_; }; template const T* get_pointer(const Optional& opt) { return opt.get_pointer(); } template T* get_pointer(Optional& opt) { return opt.get_pointer(); } template void swap(Optional& a, Optional& b) { if (a.hasValue() && b.hasValue()) { // both full using std::swap; swap(a.value(), b.value()); } else if (a.hasValue() || b.hasValue()) { std::swap(a, b); // fall back to default implementation if they're mixed. } } template::type>> Opt make_optional(T&& v) { return Opt(std::forward(v)); } /////////////////////////////////////////////////////////////////////////////// // Comparisons. template bool operator==(const Optional& a, const V& b) { return a.hasValue() && a.value() == b; } template bool operator!=(const Optional& a, const V& b) { return !(a == b); } template bool operator==(const V& a, const Optional& b) { return b.hasValue() && b.value() == a; } template bool operator!=(const V& a, const Optional& b) { return !(a == b); } template bool operator==(const Optional& a, const Optional& b) { if (a.hasValue() != b.hasValue()) { return false; } if (a.hasValue()) { return a.value() == b.value(); } return true; } template bool operator!=(const Optional& a, const Optional& b) { return !(a == b); } template bool operator< (const Optional& a, const Optional& b) { if (a.hasValue() != b.hasValue()) { return a.hasValue() < b.hasValue(); } if (a.hasValue()) { return a.value() < b.value(); } return false; } template bool operator> (const Optional& a, const Optional& b) { return b < a; } template bool operator<=(const Optional& a, const Optional& b) { return !(b < a); } template bool operator>=(const Optional& a, const Optional& b) { return !(a < b); } // Suppress comparability of Optional with T, despite implicit conversion. template bool operator< (const Optional&, const V& other) = delete; template bool operator<=(const Optional&, const V& other) = delete; template bool operator>=(const Optional&, const V& other) = delete; template bool operator> (const Optional&, const V& other) = delete; template bool operator< (const V& other, const Optional&) = delete; template bool operator<=(const V& other, const Optional&) = delete; template bool operator>=(const V& other, const Optional&) = delete; template bool operator> (const V& other, const Optional&) = delete; /////////////////////////////////////////////////////////////////////////////// } // namespace folly