/* * Copyright 2016 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include namespace folly { /// A Baton allows a thread to block once and be awoken: it captures /// a single handoff. During its lifecycle (from construction/reset to /// destruction/reset) a baton must either be post()ed and wait()ed exactly /// once each, or not at all. /// /// Baton includes no internal padding, and is only 4 bytes in size. /// Any alignment or padding to avoid false sharing is up to the user. /// /// This is basically a stripped-down semaphore that supports only a /// single call to sem_post and a single call to sem_wait. The current /// posix semaphore sem_t isn't too bad, but this provides more a bit more /// speed, inlining, smaller size, a guarantee that the implementation /// won't change, and compatibility with DeterministicSchedule. By having /// a much more restrictive lifecycle we can also add a bunch of assertions /// that can help to catch race conditions ahead of time. template class Atom = std::atomic> struct Baton { constexpr Baton() : state_(INIT) {} Baton(Baton const&) = delete; Baton& operator=(Baton const&) = delete; /// It is an error to destroy a Baton on which a thread is currently /// wait()ing. In practice this means that the waiter usually takes /// responsibility for destroying the Baton. ~Baton() { // The docblock for this function says that it can't be called when // there is a concurrent waiter. We assume a strong version of this // requirement in which the caller must _know_ that this is true, they // are not allowed to be merely lucky. If two threads are involved, // the destroying thread must actually have synchronized with the // waiting thread after wait() returned. To convey causality the the // waiting thread must have used release semantics and the destroying // thread must have used acquire semantics for that communication, // so we are guaranteed to see the post-wait() value of state_, // which cannot be WAITING. // // Note that since we only care about a single memory location, // the only two plausible memory orders here are relaxed and seq_cst. assert(state_.load(std::memory_order_relaxed) != WAITING); } /// Equivalent to destroying the Baton and creating a new one. It is /// a bug to call this while there is a waiting thread, so in practice /// the waiter will be the one that resets the baton. void reset() { // See ~Baton for a discussion about why relaxed is okay here assert(state_.load(std::memory_order_relaxed) != WAITING); // We use a similar argument to justify the use of a relaxed store // here. Since both wait() and post() are required to be called // only once per lifetime, no thread can actually call those methods // correctly after a reset() unless it synchronizes with the thread // that performed the reset(). If a post() or wait() on another thread // didn't synchronize, then regardless of what operation we performed // here there would be a race on proper use of the Baton's spec // (although not on any particular load and store). Put another way, // we don't need to synchronize here because anybody that might rely // on such synchronization is required by the baton rules to perform // an additional synchronization that has the desired effect anyway. // // There is actually a similar argument to be made about the // constructor, in which the fenceless constructor initialization // of state_ is piggybacked on whatever synchronization mechanism // distributes knowledge of the Baton's existence state_.store(INIT, std::memory_order_relaxed); } /// Causes wait() to wake up. For each lifetime of a Baton (where a /// lifetime starts at construction or reset() and ends at destruction /// or reset()) there can be at most one call to post(). Any thread /// may call post(). /// /// Although we could implement a more generic semaphore semantics /// without any extra size or CPU overhead, the single-call limitation /// allows us to have better assert-ions during debug builds. void post() { uint32_t before = state_.load(std::memory_order_acquire); assert(before == INIT || before == WAITING || before == TIMED_OUT); if (before == INIT && state_.compare_exchange_strong(before, EARLY_DELIVERY)) { return; } assert(before == WAITING || before == TIMED_OUT); if (before == TIMED_OUT) { return; } assert(before == WAITING); state_.store(LATE_DELIVERY, std::memory_order_release); state_.futexWake(1); } /// Waits until post() has been called in the current Baton lifetime. /// May be called at most once during a Baton lifetime (construction /// |reset until destruction|reset). If post is called before wait in /// the current lifetime then this method returns immediately. /// /// The restriction that there can be at most one wait() per lifetime /// could be relaxed somewhat without any perf or size regressions, /// but by making this condition very restrictive we can provide better /// checking in debug builds. void wait() { if (spinWaitForEarlyDelivery()) { assert(state_.load(std::memory_order_acquire) == EARLY_DELIVERY); return; } // guess we have to block :( uint32_t expected = INIT; if (!state_.compare_exchange_strong(expected, WAITING)) { // CAS failed, last minute reprieve assert(expected == EARLY_DELIVERY); return; } while (true) { detail::MemoryIdler::futexWait(state_, WAITING); // state_ is the truth even if FUTEX_WAIT reported a matching // FUTEX_WAKE, since we aren't using type-stable storage and we // don't guarantee reuse. The scenario goes like this: thread // A's last touch of a Baton is a call to wake(), which stores // LATE_DELIVERY and gets an unlucky context switch before delivering // the corresponding futexWake. Thread B sees LATE_DELIVERY // without consuming a futex event, because it calls futexWait // with an expected value of WAITING and hence doesn't go to sleep. // B returns, so the Baton's memory is reused and becomes another // Baton (or a reuse of this one). B calls futexWait on the new // Baton lifetime, then A wakes up and delivers a spurious futexWake // to the same memory location. B's futexWait will then report a // consumed wake event even though state_ is still WAITING. // // It would be possible to add an extra state_ dance to communicate // that the futexWake has been sent so that we can be sure to consume // it before returning, but that would be a perf and complexity hit. uint32_t s = state_.load(std::memory_order_acquire); assert(s == WAITING || s == LATE_DELIVERY); if (s == LATE_DELIVERY) { return; } // retry } } /// Similar to wait, but with a timeout. The thread is unblocked if the /// timeout expires. /// Note: Only a single call to timed_wait/wait is allowed during a baton's /// life-cycle (from construction/reset to destruction/reset). In other /// words, after timed_wait the caller can't invoke wait/timed_wait/try_wait /// again on the same baton without resetting it. /// /// @param deadline Time until which the thread can block /// @return true if the baton was posted to before timeout, /// false otherwise template bool timed_wait(const std::chrono::time_point& deadline) { if (spinWaitForEarlyDelivery()) { assert(state_.load(std::memory_order_acquire) == EARLY_DELIVERY); return true; } // guess we have to block :( uint32_t expected = INIT; if (!state_.compare_exchange_strong(expected, WAITING)) { // CAS failed, last minute reprieve assert(expected == EARLY_DELIVERY); return true; } while (true) { auto rv = state_.futexWaitUntil(WAITING, deadline); if (rv == folly::detail::FutexResult::TIMEDOUT) { state_.store(TIMED_OUT, std::memory_order_release); return false; } uint32_t s = state_.load(std::memory_order_acquire); assert(s == WAITING || s == LATE_DELIVERY); if (s == LATE_DELIVERY) { return true; } } } /// Similar to timed_wait, but with a duration. template bool timed_wait(const Duration& duration) { auto deadline = Clock::now() + duration; return timed_wait(deadline); } /// Similar to wait, but doesn't block the thread if it hasn't been posted. /// /// try_wait has the following semantics: /// - It is ok to call try_wait any number times on the same baton until /// try_wait reports that the baton has been posted. /// - It is ok to call timed_wait or wait on the same baton if try_wait /// reports that baton hasn't been posted. /// - If try_wait indicates that the baton has been posted, it is invalid to /// call wait, try_wait or timed_wait on the same baton without resetting /// /// @return true if baton has been posted, false othewise bool try_wait() { auto s = state_.load(std::memory_order_acquire); assert(s == INIT || s == EARLY_DELIVERY); return s == EARLY_DELIVERY; } private: enum State : uint32_t { INIT = 0, EARLY_DELIVERY = 1, WAITING = 2, LATE_DELIVERY = 3, TIMED_OUT = 4 }; enum { // Must be positive. If multiple threads are actively using a // higher-level data structure that uses batons internally, it is // likely that the post() and wait() calls happen almost at the same // time. In this state, we lose big 50% of the time if the wait goes // to sleep immediately. On circa-2013 devbox hardware it costs about // 7 usec to FUTEX_WAIT and then be awoken (half the t/iter as the // posix_sem_pingpong test in BatonTests). We can improve our chances // of EARLY_DELIVERY by spinning for a bit, although we have to balance // this against the loss if we end up sleeping any way. Spins on this // hw take about 7 nanos (all but 0.5 nanos is the pause instruction). // We give ourself 300 spins, which is about 2 usec of waiting. As a // partial consolation, since we are using the pause instruction we // are giving a speed boost to the colocated hyperthread. PreBlockAttempts = 300, }; // Spin for "some time" (see discussion on PreBlockAttempts) waiting // for a post. // // @return true if we received an early delivery during the wait, // false otherwise. If the function returns true then // state_ is guaranteed to be EARLY_DELIVERY bool spinWaitForEarlyDelivery() { static_assert(PreBlockAttempts > 0, "isn't this assert clearer than an uninitialized variable warning?"); for (int i = 0; i < PreBlockAttempts; ++i) { if (try_wait()) { // hooray! return true; } // The pause instruction is the polite way to spin, but it doesn't // actually affect correctness to omit it if we don't have it. // Pausing donates the full capabilities of the current core to // its other hyperthreads for a dozen cycles or so asm_volatile_pause(); } return false; } detail::Futex state_; }; } // namespace folly