/* * Copyright 2016 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once /* * @author Keith Adams * @author Jordan DeLong */ #include #include #include namespace folly { ////////////////////////////////////////////////////////////////////// namespace detail { /* * A helper object for the contended case. Starts off with eager * spinning, and falls back to sleeping for small quantums. */ class Sleeper { static const uint32_t kMaxActiveSpin = 4000; uint32_t spinCount; public: Sleeper() : spinCount(0) {} void wait() { if (spinCount < kMaxActiveSpin) { ++spinCount; asm_volatile_pause(); } else { /* * Always sleep 0.5ms, assuming this will make the kernel put * us down for whatever its minimum timer resolution is (in * linux this varies by kernel version from 1ms to 10ms). */ struct timespec ts = { 0, 500000 }; nanosleep(&ts, nullptr); } } }; } }