/* * Copyright 2016 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // SingletonVault - a library to manage the creation and destruction // of interdependent singletons. // // Basic usage of this class is very simple; suppose you have a class // called MyExpensiveService, and you only want to construct one (ie, // it's a singleton), but you only want to construct it if it is used. // // In your .h file: // class MyExpensiveService { ... }; // // In your .cpp file: // namespace { folly::Singleton the_singleton; } // // Code can access it via: // // MyExpensiveService* instance = Singleton::get(); // or // std::weak_ptr instance = // Singleton::get_weak(); // // You also can directly access it by the variable defining the // singleton rather than via get(), and even treat that variable like // a smart pointer (dereferencing it or using the -> operator). // // Please note, however, that all non-weak_ptr interfaces are // inherently subject to races with destruction. Use responsibly. // // The singleton will be created on demand. If the constructor for // MyExpensiveService actually makes use of *another* Singleton, then // the right thing will happen -- that other singleton will complete // construction before get() returns. However, in the event of a // circular dependency, a runtime error will occur. // // You can have multiple singletons of the same underlying type, but // each must be given a unique tag. If no tag is specified - default tag is used // // namespace { // struct Tag1 {}; // struct Tag2 {}; // folly::Singleton s_default; // folly::Singleton s1; // folly::Singleton s2; // } // ... // MyExpensiveService* svc_default = s_default.get(); // MyExpensiveService* svc1 = s1.get(); // MyExpensiveService* svc2 = s2.get(); // // By default, the singleton instance is constructed via new and // deleted via delete, but this is configurable: // // namespace { folly::Singleton the_singleton(create, // destroy); } // // Where create and destroy are functions, Singleton::CreateFunc // Singleton::TeardownFunc. // // For example, if you need to pass arguments to your class's constructor: // class X { // public: // X(int a1, std::string a2); // // ... // } // Make your singleton like this: // folly::Singleton singleton_x([]() { return new X(42, "foo"); }); // // The above examples detail a situation where an expensive singleton is loaded // on-demand (thus only if needed). However if there is an expensive singleton // that will likely be needed, and initialization takes a potentially long time, // e.g. while initializing, parsing some files, talking to remote services, // making uses of other singletons, and so on, the initialization of those can // be scheduled up front, or "eagerly". // // In that case the singleton can be declared this way: // // namespace { // auto the_singleton = // folly::Singleton(/* optional create, destroy args */) // .shouldEagerInit(); // } // // This way the singleton's instance is built at program initialization, // if the program opted-in to that feature by calling "doEagerInit" or // "doEagerInitVia" during its startup. // // What if you need to destroy all of your singletons? Say, some of // your singletons manage threads, but you need to fork? Or your unit // test wants to clean up all global state? Then you can call // SingletonVault::singleton()->destroyInstances(), which invokes the // TeardownFunc for each singleton, in the reverse order they were // created. It is your responsibility to ensure your singletons can // handle cases where the singletons they depend on go away, however. // Singletons won't be recreated after destroyInstances call. If you // want to re-enable singleton creation (say after fork was called) you // should call reenableInstances. #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // use this guard to handleSingleton breaking change in 3rd party code #ifndef FOLLY_SINGLETON_TRY_GET #define FOLLY_SINGLETON_TRY_GET #endif namespace folly { // For actual usage, please see the Singleton class at the bottom // of this file; that is what you will actually interact with. // SingletonVault is the class that manages singleton instances. It // is unaware of the underlying types of singletons, and simply // manages lifecycles and invokes CreateFunc and TeardownFunc when // appropriate. In general, you won't need to interact with the // SingletonVault itself. // // A vault goes through a few stages of life: // // 1. Registration phase; singletons can be registered: // a) Strict: no singleton can be created in this stage. // b) Relaxed: singleton can be created (the default vault is Relaxed). // 2. registrationComplete() has been called; singletons can no // longer be registered, but they can be created. // 3. A vault can return to stage 1 when destroyInstances is called. // // In general, you don't need to worry about any of the above; just // ensure registrationComplete() is called near the top of your main() // function, otherwise no singletons can be instantiated. class SingletonVault; namespace detail { struct DefaultTag {}; // A TypeDescriptor is the unique handle for a given singleton. It is // a combinaiton of the type and of the optional name, and is used as // a key in unordered_maps. class TypeDescriptor { public: TypeDescriptor(const std::type_info& ti, const std::type_info& tag_ti) : ti_(ti), tag_ti_(tag_ti) { } TypeDescriptor(const TypeDescriptor& other) : ti_(other.ti_), tag_ti_(other.tag_ti_) { } TypeDescriptor& operator=(const TypeDescriptor& other) { if (this != &other) { ti_ = other.ti_; tag_ti_ = other.tag_ti_; } return *this; } std::string name() const { auto ret = demangle(ti_.name()); if (tag_ti_ != std::type_index(typeid(DefaultTag))) { ret += "/"; ret += demangle(tag_ti_.name()); } return ret.toStdString(); } friend class TypeDescriptorHasher; bool operator==(const TypeDescriptor& other) const { return ti_ == other.ti_ && tag_ti_ == other.tag_ti_; } private: std::type_index ti_; std::type_index tag_ti_; }; class TypeDescriptorHasher { public: size_t operator()(const TypeDescriptor& ti) const { return folly::hash::hash_combine(ti.ti_, ti.tag_ti_); } }; // This interface is used by SingletonVault to interact with SingletonHolders. // Having a non-template interface allows SingletonVault to keep a list of all // SingletonHolders. class SingletonHolderBase { public: explicit SingletonHolderBase(TypeDescriptor typeDesc) : type_(typeDesc) {} virtual ~SingletonHolderBase() = default; TypeDescriptor type() const { return type_; } virtual bool hasLiveInstance() = 0; virtual void createInstance() = 0; virtual bool creationStarted() = 0; virtual void preDestroyInstance(ReadMostlyMainPtrDeleter<>&) = 0; virtual void destroyInstance() = 0; private: TypeDescriptor type_; }; // An actual instance of a singleton, tracking the instance itself, // its state as described above, and the create and teardown // functions. template struct SingletonHolder : public SingletonHolderBase { public: typedef std::function TeardownFunc; typedef std::function CreateFunc; template inline static SingletonHolder& singleton(); inline T* get(); inline std::weak_ptr get_weak(); inline std::shared_ptr try_get(); inline folly::ReadMostlySharedPtr try_get_fast(); void registerSingleton(CreateFunc c, TeardownFunc t); void registerSingletonMock(CreateFunc c, TeardownFunc t); virtual bool hasLiveInstance() override; virtual void createInstance() override; virtual bool creationStarted() override; virtual void preDestroyInstance(ReadMostlyMainPtrDeleter<>&) override; virtual void destroyInstance() override; private: SingletonHolder(TypeDescriptor type, SingletonVault& vault); enum class SingletonHolderState { NotRegistered, Dead, Living, }; SingletonVault& vault_; // mutex protects the entire entry during construction/destruction std::mutex mutex_; // State of the singleton entry. If state is Living, instance_ptr and // instance_weak can be safely accessed w/o synchronization. std::atomic state_{SingletonHolderState::NotRegistered}; // the thread creating the singleton (only valid while creating an object) std::atomic creating_thread_; // The singleton itself and related functions. // holds a ReadMostlyMainPtr to singleton instance, set when state is changed // from Dead to Living. Reset when state is changed from Living to Dead. folly::ReadMostlyMainPtr instance_; // used to release all ReadMostlyMainPtrs at once folly::ReadMostlySharedPtr instance_copy_; // weak_ptr to the singleton instance, set when state is changed from Dead // to Living. We never write to this object after initialization, so it is // safe to read it from different threads w/o synchronization if we know // that state is set to Living std::weak_ptr instance_weak_; // Fast equivalent of instance_weak_ folly::ReadMostlyWeakPtr instance_weak_fast_; // Time we wait on destroy_baton after releasing Singleton shared_ptr. std::shared_ptr> destroy_baton_; T* instance_ptr_ = nullptr; CreateFunc create_ = nullptr; TeardownFunc teardown_ = nullptr; std::shared_ptr> print_destructor_stack_trace_; SingletonHolder(const SingletonHolder&) = delete; SingletonHolder& operator=(const SingletonHolder&) = delete; SingletonHolder& operator=(SingletonHolder&&) = delete; SingletonHolder(SingletonHolder&&) = delete; }; } class SingletonVault { public: enum class Type { Strict, // Singletons can't be created before registrationComplete() Relaxed, // Singletons can be created before registrationComplete() }; /** * Clears all singletons in the given vault at ctor and dtor times. * Useful for unit-tests that need to clear the world. * * This need can arise when a unit-test needs to swap out an object used by a * singleton for a test-double, but the singleton needing its dependency to be * swapped has a type or a tag local to some other translation unit and * unavailable in the current translation unit. * * Other, better approaches to this need are "plz 2 refactor" .... */ struct ScopedExpunger { SingletonVault* vault; explicit ScopedExpunger(SingletonVault* v) : vault(v) { expunge(); } ~ScopedExpunger() { expunge(); } void expunge() { vault->destroyInstances(); vault->reenableInstances(); } }; explicit SingletonVault(Type type = Type::Relaxed) : type_(type) {} // Destructor is only called by unit tests to check destroyInstances. ~SingletonVault(); typedef std::function TeardownFunc; typedef std::function CreateFunc; // Ensure that Singleton has not been registered previously and that // registration is not complete. If validations succeeds, // register a singleton of a given type with the create and teardown // functions. void registerSingleton(detail::SingletonHolderBase* entry); /** * Called by `Singleton.shouldEagerInit()` to ensure the instance * is built when `doEagerInit[Via]` is called; see those methods * for more info. */ void addEagerInitSingleton(detail::SingletonHolderBase* entry); // Mark registration is complete; no more singletons can be // registered at this point. void registrationComplete(); /** * Initialize all singletons which were marked as eager-initialized * (using `shouldEagerInit()`). No return value. Propagates exceptions * from constructors / create functions, as is the usual case when calling * for example `Singleton::get_weak()`. */ void doEagerInit(); /** * Schedule eager singletons' initializations through the given executor. * If baton ptr is not null, its `post` method is called after all * early initialization has completed. * * If exceptions are thrown during initialization, this method will still * `post` the baton to indicate completion. The exception will not propagate * and future attempts to `try_get` or `get_weak` the failed singleton will * retry initialization. * * Sample usage: * * wangle::IOThreadPoolExecutor executor(max_concurrency_level); * folly::Baton<> done; * doEagerInitVia(executor, &done); * done.wait(); // or 'timed_wait', or spin with 'try_wait' * */ void doEagerInitVia(Executor& exe, folly::Baton<>* done = nullptr); // Destroy all singletons; when complete, the vault can't create // singletons once again until reenableInstances() is called. void destroyInstances(); // Enable re-creating singletons after destroyInstances() was called. void reenableInstances(); // For testing; how many registered and living singletons we have. size_t registeredSingletonCount() const { RWSpinLock::ReadHolder rh(&mutex_); return singletons_.size(); } /** * Flips to true if eager initialization was used, and has completed. * Never set to true if "doEagerInit()" or "doEagerInitVia" never called. */ bool eagerInitComplete() const; size_t livingSingletonCount() const { RWSpinLock::ReadHolder rh(&mutex_); size_t ret = 0; for (const auto& p : singletons_) { if (p.second->hasLiveInstance()) { ++ret; } } return ret; } // A well-known vault; you can actually have others, but this is the // default. static SingletonVault* singleton() { return singleton<>(); } // Gets singleton vault for any Tag. Non-default tag should be used in unit // tests only. template static SingletonVault* singleton() { /* library-local */ static auto vault = detail::createGlobal(); return vault; } typedef std::string(*StackTraceGetterPtr)(); static std::atomic& stackTraceGetter() { /* library-local */ static auto stackTraceGetterPtr = detail:: createGlobal, SingletonVault>(); return *stackTraceGetterPtr; } void setType(Type type) { type_ = type; } private: template friend struct detail::SingletonHolder; // The two stages of life for a vault, as mentioned in the class comment. enum class SingletonVaultState { Running, Quiescing, }; // Each singleton in the vault can be in two states: dead // (registered but never created), living (CreateFunc returned an instance). void stateCheck(SingletonVaultState expected, const char* msg="Unexpected singleton state change") { if (expected != state_) { throw std::logic_error(msg); } } // This method only matters if registrationComplete() is never called. // Otherwise destroyInstances is scheduled to be executed atexit. // // Initializes static object, which calls destroyInstances on destruction. // Used to have better deletion ordering with singleton not managed by // folly::Singleton. The desruction will happen in the following order: // 1. Singletons, not managed by folly::Singleton, which were created after // any of the singletons managed by folly::Singleton was requested. // 2. All singletons managed by folly::Singleton // 3. Singletons, not managed by folly::Singleton, which were created before // any of the singletons managed by folly::Singleton was requested. static void scheduleDestroyInstances(); typedef std::unordered_map SingletonMap; mutable folly::RWSpinLock mutex_; SingletonMap singletons_; std::unordered_set eagerInitSingletons_; std::vector creation_order_; SingletonVaultState state_{SingletonVaultState::Running}; bool registrationComplete_{false}; folly::RWSpinLock stateMutex_; Type type_{Type::Relaxed}; }; // This is the wrapper class that most users actually interact with. // It allows for simple access to registering and instantiating // singletons. Create instances of this class in the global scope of // type Singleton to register your singleton for later access via // Singleton::try_get(). template class Singleton { public: typedef std::function CreateFunc; typedef std::function TeardownFunc; // Generally your program life cycle should be fine with calling // get() repeatedly rather than saving the reference, and then not // call get() during process shutdown. FOLLY_DEPRECATED("Replaced by try_get") static T* get() { return getEntry().get(); } // If, however, you do need to hold a reference to the specific // singleton, you can try to do so with a weak_ptr. Avoid this when // possible but the inability to lock the weak pointer can be a // signal that the vault has been destroyed. FOLLY_DEPRECATED("Replaced by try_get") static std::weak_ptr get_weak() { return getEntry().get_weak(); } // Preferred alternative to get_weak, it returns shared_ptr that can be // stored; a singleton won't be destroyed unless shared_ptr is destroyed. // Avoid holding these shared_ptrs beyond the scope of a function; // don't put them in member variables, always use try_get() instead // // try_get() can return nullptr if the singleton was destroyed, caller is // responsible for handling nullptr return static std::shared_ptr try_get() { return getEntry().try_get(); } static folly::ReadMostlySharedPtr try_get_fast() { return getEntry().try_get_fast(); } explicit Singleton(std::nullptr_t /* _ */ = nullptr, typename Singleton::TeardownFunc t = nullptr) : Singleton([]() { return new T; }, std::move(t)) {} explicit Singleton(typename Singleton::CreateFunc c, typename Singleton::TeardownFunc t = nullptr) { if (c == nullptr) { throw std::logic_error( "nullptr_t should be passed if you want T to be default constructed"); } auto vault = SingletonVault::singleton(); getEntry().registerSingleton(std::move(c), getTeardownFunc(std::move(t))); vault->registerSingleton(&getEntry()); } /** * Should be instantiated as soon as "doEagerInit[Via]" is called. * Singletons are usually lazy-loaded (built on-demand) but for those which * are known to be needed, to avoid the potential lag for objects that take * long to construct during runtime, there is an option to make sure these * are built up-front. * * Use like: * Singleton gFooInstance = Singleton(...).shouldEagerInit(); * * Or alternately, define the singleton as usual, and say * gFooInstance.shouldEagerInit(); * * at some point prior to calling registrationComplete(). * Then doEagerInit() or doEagerInitVia(Executor*) can be called. */ Singleton& shouldEagerInit() { auto vault = SingletonVault::singleton(); vault->addEagerInitSingleton(&getEntry()); return *this; } /** * Construct and inject a mock singleton which should be used only from tests. * Unlike regular singletons which are initialized once per process lifetime, * mock singletons live for the duration of a test. This means that one process * running multiple tests can initialize and register the same singleton * multiple times. This functionality should be used only from tests * since it relaxes validation and performance in order to be able to perform * the injection. The returned mock singleton is functionality identical to * regular singletons. */ static void make_mock(std::nullptr_t /* c */ = nullptr, typename Singleton::TeardownFunc t = nullptr) { make_mock([]() { return new T; }, t); } static void make_mock(CreateFunc c, typename Singleton::TeardownFunc t = nullptr) { if (c == nullptr) { throw std::logic_error( "nullptr_t should be passed if you want T to be default constructed"); } auto& entry = getEntry(); entry.registerSingletonMock(c, getTeardownFunc(t)); } private: inline static detail::SingletonHolder& getEntry() { return detail::SingletonHolder::template singleton(); } // Construct TeardownFunc. static typename detail::SingletonHolder::TeardownFunc getTeardownFunc( TeardownFunc t) { if (t == nullptr) { return [](T* v) { delete v; }; } else { return t; } } }; template class LeakySingleton { public: using CreateFunc = std::function; LeakySingleton() : LeakySingleton([] { return new T(); }) {} explicit LeakySingleton(CreateFunc createFunc) { auto& entry = entryInstance(); if (entry.state != State::NotRegistered) { LOG(FATAL) << "Double registration of singletons of the same " << "underlying type; check for multiple definitions " << "of type folly::LeakySingleton<" + entry.type_.name() + ">"; } entry.createFunc = createFunc; entry.state = State::Dead; } static T& get() { return instance(); } private: enum class State { NotRegistered, Dead, Living }; struct Entry { Entry() {} Entry(const Entry&) = delete; Entry& operator=(const Entry&) = delete; std::atomic state{State::NotRegistered}; T* ptr{nullptr}; CreateFunc createFunc; std::mutex mutex; detail::TypeDescriptor type_{typeid(T), typeid(Tag)}; }; static Entry& entryInstance() { /* library-local */ static auto entry = detail::createGlobal(); return *entry; } static T& instance() { auto& entry = entryInstance(); if (UNLIKELY(entry.state != State::Living)) { createInstance(); } return *entry.ptr; } static void createInstance() { auto& entry = entryInstance(); std::lock_guard lg(entry.mutex); if (entry.state == State::Living) { return; } if (entry.state == State::NotRegistered) { auto ptr = SingletonVault::stackTraceGetter().load(); LOG(FATAL) << "Creating instance for unregistered singleton: " << entry.type_.name() << "\n" << "Stacktrace:" << "\n" << (ptr ? (*ptr)() : "(not available)"); } entry.ptr = entry.createFunc(); entry.state = State::Living; } }; } #include