mirror of
https://github.com/ecency/ecency-mobile.git
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481 lines
15 KiB
C++
481 lines
15 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cassert>
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#include <exception>
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#include <iostream>
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#include <memory>
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#include <folly/ExceptionString.h>
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#include <folly/detail/ExceptionWrapper.h>
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namespace folly {
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/*
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* Throwing exceptions can be a convenient way to handle errors. Storing
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* exceptions in an exception_ptr makes it easy to handle exceptions in a
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* different thread or at a later time. exception_ptr can also be used in a very
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* generic result/exception wrapper.
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*
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* However, there are some issues with throwing exceptions and
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* std::exception_ptr. These issues revolve around throw being expensive,
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* particularly in a multithreaded environment (see
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* ExceptionWrapperBenchmark.cpp).
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*
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* Imagine we have a library that has an API which returns a result/exception
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* wrapper. Let's consider some approaches for implementing this wrapper.
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* First, we could store a std::exception. This approach loses the derived
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* exception type, which can make exception handling more difficult for users
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* that prefer rethrowing the exception. We could use a folly::dynamic for every
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* possible type of exception. This is not very flexible - adding new types of
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* exceptions requires a change to the result/exception wrapper. We could use an
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* exception_ptr. However, constructing an exception_ptr as well as accessing
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* the error requires a call to throw. That means that there will be two calls
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* to throw in order to process the exception. For performance sensitive
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* applications, this may be unacceptable.
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*
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* exception_wrapper is designed to handle exception management for both
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* convenience and high performance use cases. make_exception_wrapper is
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* templated on derived type, allowing us to rethrow the exception properly for
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* users that prefer convenience. These explicitly named exception types can
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* therefore be handled without any peformance penalty. exception_wrapper is
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* also flexible enough to accept any type. If a caught exception is not of an
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* explicitly named type, then std::exception_ptr is used to preserve the
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* exception state. For performance sensitive applications, the accessor methods
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* can test or extract a pointer to a specific exception type with very little
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* overhead.
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*
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* Example usage:
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*
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* exception_wrapper globalExceptionWrapper;
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*
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* // Thread1
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* void doSomethingCrazy() {
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* int rc = doSomethingCrazyWithLameReturnCodes();
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* if (rc == NAILED_IT) {
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* globalExceptionWrapper = exception_wrapper();
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* } else if (rc == FACE_PLANT) {
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* globalExceptionWrapper = make_exception_wrapper<FacePlantException>();
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* } else if (rc == FAIL_WHALE) {
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* globalExceptionWrapper = make_exception_wrapper<FailWhaleException>();
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* }
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* }
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*
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* // Thread2: Exceptions are ok!
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* void processResult() {
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* try {
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* globalExceptionWrapper.throwException();
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* } catch (const FacePlantException& e) {
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* LOG(ERROR) << "FACEPLANT!";
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* } catch (const FailWhaleException& e) {
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* LOG(ERROR) << "FAILWHALE!";
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* }
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* }
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*
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* // Thread2: Exceptions are bad!
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* void processResult() {
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* globalExceptionWrapper.with_exception(
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* [&](FacePlantException& faceplant) {
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* LOG(ERROR) << "FACEPLANT";
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* }) ||
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* globalExceptionWrapper.with_exception(
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* [&](FailWhaleException& failwhale) {
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* LOG(ERROR) << "FAILWHALE!";
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* }) ||
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* LOG(FATAL) << "Unrecognized exception";
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* }
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*
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*/
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class exception_wrapper {
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protected:
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template <typename Ex>
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struct optimize;
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public:
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exception_wrapper() = default;
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// Implicitly construct an exception_wrapper from a qualifying exception.
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// See the optimize struct for details.
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template <typename Ex, typename =
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typename std::enable_if<optimize<typename std::decay<Ex>::type>::value>
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::type>
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/* implicit */ exception_wrapper(Ex&& exn) {
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typedef typename std::decay<Ex>::type DEx;
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item_ = std::make_shared<DEx>(std::forward<Ex>(exn));
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throwfn_ = folly::detail::Thrower<DEx>::doThrow;
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}
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// The following two constructors are meant to emulate the behavior of
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// try_and_catch in performance sensitive code as well as to be flexible
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// enough to wrap exceptions of unknown type. There is an overload that
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// takes an exception reference so that the wrapper can extract and store
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// the exception's type and what() when possible.
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//
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// The canonical use case is to construct an all-catching exception wrapper
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// with minimal overhead like so:
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//
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// try {
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// // some throwing code
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// } catch (const std::exception& e) {
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// // won't lose e's type and what()
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// exception_wrapper ew{std::current_exception(), e};
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// } catch (...) {
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// // everything else
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// exception_wrapper ew{std::current_exception()};
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// }
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//
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// try_and_catch is cleaner and preferable. Use it unless you're sure you need
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// something like this instead.
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template <typename Ex>
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explicit exception_wrapper(std::exception_ptr eptr, Ex& exn) {
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assign_eptr(eptr, exn);
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}
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explicit exception_wrapper(std::exception_ptr eptr) {
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assign_eptr(eptr);
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}
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// If the exception_wrapper does not contain an exception, std::terminate()
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// is invoked to assure the [[noreturn]] behaviour.
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[[noreturn]] void throwException() const {
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if (throwfn_) {
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throwfn_(item_.get());
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} else if (eptr_) {
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std::rethrow_exception(eptr_);
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}
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std::cerr
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<< "Cannot use `throwException` with an empty folly::exception_wrapper"
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<< std::endl;
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std::terminate();
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}
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explicit operator bool() const {
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return item_ || eptr_;
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}
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// This implementation is similar to std::exception_ptr's implementation
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// where two exception_wrappers are equal when the address in the underlying
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// reference field both point to the same exception object. The reference
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// field remains the same when the exception_wrapper is copied or when
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// the exception_wrapper is "rethrown".
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bool operator==(const exception_wrapper& a) const {
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if (item_) {
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return a.item_ && item_.get() == a.item_.get();
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} else {
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return eptr_ == a.eptr_;
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}
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}
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bool operator!=(const exception_wrapper& a) const {
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return !(*this == a);
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}
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// This will return a non-nullptr only if the exception is held as a
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// copy. It is the only interface which will distinguish between an
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// exception held this way, and by exception_ptr. You probably
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// shouldn't use it at all.
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std::exception* getCopied() { return item_.get(); }
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const std::exception* getCopied() const { return item_.get(); }
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fbstring what() const {
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if (item_) {
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return exceptionStr(*item_);
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} else if (eptr_) {
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return estr_;
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} else {
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return fbstring();
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}
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}
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fbstring class_name() const {
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if (item_) {
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auto& i = *item_;
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return demangle(typeid(i));
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} else if (eptr_) {
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return ename_;
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} else {
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return fbstring();
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}
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}
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template <class Ex>
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bool is_compatible_with() const {
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if (item_) {
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return dynamic_cast<const Ex*>(item_.get());
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} else if (eptr_) {
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try {
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std::rethrow_exception(eptr_);
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} catch (typename std::decay<Ex>::type&) {
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return true;
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} catch (...) {
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// fall through
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}
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}
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return false;
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}
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template <class F>
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bool with_exception(F&& f) {
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using arg_type = typename functor_traits<F>::arg_type_decayed;
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return with_exception<arg_type>(std::forward<F>(f));
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}
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template <class F>
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bool with_exception(F&& f) const {
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using arg_type = typename functor_traits<F>::arg_type_decayed;
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return with_exception<const arg_type>(std::forward<F>(f));
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}
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// If this exception wrapper wraps an exception of type Ex, with_exception
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// will call f with the wrapped exception as an argument and return true, and
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// will otherwise return false.
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template <class Ex, class F>
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typename std::enable_if<
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std::is_base_of<std::exception, typename std::decay<Ex>::type>::value,
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bool>::type
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with_exception(F f) {
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return with_exception1<typename std::decay<Ex>::type>(f, this);
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}
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// Const overload
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template <class Ex, class F>
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typename std::enable_if<
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std::is_base_of<std::exception, typename std::decay<Ex>::type>::value,
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bool>::type
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with_exception(F f) const {
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return with_exception1<const typename std::decay<Ex>::type>(f, this);
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}
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// Overload for non-exceptions. Always rethrows.
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template <class Ex, class F>
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typename std::enable_if<
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!std::is_base_of<std::exception, typename std::decay<Ex>::type>::value,
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bool>::type
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with_exception(F f) const {
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try {
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if (*this) {
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throwException();
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}
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} catch (typename std::decay<Ex>::type& e) {
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f(e);
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return true;
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} catch (...) {
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// fall through
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}
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return false;
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}
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std::exception_ptr getExceptionPtr() const {
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if (eptr_) {
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return eptr_;
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}
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try {
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if (*this) {
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throwException();
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}
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} catch (...) {
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return std::current_exception();
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}
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return std::exception_ptr();
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}
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protected:
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template <typename Ex>
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struct optimize {
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static const bool value =
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std::is_base_of<std::exception, Ex>::value &&
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std::is_copy_assignable<Ex>::value &&
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!std::is_abstract<Ex>::value;
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};
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template <typename Ex>
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void assign_eptr(std::exception_ptr eptr, Ex& e) {
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this->eptr_ = eptr;
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this->estr_ = exceptionStr(e).toStdString();
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this->ename_ = demangle(typeid(e)).toStdString();
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}
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void assign_eptr(std::exception_ptr eptr) {
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this->eptr_ = eptr;
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}
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// Optimized case: if we know what type the exception is, we can
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// store a copy of the concrete type, and a helper function so we
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// can rethrow it.
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std::shared_ptr<std::exception> item_;
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void (*throwfn_)(std::exception*){nullptr};
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// Fallback case: store the library wrapper, which is less efficient
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// but gets the job done. Also store exceptionPtr() the name of the
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// exception type, so we can at least get those back out without
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// having to rethrow.
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std::exception_ptr eptr_;
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std::string estr_;
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std::string ename_;
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template <class T, class... Args>
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friend exception_wrapper make_exception_wrapper(Args&&... args);
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private:
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template <typename F>
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struct functor_traits {
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template <typename T>
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struct impl;
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template <typename C, typename R, typename A>
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struct impl<R(C::*)(A)> { using arg_type = A; };
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template <typename C, typename R, typename A>
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struct impl<R(C::*)(A) const> { using arg_type = A; };
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using functor_decayed = typename std::decay<F>::type;
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using functor_op = decltype(&functor_decayed::operator());
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using arg_type = typename impl<functor_op>::arg_type;
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using arg_type_decayed = typename std::decay<arg_type>::type;
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};
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// What makes this useful is that T can be exception_wrapper* or
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// const exception_wrapper*, and the compiler will use the
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// instantiation which works with F.
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template <class Ex, class F, class T>
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static bool with_exception1(F f, T* that) {
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if (that->item_) {
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if (auto ex = dynamic_cast<Ex*>(that->item_.get())) {
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f(*ex);
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return true;
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}
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} else if (that->eptr_) {
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try {
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std::rethrow_exception(that->eptr_);
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} catch (Ex& e) {
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f(e);
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return true;
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} catch (...) {
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// fall through
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}
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}
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return false;
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}
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};
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template <class T, class... Args>
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exception_wrapper make_exception_wrapper(Args&&... args) {
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exception_wrapper ew;
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ew.item_ = std::make_shared<T>(std::forward<Args>(args)...);
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ew.throwfn_ = folly::detail::Thrower<T>::doThrow;
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return ew;
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}
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// For consistency with exceptionStr() functions in String.h
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inline fbstring exceptionStr(const exception_wrapper& ew) {
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return ew.what();
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}
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/*
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* try_and_catch is a simple replacement for try {} catch(){} that allows you to
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* specify which derived exceptions you would like to catch and store in an
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* exception_wrapper.
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*
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* Because we cannot build an equivalent of std::current_exception(), we need
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* to catch every derived exception that we are interested in catching.
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*
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* Exceptions should be listed in the reverse order that you would write your
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* catch statements (that is, std::exception& should be first).
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*
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* NOTE: Although implemented as a derived class (for syntactic delight), don't
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* be confused - you should not pass around try_and_catch objects!
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*
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* Example Usage:
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*
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* // This catches my runtime_error and if I call throwException() on ew, it
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* // will throw a runtime_error
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* auto ew = folly::try_and_catch<std::exception, std::runtime_error>([=]() {
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* if (badThingHappens()) {
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* throw std::runtime_error("ZOMG!");
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* }
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* });
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*
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* // This will catch the exception and if I call throwException() on ew, it
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* // will throw a std::exception
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* auto ew = folly::try_and_catch<std::exception, std::runtime_error>([=]() {
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* if (badThingHappens()) {
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* throw std::exception();
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* }
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* });
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*
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* // This will not catch the exception and it will be thrown.
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* auto ew = folly::try_and_catch<std::runtime_error>([=]() {
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* if (badThingHappens()) {
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* throw std::exception();
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* }
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* });
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*/
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template <typename... Exceptions>
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class try_and_catch;
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template <typename LastException, typename... Exceptions>
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class try_and_catch<LastException, Exceptions...> :
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public try_and_catch<Exceptions...> {
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public:
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template <typename F>
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explicit try_and_catch(F&& fn) : Base() {
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call_fn(fn);
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}
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protected:
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typedef try_and_catch<Exceptions...> Base;
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try_and_catch() : Base() {}
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template <typename Ex>
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typename std::enable_if<!exception_wrapper::optimize<Ex>::value>::type
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assign_exception(Ex& e, std::exception_ptr eptr) {
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exception_wrapper::assign_eptr(eptr, e);
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}
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template <typename Ex>
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typename std::enable_if<exception_wrapper::optimize<Ex>::value>::type
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assign_exception(Ex& e, std::exception_ptr /*eptr*/) {
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this->item_ = std::make_shared<Ex>(e);
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this->throwfn_ = folly::detail::Thrower<Ex>::doThrow;
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}
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template <typename F>
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void call_fn(F&& fn) {
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try {
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Base::call_fn(std::move(fn));
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} catch (LastException& e) {
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if (typeid(e) == typeid(LastException&)) {
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assign_exception(e, std::current_exception());
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} else {
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exception_wrapper::assign_eptr(std::current_exception(), e);
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}
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}
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}
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};
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template<>
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class try_and_catch<> : public exception_wrapper {
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public:
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try_and_catch() = default;
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protected:
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template <typename F>
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void call_fn(F&& fn) {
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fn();
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}
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};
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}
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