mirror of
https://github.com/ecency/ecency-mobile.git
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160 lines
3.9 KiB
C++
160 lines
3.9 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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/*
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* This class provides a few spin lock implementations, depending on the
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* platform. folly/SpinLock.h will select one of these as the folly::SpinLock
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* implementation.
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*
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* The main reason we keep these separated out here is so that we can run unit
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* tests for all supported spin lock implementations, even though only one will
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* be selected as the actual folly::SpinLock implemenatation for any given
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* platform.
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*/
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#include <boost/noncopyable.hpp>
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#include <folly/Portability.h>
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#if __x86_64__
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#include <folly/SmallLocks.h>
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namespace folly {
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class SpinLockMslImpl {
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public:
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FOLLY_ALWAYS_INLINE SpinLockMslImpl() {
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lock_.init();
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}
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FOLLY_ALWAYS_INLINE void lock() const {
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lock_.lock();
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}
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FOLLY_ALWAYS_INLINE void unlock() const {
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lock_.unlock();
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}
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FOLLY_ALWAYS_INLINE bool trylock() const {
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return lock_.try_lock();
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}
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private:
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mutable folly::MicroSpinLock lock_;
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};
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}
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#endif // __x86_64__
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#if __APPLE__
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#include <libkern/OSAtomic.h>
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namespace folly {
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class SpinLockAppleImpl {
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public:
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FOLLY_ALWAYS_INLINE SpinLockAppleImpl() : lock_(0) {}
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FOLLY_ALWAYS_INLINE void lock() const {
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OSSpinLockLock(&lock_);
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}
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FOLLY_ALWAYS_INLINE void unlock() const {
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OSSpinLockUnlock(&lock_);
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}
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FOLLY_ALWAYS_INLINE bool trylock() const {
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return OSSpinLockTry(&lock_);
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}
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private:
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mutable OSSpinLock lock_;
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};
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}
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#endif // __APPLE__
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#include <pthread.h>
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#include <folly/Exception.h>
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#if FOLLY_HAVE_PTHREAD_SPINLOCK_T
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// Apple and Android systems don't have pthread_spinlock_t, so we can't support
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// this version on those platforms.
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namespace folly {
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class SpinLockPthreadImpl {
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public:
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FOLLY_ALWAYS_INLINE SpinLockPthreadImpl() {
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int rc = pthread_spin_init(&lock_, PTHREAD_PROCESS_PRIVATE);
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checkPosixError(rc, "failed to initialize spinlock");
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}
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FOLLY_ALWAYS_INLINE ~SpinLockPthreadImpl() {
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pthread_spin_destroy(&lock_);
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}
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void lock() const {
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int rc = pthread_spin_lock(&lock_);
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checkPosixError(rc, "error locking spinlock");
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}
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FOLLY_ALWAYS_INLINE void unlock() const {
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int rc = pthread_spin_unlock(&lock_);
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checkPosixError(rc, "error unlocking spinlock");
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}
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FOLLY_ALWAYS_INLINE bool trylock() const {
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int rc = pthread_spin_trylock(&lock_);
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if (rc == 0) {
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return true;
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} else if (rc == EBUSY) {
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return false;
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}
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throwSystemErrorExplicit(rc, "spinlock trylock error");
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}
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private:
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mutable pthread_spinlock_t lock_;
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};
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}
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#endif // FOLLY_HAVE_PTHREAD_SPINLOCK_T
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namespace folly {
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class SpinLockPthreadMutexImpl {
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public:
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FOLLY_ALWAYS_INLINE SpinLockPthreadMutexImpl() {
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int rc = pthread_mutex_init(&lock_, nullptr);
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checkPosixError(rc, "failed to initialize mutex");
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}
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FOLLY_ALWAYS_INLINE ~SpinLockPthreadMutexImpl() {
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pthread_mutex_destroy(&lock_);
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}
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void lock() const {
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int rc = pthread_mutex_lock(&lock_);
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checkPosixError(rc, "error locking mutex");
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}
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FOLLY_ALWAYS_INLINE void unlock() const {
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int rc = pthread_mutex_unlock(&lock_);
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checkPosixError(rc, "error unlocking mutex");
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}
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FOLLY_ALWAYS_INLINE bool trylock() const {
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int rc = pthread_mutex_trylock(&lock_);
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if (rc == 0) {
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return true;
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} else if (rc == EBUSY) {
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return false;
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}
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throwSystemErrorExplicit(rc, "mutex trylock error");
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}
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private:
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mutable pthread_mutex_t lock_;
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};
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}
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