ecency-mobile/ios/Pods/Folly/folly/Baton.h

299 lines
12 KiB
C++

/*
* Copyright 2016 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include <atomic>
#include <errno.h>
#include <assert.h>
#include <folly/detail/Futex.h>
#include <folly/detail/MemoryIdler.h>
#include <folly/portability/Asm.h>
namespace folly {
/// A Baton allows a thread to block once and be awoken: it captures
/// a single handoff. During its lifecycle (from construction/reset to
/// destruction/reset) a baton must either be post()ed and wait()ed exactly
/// once each, or not at all.
///
/// Baton includes no internal padding, and is only 4 bytes in size.
/// Any alignment or padding to avoid false sharing is up to the user.
///
/// This is basically a stripped-down semaphore that supports only a
/// single call to sem_post and a single call to sem_wait. The current
/// posix semaphore sem_t isn't too bad, but this provides more a bit more
/// speed, inlining, smaller size, a guarantee that the implementation
/// won't change, and compatibility with DeterministicSchedule. By having
/// a much more restrictive lifecycle we can also add a bunch of assertions
/// that can help to catch race conditions ahead of time.
template <template<typename> class Atom = std::atomic>
struct Baton {
constexpr Baton() : state_(INIT) {}
Baton(Baton const&) = delete;
Baton& operator=(Baton const&) = delete;
/// It is an error to destroy a Baton on which a thread is currently
/// wait()ing. In practice this means that the waiter usually takes
/// responsibility for destroying the Baton.
~Baton() {
// The docblock for this function says that it can't be called when
// there is a concurrent waiter. We assume a strong version of this
// requirement in which the caller must _know_ that this is true, they
// are not allowed to be merely lucky. If two threads are involved,
// the destroying thread must actually have synchronized with the
// waiting thread after wait() returned. To convey causality the the
// waiting thread must have used release semantics and the destroying
// thread must have used acquire semantics for that communication,
// so we are guaranteed to see the post-wait() value of state_,
// which cannot be WAITING.
//
// Note that since we only care about a single memory location,
// the only two plausible memory orders here are relaxed and seq_cst.
assert(state_.load(std::memory_order_relaxed) != WAITING);
}
/// Equivalent to destroying the Baton and creating a new one. It is
/// a bug to call this while there is a waiting thread, so in practice
/// the waiter will be the one that resets the baton.
void reset() {
// See ~Baton for a discussion about why relaxed is okay here
assert(state_.load(std::memory_order_relaxed) != WAITING);
// We use a similar argument to justify the use of a relaxed store
// here. Since both wait() and post() are required to be called
// only once per lifetime, no thread can actually call those methods
// correctly after a reset() unless it synchronizes with the thread
// that performed the reset(). If a post() or wait() on another thread
// didn't synchronize, then regardless of what operation we performed
// here there would be a race on proper use of the Baton's spec
// (although not on any particular load and store). Put another way,
// we don't need to synchronize here because anybody that might rely
// on such synchronization is required by the baton rules to perform
// an additional synchronization that has the desired effect anyway.
//
// There is actually a similar argument to be made about the
// constructor, in which the fenceless constructor initialization
// of state_ is piggybacked on whatever synchronization mechanism
// distributes knowledge of the Baton's existence
state_.store(INIT, std::memory_order_relaxed);
}
/// Causes wait() to wake up. For each lifetime of a Baton (where a
/// lifetime starts at construction or reset() and ends at destruction
/// or reset()) there can be at most one call to post(). Any thread
/// may call post().
///
/// Although we could implement a more generic semaphore semantics
/// without any extra size or CPU overhead, the single-call limitation
/// allows us to have better assert-ions during debug builds.
void post() {
uint32_t before = state_.load(std::memory_order_acquire);
assert(before == INIT || before == WAITING || before == TIMED_OUT);
if (before == INIT &&
state_.compare_exchange_strong(before, EARLY_DELIVERY)) {
return;
}
assert(before == WAITING || before == TIMED_OUT);
if (before == TIMED_OUT) {
return;
}
assert(before == WAITING);
state_.store(LATE_DELIVERY, std::memory_order_release);
state_.futexWake(1);
}
/// Waits until post() has been called in the current Baton lifetime.
/// May be called at most once during a Baton lifetime (construction
/// |reset until destruction|reset). If post is called before wait in
/// the current lifetime then this method returns immediately.
///
/// The restriction that there can be at most one wait() per lifetime
/// could be relaxed somewhat without any perf or size regressions,
/// but by making this condition very restrictive we can provide better
/// checking in debug builds.
void wait() {
if (spinWaitForEarlyDelivery()) {
assert(state_.load(std::memory_order_acquire) == EARLY_DELIVERY);
return;
}
// guess we have to block :(
uint32_t expected = INIT;
if (!state_.compare_exchange_strong(expected, WAITING)) {
// CAS failed, last minute reprieve
assert(expected == EARLY_DELIVERY);
return;
}
while (true) {
detail::MemoryIdler::futexWait(state_, WAITING);
// state_ is the truth even if FUTEX_WAIT reported a matching
// FUTEX_WAKE, since we aren't using type-stable storage and we
// don't guarantee reuse. The scenario goes like this: thread
// A's last touch of a Baton is a call to wake(), which stores
// LATE_DELIVERY and gets an unlucky context switch before delivering
// the corresponding futexWake. Thread B sees LATE_DELIVERY
// without consuming a futex event, because it calls futexWait
// with an expected value of WAITING and hence doesn't go to sleep.
// B returns, so the Baton's memory is reused and becomes another
// Baton (or a reuse of this one). B calls futexWait on the new
// Baton lifetime, then A wakes up and delivers a spurious futexWake
// to the same memory location. B's futexWait will then report a
// consumed wake event even though state_ is still WAITING.
//
// It would be possible to add an extra state_ dance to communicate
// that the futexWake has been sent so that we can be sure to consume
// it before returning, but that would be a perf and complexity hit.
uint32_t s = state_.load(std::memory_order_acquire);
assert(s == WAITING || s == LATE_DELIVERY);
if (s == LATE_DELIVERY) {
return;
}
// retry
}
}
/// Similar to wait, but with a timeout. The thread is unblocked if the
/// timeout expires.
/// Note: Only a single call to timed_wait/wait is allowed during a baton's
/// life-cycle (from construction/reset to destruction/reset). In other
/// words, after timed_wait the caller can't invoke wait/timed_wait/try_wait
/// again on the same baton without resetting it.
///
/// @param deadline Time until which the thread can block
/// @return true if the baton was posted to before timeout,
/// false otherwise
template <typename Clock, typename Duration = typename Clock::duration>
bool timed_wait(const std::chrono::time_point<Clock,Duration>& deadline) {
if (spinWaitForEarlyDelivery()) {
assert(state_.load(std::memory_order_acquire) == EARLY_DELIVERY);
return true;
}
// guess we have to block :(
uint32_t expected = INIT;
if (!state_.compare_exchange_strong(expected, WAITING)) {
// CAS failed, last minute reprieve
assert(expected == EARLY_DELIVERY);
return true;
}
while (true) {
auto rv = state_.futexWaitUntil(WAITING, deadline);
if (rv == folly::detail::FutexResult::TIMEDOUT) {
state_.store(TIMED_OUT, std::memory_order_release);
return false;
}
uint32_t s = state_.load(std::memory_order_acquire);
assert(s == WAITING || s == LATE_DELIVERY);
if (s == LATE_DELIVERY) {
return true;
}
}
}
/// Similar to timed_wait, but with a duration.
template <typename Clock = std::chrono::steady_clock, typename Duration>
bool timed_wait(const Duration& duration) {
auto deadline = Clock::now() + duration;
return timed_wait(deadline);
}
/// Similar to wait, but doesn't block the thread if it hasn't been posted.
///
/// try_wait has the following semantics:
/// - It is ok to call try_wait any number times on the same baton until
/// try_wait reports that the baton has been posted.
/// - It is ok to call timed_wait or wait on the same baton if try_wait
/// reports that baton hasn't been posted.
/// - If try_wait indicates that the baton has been posted, it is invalid to
/// call wait, try_wait or timed_wait on the same baton without resetting
///
/// @return true if baton has been posted, false othewise
bool try_wait() {
auto s = state_.load(std::memory_order_acquire);
assert(s == INIT || s == EARLY_DELIVERY);
return s == EARLY_DELIVERY;
}
private:
enum State : uint32_t {
INIT = 0,
EARLY_DELIVERY = 1,
WAITING = 2,
LATE_DELIVERY = 3,
TIMED_OUT = 4
};
enum {
// Must be positive. If multiple threads are actively using a
// higher-level data structure that uses batons internally, it is
// likely that the post() and wait() calls happen almost at the same
// time. In this state, we lose big 50% of the time if the wait goes
// to sleep immediately. On circa-2013 devbox hardware it costs about
// 7 usec to FUTEX_WAIT and then be awoken (half the t/iter as the
// posix_sem_pingpong test in BatonTests). We can improve our chances
// of EARLY_DELIVERY by spinning for a bit, although we have to balance
// this against the loss if we end up sleeping any way. Spins on this
// hw take about 7 nanos (all but 0.5 nanos is the pause instruction).
// We give ourself 300 spins, which is about 2 usec of waiting. As a
// partial consolation, since we are using the pause instruction we
// are giving a speed boost to the colocated hyperthread.
PreBlockAttempts = 300,
};
// Spin for "some time" (see discussion on PreBlockAttempts) waiting
// for a post.
//
// @return true if we received an early delivery during the wait,
// false otherwise. If the function returns true then
// state_ is guaranteed to be EARLY_DELIVERY
bool spinWaitForEarlyDelivery() {
static_assert(PreBlockAttempts > 0,
"isn't this assert clearer than an uninitialized variable warning?");
for (int i = 0; i < PreBlockAttempts; ++i) {
if (try_wait()) {
// hooray!
return true;
}
// The pause instruction is the polite way to spin, but it doesn't
// actually affect correctness to omit it if we don't have it.
// Pausing donates the full capabilities of the current core to
// its other hyperthreads for a dozen cycles or so
asm_volatile_pause();
}
return false;
}
detail::Futex<Atom> state_;
};
} // namespace folly