mirror of
https://github.com/ecency/ecency-mobile.git
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786 lines
27 KiB
C++
786 lines
27 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* @author Eric Niebler (eniebler@fb.com), Sven Over (over@fb.com)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Acknowledgements: Giuseppe Ottaviano (ott@fb.com)
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*/
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/**
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* @class Function
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*
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* @brief A polymorphic function wrapper that is not copyable and does not
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* require the wrapped function to be copy constructible.
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*
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* `folly::Function` is a polymorphic function wrapper, similar to
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* `std::function`. The template parameters of the `folly::Function` define
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* the parameter signature of the wrapped callable, but not the specific
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* type of the embedded callable. E.g. a `folly::Function<int(int)>`
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* can wrap callables that return an `int` when passed an `int`. This can be a
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* function pointer or any class object implementing one or both of
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*
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* int operator(int);
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* int operator(int) const;
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*
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* If both are defined, the non-const one takes precedence.
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*
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* Unlike `std::function`, a `folly::Function` can wrap objects that are not
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* copy constructible. As a consequence of this, `folly::Function` itself
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* is not copyable, either.
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*
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* Another difference is that, unlike `std::function`, `folly::Function` treats
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* const-ness of methods correctly. While a `std::function` allows to wrap
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* an object that only implements a non-const `operator()` and invoke
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* a const-reference of the `std::function`, `folly::Function` requires you to
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* declare a function type as const in order to be able to execute it on a
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* const-reference.
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*
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* For example:
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*
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* class Foo {
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* public:
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* void operator()() {
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* // mutates the Foo object
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* }
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* };
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*
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* class Bar {
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* std::function<void(void)> foo_; // wraps a Foo object
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* public:
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* void mutateFoo() const
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* {
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* foo_();
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* }
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* };
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*
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* Even though `mutateFoo` is a const-method, so it can only reference `foo_`
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* as const, it is able to call the non-const `operator()` of the Foo
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* object that is embedded in the foo_ function.
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*
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* `folly::Function` will not allow you to do that. You will have to decide
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* whether you need to invoke your wrapped callable from a const reference
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* (like in the example above), in which case it will only wrap a
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* `operator() const`. If your functor does not implement that,
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* compilation will fail. If you do not require to be able to invoke the
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* wrapped function in a const context, you can wrap any functor that
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* implements either or both of const and non-const `operator()`.
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*
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* The template parameter of `folly::Function`, the `FunctionType`, can be
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* const-qualified. Be aware that the const is part of the function signature.
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* It does not mean that the function type is a const type.
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*
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* using FunctionType = R(Args...);
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* using ConstFunctionType = R(Args...) const;
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*
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* In this example, `FunctionType` and `ConstFunctionType` are different
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* types. `ConstFunctionType` is not the same as `const FunctionType`.
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* As a matter of fact, trying to use the latter should emit a compiler
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* warning or error, because it has no defined meaning.
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*
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* // This will not compile:
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* folly::Function<void(void) const> func = Foo();
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* // because Foo does not have a member function of the form:
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* // void operator()() const;
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*
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* // This will compile just fine:
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* folly::Function<void(void)> func = Foo();
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* // and it will wrap the existing member function:
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* // void operator()();
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*
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* When should a const function type be used? As a matter of fact, you will
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* probably not need to use const function types very often. See the following
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* example:
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*
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* class Bar {
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* folly::Function<void()> func_;
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* folly::Function<void() const> constFunc_;
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*
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* void someMethod() {
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* // Can call func_.
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* func_();
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* // Can call constFunc_.
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* constFunc_();
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* }
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*
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* void someConstMethod() const {
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* // Can call constFunc_.
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* constFunc_();
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* // However, cannot call func_ because a non-const method cannot
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* // be called from a const one.
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* }
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* };
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*
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* As you can see, whether the `folly::Function`'s function type should
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* be declared const or not is identical to whether a corresponding method
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* would be declared const or not.
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*
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* You only require a `folly::Function` to hold a const function type, if you
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* intend to invoke it from within a const context. This is to ensure that
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* you cannot mutate its inner state when calling in a const context.
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*
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* This is how the const/non-const choice relates to lambda functions:
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*
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* // Non-mutable lambdas: can be stored in a non-const...
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* folly::Function<void(int)> print_number =
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* [] (int number) { std::cout << number << std::endl; };
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*
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* // ...as well as in a const folly::Function
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* folly::Function<void(int) const> print_number_const =
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* [] (int number) { std::cout << number << std::endl; };
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*
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* // Mutable lambda: can only be stored in a non-const folly::Function:
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* int number = 0;
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* folly::Function<void()> print_number =
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* [number] () mutable { std::cout << ++number << std::endl; };
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* // Trying to store the above mutable lambda in a
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* // `folly::Function<void() const>` would lead to a compiler error:
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* // error: no viable conversion from '(lambda at ...)' to
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* // 'folly::Function<void () const>'
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*
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* Casting between const and non-const `folly::Function`s:
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* conversion from const to non-const signatures happens implicitly. Any
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* function that takes a `folly::Function<R(Args...)>` can be passed
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* a `folly::Function<R(Args...) const>` without explicit conversion.
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* This is safe, because casting from const to non-const only entails giving
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* up the ability to invoke the function from a const context.
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* Casting from a non-const to a const signature is potentially dangerous,
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* as it means that a function that may change its inner state when invoked
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* is made possible to call from a const context. Therefore this cast does
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* not happen implicitly. The function `folly::constCastFunction` can
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* be used to perform the cast.
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*
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* // Mutable lambda: can only be stored in a non-const folly::Function:
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* int number = 0;
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* folly::Function<void()> print_number =
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* [number] () mutable { std::cout << ++number << std::endl; };
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*
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* // const-cast to a const folly::Function:
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* folly::Function<void() const> print_number_const =
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* constCastFunction(std::move(print_number));
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*
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* When to use const function types?
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* Generally, only when you need them. When you use a `folly::Function` as a
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* member of a struct or class, only use a const function signature when you
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* need to invoke the function from const context.
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* When passing a `folly::Function` to a function, the function should accept
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* a non-const `folly::Function` whenever possible, i.e. when it does not
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* need to pass on or store a const `folly::Function`. This is the least
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* possible constraint: you can always pass a const `folly::Function` when
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* the function accepts a non-const one.
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*
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* How does the const behaviour compare to `std::function`?
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* `std::function` can wrap object with non-const invokation behaviour but
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* exposes them as const. The equivalent behaviour can be achieved with
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* `folly::Function` like so:
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*
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* std::function<void(void)> stdfunc = someCallable;
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*
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* folly::Function<void(void) const> uniqfunc = constCastFunction(
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* folly::Function<void(void)>(someCallable)
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* );
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*
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* You need to wrap the callable first in a non-const `folly::Function` to
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* select a non-const invoke operator (or the const one if no non-const one is
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* present), and then move it into a const `folly::Function` using
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* `constCastFunction`.
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* The name of `constCastFunction` should warn you that something
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* potentially dangerous is happening. As a matter of fact, using
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* `std::function` always involves this potentially dangerous aspect, which
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* is why it is not considered fully const-safe or even const-correct.
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* However, in most of the cases you will not need the dangerous aspect at all.
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* Either you do not require invokation of the function from a const context,
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* in which case you do not need to use `constCastFunction` and just
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* use the inner `folly::Function` in the example above, i.e. just use a
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* non-const `folly::Function`. Or, you may need invokation from const, but
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* the callable you are wrapping does not mutate its state (e.g. it is a class
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* object and implements `operator() const`, or it is a normal,
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* non-mutable lambda), in which case you can wrap the callable in a const
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* `folly::Function` directly, without using `constCastFunction`.
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* Only if you require invokation from a const context of a callable that
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* may mutate itself when invoked you have to go through the above procedure.
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* However, in that case what you do is potentially dangerous and requires
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* the equivalent of a `const_cast`, hence you need to call
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* `constCastFunction`.
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*/
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#pragma once
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#include <functional>
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#include <memory>
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#include <new>
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#include <type_traits>
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#include <utility>
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#include <folly/CppAttributes.h>
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#include <folly/Portability.h>
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namespace folly {
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template <typename FunctionType>
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class Function;
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template <typename ReturnType, typename... Args>
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Function<ReturnType(Args...) const> constCastFunction(
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Function<ReturnType(Args...)>&&) noexcept;
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namespace detail {
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namespace function {
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enum class Op { MOVE, NUKE, FULL, HEAP };
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union Data {
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void* big;
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std::aligned_storage<6 * sizeof(void*)>::type tiny;
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};
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template <typename Fun, typename FunT = typename std::decay<Fun>::type>
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using IsSmall = std::integral_constant<
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bool,
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(sizeof(FunT) <= sizeof(Data::tiny) &&
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// Same as is_nothrow_move_constructible, but w/ no template instantiation.
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noexcept(FunT(std::declval<FunT&&>())))>;
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using SmallTag = std::true_type;
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using HeapTag = std::false_type;
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struct CoerceTag {};
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template <typename T>
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bool isNullPtrFn(T* p) {
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return p == nullptr;
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}
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template <typename T>
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std::false_type isNullPtrFn(T&&) {
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return {};
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}
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inline bool uninitNoop(Op, Data*, Data*) {
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return false;
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}
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template <typename FunctionType>
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struct FunctionTraits;
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template <typename ReturnType, typename... Args>
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struct FunctionTraits<ReturnType(Args...)> {
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using Call = ReturnType (*)(Data&, Args&&...);
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using IsConst = std::false_type;
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using ConstSignature = ReturnType(Args...) const;
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using NonConstSignature = ReturnType(Args...);
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using OtherSignature = ConstSignature;
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template <typename F, typename G = typename std::decay<F>::type>
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using ResultOf = decltype(
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static_cast<ReturnType>(std::declval<G&>()(std::declval<Args>()...)));
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template <typename Fun>
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static ReturnType callSmall(Data& p, Args&&... args) {
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return static_cast<ReturnType>((*static_cast<Fun*>(
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static_cast<void*>(&p.tiny)))(static_cast<Args&&>(args)...));
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}
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template <typename Fun>
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static ReturnType callBig(Data& p, Args&&... args) {
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return static_cast<ReturnType>(
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(*static_cast<Fun*>(p.big))(static_cast<Args&&>(args)...));
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}
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static ReturnType uninitCall(Data&, Args&&...) {
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throw std::bad_function_call();
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}
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ReturnType operator()(Args... args) {
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auto& fn = *static_cast<Function<ReturnType(Args...)>*>(this);
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return fn.call_(fn.data_, static_cast<Args&&>(args)...);
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}
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class SharedProxy {
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std::shared_ptr<Function<ReturnType(Args...)>> sp_;
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public:
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explicit SharedProxy(Function<ReturnType(Args...)>&& func)
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: sp_(std::make_shared<Function<ReturnType(Args...)>>(
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std::move(func))) {}
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ReturnType operator()(Args&&... args) const {
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return (*sp_)(static_cast<Args&&>(args)...);
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}
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};
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};
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template <typename ReturnType, typename... Args>
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struct FunctionTraits<ReturnType(Args...) const> {
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using Call = ReturnType (*)(Data&, Args&&...);
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using IsConst = std::true_type;
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using ConstSignature = ReturnType(Args...) const;
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using NonConstSignature = ReturnType(Args...);
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using OtherSignature = NonConstSignature;
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template <typename F, typename G = typename std::decay<F>::type>
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using ResultOf = decltype(static_cast<ReturnType>(
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std::declval<const G&>()(std::declval<Args>()...)));
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template <typename Fun>
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static ReturnType callSmall(Data& p, Args&&... args) {
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return static_cast<ReturnType>((*static_cast<const Fun*>(
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static_cast<void*>(&p.tiny)))(static_cast<Args&&>(args)...));
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}
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template <typename Fun>
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static ReturnType callBig(Data& p, Args&&... args) {
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return static_cast<ReturnType>(
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(*static_cast<const Fun*>(p.big))(static_cast<Args&&>(args)...));
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}
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static ReturnType uninitCall(Data&, Args&&...) {
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throw std::bad_function_call();
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}
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ReturnType operator()(Args... args) const {
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auto& fn = *static_cast<const Function<ReturnType(Args...) const>*>(this);
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return fn.call_(fn.data_, static_cast<Args&&>(args)...);
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}
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struct SharedProxy {
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std::shared_ptr<Function<ReturnType(Args...) const>> sp_;
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public:
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explicit SharedProxy(Function<ReturnType(Args...) const>&& func)
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: sp_(std::make_shared<Function<ReturnType(Args...) const>>(
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std::move(func))) {}
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ReturnType operator()(Args&&... args) const {
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return (*sp_)(static_cast<Args&&>(args)...);
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}
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};
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};
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template <typename Fun>
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bool execSmall(Op o, Data* src, Data* dst) {
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switch (o) {
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case Op::MOVE:
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::new (static_cast<void*>(&dst->tiny))
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Fun(std::move(*static_cast<Fun*>(static_cast<void*>(&src->tiny))));
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FOLLY_FALLTHROUGH;
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case Op::NUKE:
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static_cast<Fun*>(static_cast<void*>(&src->tiny))->~Fun();
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break;
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case Op::FULL:
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return true;
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case Op::HEAP:
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break;
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}
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return false;
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}
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template <typename Fun>
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bool execBig(Op o, Data* src, Data* dst) {
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switch (o) {
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case Op::MOVE:
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dst->big = src->big;
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src->big = nullptr;
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break;
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case Op::NUKE:
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delete static_cast<Fun*>(src->big);
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break;
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case Op::FULL:
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case Op::HEAP:
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break;
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}
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return true;
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}
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// Invoke helper
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template <typename F, typename... Args>
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inline auto invoke(F&& f, Args&&... args)
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-> decltype(std::forward<F>(f)(std::forward<Args>(args)...)) {
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return std::forward<F>(f)(std::forward<Args>(args)...);
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}
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template <typename M, typename C, typename... Args>
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inline auto invoke(M(C::*d), Args&&... args)
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-> decltype(std::mem_fn(d)(std::forward<Args>(args)...)) {
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return std::mem_fn(d)(std::forward<Args>(args)...);
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}
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} // namespace function
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} // namespace detail
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FOLLY_PUSH_WARNING
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FOLLY_MSVC_DISABLE_WARNING(4521) // Multiple copy constructors
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FOLLY_MSVC_DISABLE_WARNING(4522) // Multiple assignment operators
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template <typename FunctionType>
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class Function final : private detail::function::FunctionTraits<FunctionType> {
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// These utility types are defined outside of the template to reduce
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// the number of instantiations, and then imported in the class
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// namespace for convenience.
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using Data = detail::function::Data;
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using Op = detail::function::Op;
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using SmallTag = detail::function::SmallTag;
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using HeapTag = detail::function::HeapTag;
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using CoerceTag = detail::function::CoerceTag;
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using Traits = detail::function::FunctionTraits<FunctionType>;
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using Call = typename Traits::Call;
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using Exec = bool (*)(Op, Data*, Data*);
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template <typename Fun>
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using IsSmall = detail::function::IsSmall<Fun>;
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using OtherSignature = typename Traits::OtherSignature;
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|
// The `data_` member is mutable to allow `constCastFunction` to work without
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|
// invoking undefined behavior. Const-correctness is only violated when
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|
// `FunctionType` is a const function type (e.g., `int() const`) and `*this`
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// is the result of calling `constCastFunction`.
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mutable Data data_;
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Call call_{&Traits::uninitCall};
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Exec exec_{&detail::function::uninitNoop};
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friend Traits;
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friend Function<typename Traits::ConstSignature> folly::constCastFunction<>(
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Function<typename Traits::NonConstSignature>&&) noexcept;
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friend class Function<OtherSignature>;
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template <typename Fun>
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Function(Fun&& fun, SmallTag) noexcept {
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using FunT = typename std::decay<Fun>::type;
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if (!detail::function::isNullPtrFn(fun)) {
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::new (static_cast<void*>(&data_.tiny)) FunT(static_cast<Fun&&>(fun));
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call_ = &Traits::template callSmall<FunT>;
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exec_ = &detail::function::execSmall<FunT>;
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}
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}
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template <typename Fun>
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Function(Fun&& fun, HeapTag) {
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using FunT = typename std::decay<Fun>::type;
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data_.big = new FunT(static_cast<Fun&&>(fun));
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call_ = &Traits::template callBig<FunT>;
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exec_ = &detail::function::execBig<FunT>;
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}
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Function(Function<OtherSignature>&& that, CoerceTag) noexcept {
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that.exec_(Op::MOVE, &that.data_, &data_);
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std::swap(call_, that.call_);
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|
std::swap(exec_, that.exec_);
|
|
}
|
|
|
|
public:
|
|
/**
|
|
* Default constructor. Constructs an empty Function.
|
|
*/
|
|
Function() = default;
|
|
|
|
// not copyable
|
|
// NOTE: Deleting the non-const copy constructor is unusual but necessary to
|
|
// prevent copies from non-const `Function` object from selecting the
|
|
// perfect forwarding implicit converting constructor below
|
|
// (i.e., `template <typename Fun> Function(Fun&&)`).
|
|
Function(Function&) = delete;
|
|
Function(const Function&) = delete;
|
|
Function(const Function&&) = delete;
|
|
|
|
/**
|
|
* Move constructor
|
|
*/
|
|
Function(Function&& that) noexcept {
|
|
that.exec_(Op::MOVE, &that.data_, &data_);
|
|
std::swap(call_, that.call_);
|
|
std::swap(exec_, that.exec_);
|
|
}
|
|
|
|
/**
|
|
* Constructs an empty `Function`.
|
|
*/
|
|
/* implicit */ Function(std::nullptr_t) noexcept {}
|
|
|
|
/**
|
|
* Constructs a new `Function` from any callable object. This
|
|
* handles function pointers, pointers to static member functions,
|
|
* `std::reference_wrapper` objects, `std::function` objects, and arbitrary
|
|
* objects that implement `operator()` if the parameter signature
|
|
* matches (i.e. it returns R when called with Args...).
|
|
* For a `Function` with a const function type, the object must be
|
|
* callable from a const-reference, i.e. implement `operator() const`.
|
|
* For a `Function` with a non-const function type, the object will
|
|
* be called from a non-const reference, which means that it will execute
|
|
* a non-const `operator()` if it is defined, and falls back to
|
|
* `operator() const` otherwise.
|
|
*
|
|
* \note `typename = ResultOf<Fun>` prevents this overload from being
|
|
* selected by overload resolution when `fun` is not a compatible function.
|
|
*/
|
|
template <class Fun, typename = typename Traits::template ResultOf<Fun>>
|
|
/* implicit */ Function(Fun&& fun) noexcept(IsSmall<Fun>::value)
|
|
: Function(static_cast<Fun&&>(fun), IsSmall<Fun>{}) {}
|
|
|
|
/**
|
|
* For moving a `Function<X(Ys..) const>` into a `Function<X(Ys...)>`.
|
|
*/
|
|
template <
|
|
bool Const = Traits::IsConst::value,
|
|
typename std::enable_if<!Const, int>::type = 0>
|
|
Function(Function<OtherSignature>&& that) noexcept
|
|
: Function(std::move(that), CoerceTag{}) {}
|
|
|
|
/**
|
|
* If `ptr` is null, constructs an empty `Function`. Otherwise,
|
|
* this constructor is equivalent to `Function(std::mem_fn(ptr))`.
|
|
*/
|
|
template <
|
|
typename Member,
|
|
typename Class,
|
|
// Prevent this overload from being selected when `ptr` is not a
|
|
// compatible member function pointer.
|
|
typename = decltype(Function(std::mem_fn((Member Class::*)0)))>
|
|
/* implicit */ Function(Member Class::*ptr) noexcept {
|
|
if (ptr) {
|
|
*this = std::mem_fn(ptr);
|
|
}
|
|
}
|
|
|
|
~Function() {
|
|
exec_(Op::NUKE, &data_, nullptr);
|
|
}
|
|
|
|
Function& operator=(Function&) = delete;
|
|
Function& operator=(const Function&) = delete;
|
|
|
|
/**
|
|
* Move assignment operator
|
|
*/
|
|
Function& operator=(Function&& that) noexcept {
|
|
if (&that != this) {
|
|
// Q: Why is is safe to destroy and reconstruct this object in place?
|
|
// A: Two reasons: First, `Function` is a final class, so in doing this
|
|
// we aren't slicing off any derived parts. And second, the move
|
|
// operation is guaranteed not to throw so we always leave the object
|
|
// in a valid state.
|
|
this->~Function();
|
|
::new (this) Function(std::move(that));
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Assigns a callable object to this `Function`. If the operation fails,
|
|
* `*this` is left unmodified.
|
|
*
|
|
* \note `typename = ResultOf<Fun>` prevents this overload from being
|
|
* selected by overload resolution when `fun` is not a compatible function.
|
|
*/
|
|
template <class Fun, typename = typename Traits::template ResultOf<Fun>>
|
|
Function& operator=(Fun&& fun) noexcept(
|
|
noexcept(/* implicit */ Function(std::declval<Fun>()))) {
|
|
// Doing this in place is more efficient when we can do so safely.
|
|
if (noexcept(/* implicit */ Function(std::declval<Fun>()))) {
|
|
// Q: Why is is safe to destroy and reconstruct this object in place?
|
|
// A: See the explanation in the move assignment operator.
|
|
this->~Function();
|
|
::new (this) Function(static_cast<Fun&&>(fun));
|
|
} else {
|
|
// Construct a temporary and (nothrow) swap.
|
|
Function(static_cast<Fun&&>(fun)).swap(*this);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Clears this `Function`.
|
|
*/
|
|
Function& operator=(std::nullptr_t) noexcept {
|
|
return (*this = Function());
|
|
}
|
|
|
|
/**
|
|
* If `ptr` is null, clears this `Function`. Otherwise, this assignment
|
|
* operator is equivalent to `*this = std::mem_fn(ptr)`.
|
|
*/
|
|
template <typename Member, typename Class>
|
|
auto operator=(Member Class::*ptr) noexcept
|
|
// Prevent this overload from being selected when `ptr` is not a
|
|
// compatible member function pointer.
|
|
-> decltype(operator=(std::mem_fn(ptr))) {
|
|
return ptr ? (*this = std::mem_fn(ptr)) : (*this = Function());
|
|
}
|
|
|
|
/**
|
|
* Call the wrapped callable object with the specified arguments.
|
|
*/
|
|
using Traits::operator();
|
|
|
|
/**
|
|
* Exchanges the callable objects of `*this` and `that`.
|
|
*/
|
|
void swap(Function& that) noexcept {
|
|
std::swap(*this, that);
|
|
}
|
|
|
|
/**
|
|
* Returns `true` if this `Function` contains a callable, i.e. is
|
|
* non-empty.
|
|
*/
|
|
explicit operator bool() const noexcept {
|
|
return exec_(Op::FULL, nullptr, nullptr);
|
|
}
|
|
|
|
/**
|
|
* Returns `true` if this `Function` stores the callable on the
|
|
* heap. If `false` is returned, there has been no additional memory
|
|
* allocation and the callable is stored inside the `Function`
|
|
* object itself.
|
|
*/
|
|
bool hasAllocatedMemory() const noexcept {
|
|
return exec_(Op::HEAP, nullptr, nullptr);
|
|
}
|
|
|
|
using typename Traits::SharedProxy;
|
|
|
|
/**
|
|
* Move this `Function` into a copyable callable object, of which all copies
|
|
* share the state.
|
|
*/
|
|
SharedProxy asSharedProxy() && {
|
|
return SharedProxy{std::move(*this)};
|
|
}
|
|
|
|
/**
|
|
* Construct a `std::function` by moving in the contents of this `Function`.
|
|
* Note that the returned `std::function` will share its state (i.e. captured
|
|
* data) across all copies you make of it, so be very careful when copying.
|
|
*/
|
|
std::function<typename Traits::NonConstSignature> asStdFunction() && {
|
|
return std::move(*this).asSharedProxy();
|
|
}
|
|
};
|
|
FOLLY_POP_WARNING
|
|
|
|
template <typename FunctionType>
|
|
void swap(Function<FunctionType>& lhs, Function<FunctionType>& rhs) noexcept {
|
|
lhs.swap(rhs);
|
|
}
|
|
|
|
template <typename FunctionType>
|
|
bool operator==(const Function<FunctionType>& fn, std::nullptr_t) {
|
|
return !fn;
|
|
}
|
|
|
|
template <typename FunctionType>
|
|
bool operator==(std::nullptr_t, const Function<FunctionType>& fn) {
|
|
return !fn;
|
|
}
|
|
|
|
template <typename FunctionType>
|
|
bool operator!=(const Function<FunctionType>& fn, std::nullptr_t) {
|
|
return !(fn == nullptr);
|
|
}
|
|
|
|
template <typename FunctionType>
|
|
bool operator!=(std::nullptr_t, const Function<FunctionType>& fn) {
|
|
return !(nullptr == fn);
|
|
}
|
|
|
|
/**
|
|
* NOTE: See detailed note about `constCastFunction` at the top of the file.
|
|
* This is potentially dangerous and requires the equivalent of a `const_cast`.
|
|
*/
|
|
template <typename ReturnType, typename... Args>
|
|
Function<ReturnType(Args...) const> constCastFunction(
|
|
Function<ReturnType(Args...)>&& that) noexcept {
|
|
return Function<ReturnType(Args...) const>{std::move(that),
|
|
detail::function::CoerceTag{}};
|
|
}
|
|
|
|
template <typename ReturnType, typename... Args>
|
|
Function<ReturnType(Args...) const> constCastFunction(
|
|
Function<ReturnType(Args...) const>&& that) noexcept {
|
|
return std::move(that);
|
|
}
|
|
|
|
/**
|
|
* @class FunctionRef
|
|
*
|
|
* @brief A reference wrapper for callable objects
|
|
*
|
|
* FunctionRef is similar to std::reference_wrapper, but the template parameter
|
|
* is the function signature type rather than the type of the referenced object.
|
|
* A folly::FunctionRef is cheap to construct as it contains only a pointer to
|
|
* the referenced callable and a pointer to a function which invokes the
|
|
* callable.
|
|
*
|
|
* The user of FunctionRef must be aware of the reference semantics: storing a
|
|
* copy of a FunctionRef is potentially dangerous and should be avoided unless
|
|
* the referenced object definitely outlives the FunctionRef object. Thus any
|
|
* function that accepts a FunctionRef parameter should only use it to invoke
|
|
* the referenced function and not store a copy of it. Knowing that FunctionRef
|
|
* itself has reference semantics, it is generally okay to use it to reference
|
|
* lambdas that capture by reference.
|
|
*/
|
|
|
|
template <typename FunctionType>
|
|
class FunctionRef;
|
|
|
|
template <typename ReturnType, typename... Args>
|
|
class FunctionRef<ReturnType(Args...)> final {
|
|
using Call = ReturnType (*)(void*, Args&&...);
|
|
|
|
void* object_{nullptr};
|
|
Call call_{&FunctionRef::uninitCall};
|
|
|
|
static ReturnType uninitCall(void*, Args&&...) {
|
|
throw std::bad_function_call();
|
|
}
|
|
|
|
template <typename Fun>
|
|
static ReturnType call(void* object, Args&&... args) {
|
|
return static_cast<ReturnType>(detail::function::invoke(
|
|
*static_cast<Fun*>(object), static_cast<Args&&>(args)...));
|
|
}
|
|
|
|
public:
|
|
/**
|
|
* Default constructor. Constructs an empty FunctionRef.
|
|
*
|
|
* Invoking it will throw std::bad_function_call.
|
|
*/
|
|
FunctionRef() = default;
|
|
|
|
/**
|
|
* Construct a FunctionRef from a reference to a callable object.
|
|
*/
|
|
template <typename Fun>
|
|
/* implicit */ FunctionRef(Fun&& fun) noexcept {
|
|
using ReferencedType = typename std::remove_reference<Fun>::type;
|
|
|
|
static_assert(
|
|
std::is_convertible<
|
|
typename std::result_of<ReferencedType&(Args && ...)>::type,
|
|
ReturnType>::value,
|
|
"FunctionRef cannot be constructed from object with "
|
|
"incompatible function signature");
|
|
|
|
// `Fun` may be a const type, in which case we have to do a const_cast
|
|
// to store the address in a `void*`. This is safe because the `void*`
|
|
// will be cast back to `Fun*` (which is a const pointer whenever `Fun`
|
|
// is a const type) inside `FunctionRef::call`
|
|
object_ = const_cast<void*>(static_cast<void const*>(std::addressof(fun)));
|
|
call_ = &FunctionRef::call<ReferencedType>;
|
|
}
|
|
|
|
ReturnType operator()(Args... args) const {
|
|
return call_(object_, static_cast<Args&&>(args)...);
|
|
}
|
|
};
|
|
|
|
} // namespace folly
|