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802 lines
26 KiB
C++
802 lines
26 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// @author: Xin Liu <xliux@fb.com>
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//
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// A concurrent skip list (CSL) implementation.
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// Ref: http://www.cs.tau.ac.il/~shanir/nir-pubs-web/Papers/OPODIS2006-BA.pdf
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/*
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This implements a sorted associative container that supports only
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unique keys. (Similar to std::set.)
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Features:
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1. Small memory overhead: ~40% less memory overhead compared with
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std::set (1.6 words per node versus 3). It has an minimum of 4
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words (7 words if there nodes got deleted) per-list overhead
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though.
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2. Read accesses (count, find iterator, skipper) are lock-free and
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mostly wait-free (the only wait a reader may need to do is when
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the node it is visiting is in a pending stage, i.e. deleting,
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adding and not fully linked). Write accesses (remove, add) need
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to acquire locks, but locks are local to the predecessor nodes
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and/or successor nodes.
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3. Good high contention performance, comparable single-thread
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performance. In the multithreaded case (12 workers), CSL tested
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10x faster than a RWSpinLocked std::set for an averaged sized
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list (1K - 1M nodes).
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Comparable read performance to std::set when single threaded,
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especially when the list size is large, and scales better to
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larger lists: when the size is small, CSL can be 20-50% slower on
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find()/contains(). As the size gets large (> 1M elements),
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find()/contains() can be 30% faster.
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Iterating through a skiplist is similar to iterating through a
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linked list, thus is much (2-6x) faster than on a std::set
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(tree-based). This is especially true for short lists due to
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better cache locality. Based on that, it's also faster to
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intersect two skiplists.
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4. Lazy removal with GC support. The removed nodes get deleted when
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the last Accessor to the skiplist is destroyed.
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Caveats:
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1. Write operations are usually 30% slower than std::set in a single
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threaded environment.
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2. Need to have a head node for each list, which has a 4 word
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overhead.
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3. When the list is quite small (< 1000 elements), single threaded
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benchmarks show CSL can be 10x slower than std:set.
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4. The interface requires using an Accessor to access the skiplist.
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(See below.)
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5. Currently x64 only, due to use of MicroSpinLock.
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6. Freed nodes will not be reclaimed as long as there are ongoing
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uses of the list.
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Sample usage:
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typedef ConcurrentSkipList<int> SkipListT;
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shared_ptr<SkipListT> sl(SkipListT::createInstance(init_head_height);
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{
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// It's usually good practice to hold an accessor only during
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// its necessary life cycle (but not in a tight loop as
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// Accessor creation incurs ref-counting overhead).
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//
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// Holding it longer delays garbage-collecting the deleted
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// nodes in the list.
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SkipListT::Accessor accessor(sl);
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accessor.insert(23);
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accessor.erase(2);
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for (auto &elem : accessor) {
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// use elem to access data
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}
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... ...
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}
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Another useful type is the Skipper accessor. This is useful if you
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want to skip to locations in the way std::lower_bound() works,
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i.e. it can be used for going through the list by skipping to the
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node no less than a specified key. The Skipper keeps its location as
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state, which makes it convenient for things like implementing
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intersection of two sets efficiently, as it can start from the last
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visited position.
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{
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SkipListT::Accessor accessor(sl);
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SkipListT::Skipper skipper(accessor);
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skipper.to(30);
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if (skipper) {
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CHECK_LE(30, *skipper);
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}
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... ...
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// GC may happen when the accessor gets destructed.
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}
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*/
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <limits>
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#include <memory>
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#include <type_traits>
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#include <boost/iterator/iterator_facade.hpp>
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#include <glog/logging.h>
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#include <folly/ConcurrentSkipList-inl.h>
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#include <folly/Likely.h>
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#include <folly/Memory.h>
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#include <folly/MicroSpinLock.h>
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namespace folly {
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template<typename T,
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typename Comp = std::less<T>,
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// All nodes are allocated using provided SimpleAllocator,
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// it should be thread-safe.
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typename NodeAlloc = SysAlloc,
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int MAX_HEIGHT = 24>
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class ConcurrentSkipList {
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// MAX_HEIGHT needs to be at least 2 to suppress compiler
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// warnings/errors (Werror=uninitialized tiggered due to preds_[1]
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// being treated as a scalar in the compiler).
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static_assert(MAX_HEIGHT >= 2 && MAX_HEIGHT < 64,
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"MAX_HEIGHT can only be in the range of [2, 64)");
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typedef std::unique_lock<folly::MicroSpinLock> ScopedLocker;
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typedef ConcurrentSkipList<T, Comp, NodeAlloc, MAX_HEIGHT> SkipListType;
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public:
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typedef detail::SkipListNode<T> NodeType;
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typedef T value_type;
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typedef T key_type;
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typedef detail::csl_iterator<value_type, NodeType> iterator;
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typedef detail::csl_iterator<const value_type, const NodeType> const_iterator;
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class Accessor;
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class Skipper;
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explicit ConcurrentSkipList(int height, const NodeAlloc& alloc)
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: recycler_(alloc),
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head_(NodeType::create(recycler_.alloc(), height, value_type(), true)),
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size_(0) {}
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explicit ConcurrentSkipList(int height)
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: recycler_(),
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head_(NodeType::create(recycler_.alloc(), height, value_type(), true)),
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size_(0) {}
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// Convenient function to get an Accessor to a new instance.
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static Accessor create(int height, const NodeAlloc& alloc) {
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return Accessor(createInstance(height, alloc));
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}
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static Accessor create(int height = 1) {
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return Accessor(createInstance(height));
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}
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// Create a shared_ptr skiplist object with initial head height.
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static std::shared_ptr<SkipListType> createInstance(int height,
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const NodeAlloc& alloc) {
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return std::make_shared<ConcurrentSkipList>(height, alloc);
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}
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static std::shared_ptr<SkipListType> createInstance(int height = 1) {
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return std::make_shared<ConcurrentSkipList>(height);
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}
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//===================================================================
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// Below are implementation details.
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// Please see ConcurrentSkipList::Accessor for stdlib-like APIs.
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//===================================================================
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~ConcurrentSkipList() {
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/* static */ if (NodeType::template destroyIsNoOp<NodeAlloc>()) {
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// Avoid traversing the list if using arena allocator.
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return;
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}
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for (NodeType* current = head_.load(std::memory_order_relaxed); current; ) {
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NodeType* tmp = current->skip(0);
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NodeType::destroy(recycler_.alloc(), current);
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current = tmp;
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}
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}
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private:
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static bool greater(const value_type &data, const NodeType *node) {
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return node && Comp()(node->data(), data);
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}
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static bool less(const value_type &data, const NodeType *node) {
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return (node == nullptr) || Comp()(data, node->data());
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}
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static int findInsertionPoint(NodeType *cur, int cur_layer,
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const value_type &data,
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NodeType *preds[], NodeType *succs[]) {
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int foundLayer = -1;
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NodeType *pred = cur;
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NodeType *foundNode = nullptr;
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for (int layer = cur_layer; layer >= 0; --layer) {
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NodeType *node = pred->skip(layer);
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while (greater(data, node)) {
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pred = node;
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node = node->skip(layer);
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}
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if (foundLayer == -1 && !less(data, node)) { // the two keys equal
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foundLayer = layer;
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foundNode = node;
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}
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preds[layer] = pred;
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// if found, succs[0..foundLayer] need to point to the cached foundNode,
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// as foundNode might be deleted at the same time thus pred->skip() can
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// return NULL or another node.
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succs[layer] = foundNode ? foundNode : node;
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}
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return foundLayer;
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}
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size_t size() const { return size_.load(std::memory_order_relaxed); }
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int height() const {
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return head_.load(std::memory_order_consume)->height();
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}
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int maxLayer() const { return height() - 1; }
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size_t incrementSize(int delta) {
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return size_.fetch_add(delta, std::memory_order_relaxed) + delta;
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}
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// Returns the node if found, nullptr otherwise.
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NodeType* find(const value_type &data) {
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auto ret = findNode(data);
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if (ret.second && !ret.first->markedForRemoval()) return ret.first;
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return nullptr;
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}
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// lock all the necessary nodes for changing (adding or removing) the list.
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// returns true if all the lock acquried successfully and the related nodes
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// are all validate (not in certain pending states), false otherwise.
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bool lockNodesForChange(int nodeHeight,
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ScopedLocker guards[MAX_HEIGHT],
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NodeType *preds[MAX_HEIGHT],
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NodeType *succs[MAX_HEIGHT],
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bool adding=true) {
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NodeType *pred, *succ, *prevPred = nullptr;
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bool valid = true;
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for (int layer = 0; valid && layer < nodeHeight; ++layer) {
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pred = preds[layer];
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DCHECK(pred != nullptr) << "layer=" << layer << " height=" << height()
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<< " nodeheight=" << nodeHeight;
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succ = succs[layer];
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if (pred != prevPred) {
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guards[layer] = pred->acquireGuard();
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prevPred = pred;
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}
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valid = !pred->markedForRemoval() &&
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pred->skip(layer) == succ; // check again after locking
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if (adding) { // when adding a node, the succ shouldn't be going away
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valid = valid && (succ == nullptr || !succ->markedForRemoval());
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}
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}
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return valid;
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}
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// Returns a paired value:
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// pair.first always stores the pointer to the node with the same input key.
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// It could be either the newly added data, or the existed data in the
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// list with the same key.
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// pair.second stores whether the data is added successfully:
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// 0 means not added, otherwise reutrns the new size.
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template<typename U>
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std::pair<NodeType*, size_t> addOrGetData(U &&data) {
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NodeType *preds[MAX_HEIGHT], *succs[MAX_HEIGHT];
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NodeType *newNode;
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size_t newSize;
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while (true) {
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int max_layer = 0;
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int layer = findInsertionPointGetMaxLayer(data, preds, succs, &max_layer);
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if (layer >= 0) {
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NodeType *nodeFound = succs[layer];
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DCHECK(nodeFound != nullptr);
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if (nodeFound->markedForRemoval()) {
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continue; // if it's getting deleted retry finding node.
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}
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// wait until fully linked.
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while (UNLIKELY(!nodeFound->fullyLinked())) {}
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return std::make_pair(nodeFound, 0);
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}
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// need to capped at the original height -- the real height may have grown
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int nodeHeight = detail::SkipListRandomHeight::instance()->
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getHeight(max_layer + 1);
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ScopedLocker guards[MAX_HEIGHT];
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if (!lockNodesForChange(nodeHeight, guards, preds, succs)) {
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continue; // give up the locks and retry until all valid
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}
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// locks acquired and all valid, need to modify the links under the locks.
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newNode =
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NodeType::create(recycler_.alloc(), nodeHeight, std::forward<U>(data));
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for (int k = 0; k < nodeHeight; ++k) {
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newNode->setSkip(k, succs[k]);
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preds[k]->setSkip(k, newNode);
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}
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newNode->setFullyLinked();
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newSize = incrementSize(1);
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break;
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}
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int hgt = height();
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size_t sizeLimit =
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detail::SkipListRandomHeight::instance()->getSizeLimit(hgt);
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if (hgt < MAX_HEIGHT && newSize > sizeLimit) {
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growHeight(hgt + 1);
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}
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CHECK_GT(newSize, 0);
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return std::make_pair(newNode, newSize);
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}
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bool remove(const value_type &data) {
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NodeType *nodeToDelete = nullptr;
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ScopedLocker nodeGuard;
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bool isMarked = false;
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int nodeHeight = 0;
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NodeType* preds[MAX_HEIGHT], *succs[MAX_HEIGHT];
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while (true) {
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int max_layer = 0;
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int layer = findInsertionPointGetMaxLayer(data, preds, succs, &max_layer);
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if (!isMarked && (layer < 0 || !okToDelete(succs[layer], layer))) {
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return false;
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}
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if (!isMarked) {
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nodeToDelete = succs[layer];
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nodeHeight = nodeToDelete->height();
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nodeGuard = nodeToDelete->acquireGuard();
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if (nodeToDelete->markedForRemoval()) return false;
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nodeToDelete->setMarkedForRemoval();
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isMarked = true;
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}
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// acquire pred locks from bottom layer up
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ScopedLocker guards[MAX_HEIGHT];
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if (!lockNodesForChange(nodeHeight, guards, preds, succs, false)) {
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continue; // this will unlock all the locks
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}
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for (int k = nodeHeight - 1; k >= 0; --k) {
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preds[k]->setSkip(k, nodeToDelete->skip(k));
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}
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incrementSize(-1);
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break;
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}
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recycle(nodeToDelete);
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return true;
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}
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const value_type *first() const {
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auto node = head_.load(std::memory_order_consume)->skip(0);
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return node ? &node->data() : nullptr;
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}
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const value_type *last() const {
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NodeType *pred = head_.load(std::memory_order_consume);
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NodeType *node = nullptr;
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for (int layer = maxLayer(); layer >= 0; --layer) {
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do {
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node = pred->skip(layer);
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if (node) pred = node;
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} while (node != nullptr);
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}
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return pred == head_.load(std::memory_order_relaxed)
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? nullptr : &pred->data();
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}
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static bool okToDelete(NodeType *candidate, int layer) {
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DCHECK(candidate != nullptr);
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return candidate->fullyLinked() &&
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candidate->maxLayer() == layer &&
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!candidate->markedForRemoval();
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}
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// find node for insertion/deleting
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int findInsertionPointGetMaxLayer(const value_type &data,
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NodeType *preds[], NodeType *succs[], int *max_layer) const {
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*max_layer = maxLayer();
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return findInsertionPoint(head_.load(std::memory_order_consume),
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*max_layer, data, preds, succs);
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}
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// Find node for access. Returns a paired values:
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// pair.first = the first node that no-less than data value
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// pair.second = 1 when the data value is founded, or 0 otherwise.
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// This is like lower_bound, but not exact: we could have the node marked for
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// removal so still need to check that.
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std::pair<NodeType*, int> findNode(const value_type &data) const {
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return findNodeDownRight(data);
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}
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// Find node by first stepping down then stepping right. Based on benchmark
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// results, this is slightly faster than findNodeRightDown for better
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// localality on the skipping pointers.
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std::pair<NodeType*, int> findNodeDownRight(const value_type &data) const {
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NodeType *pred = head_.load(std::memory_order_consume);
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int ht = pred->height();
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NodeType *node = nullptr;
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bool found = false;
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while (!found) {
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// stepping down
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for (; ht > 0 && less(data, node = pred->skip(ht - 1)); --ht) {}
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if (ht == 0) return std::make_pair(node, 0); // not found
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// node <= data now, but we need to fix up ht
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--ht;
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// stepping right
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while (greater(data, node)) {
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pred = node;
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node = node->skip(ht);
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}
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found = !less(data, node);
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}
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return std::make_pair(node, found);
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}
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// find node by first stepping right then stepping down.
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// We still keep this for reference purposes.
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std::pair<NodeType*, int> findNodeRightDown(const value_type &data) const {
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NodeType *pred = head_.load(std::memory_order_consume);
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NodeType *node = nullptr;
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auto top = maxLayer();
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int found = 0;
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for (int layer = top; !found && layer >= 0; --layer) {
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node = pred->skip(layer);
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while (greater(data, node)) {
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pred = node;
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node = node->skip(layer);
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}
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found = !less(data, node);
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}
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return std::make_pair(node, found);
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}
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NodeType* lower_bound(const value_type &data) const {
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auto node = findNode(data).first;
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while (node != nullptr && node->markedForRemoval()) {
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node = node->skip(0);
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}
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return node;
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}
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void growHeight(int height) {
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NodeType* oldHead = head_.load(std::memory_order_consume);
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if (oldHead->height() >= height) { // someone else already did this
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return;
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}
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NodeType* newHead =
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NodeType::create(recycler_.alloc(), height, value_type(), true);
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{ // need to guard the head node in case others are adding/removing
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// nodes linked to the head.
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ScopedLocker g = oldHead->acquireGuard();
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newHead->copyHead(oldHead);
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NodeType* expected = oldHead;
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if (!head_.compare_exchange_strong(expected, newHead,
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std::memory_order_release)) {
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// if someone has already done the swap, just return.
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NodeType::destroy(recycler_.alloc(), newHead);
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return;
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}
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oldHead->setMarkedForRemoval();
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}
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recycle(oldHead);
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}
|
|
|
|
void recycle(NodeType *node) {
|
|
recycler_.add(node);
|
|
}
|
|
|
|
detail::NodeRecycler<NodeType, NodeAlloc> recycler_;
|
|
std::atomic<NodeType*> head_;
|
|
std::atomic<size_t> size_;
|
|
};
|
|
|
|
template<typename T, typename Comp, typename NodeAlloc, int MAX_HEIGHT>
|
|
class ConcurrentSkipList<T, Comp, NodeAlloc, MAX_HEIGHT>::Accessor {
|
|
typedef detail::SkipListNode<T> NodeType;
|
|
typedef ConcurrentSkipList<T, Comp, NodeAlloc, MAX_HEIGHT> SkipListType;
|
|
public:
|
|
typedef T value_type;
|
|
typedef T key_type;
|
|
typedef T& reference;
|
|
typedef T* pointer;
|
|
typedef const T& const_reference;
|
|
typedef const T* const_pointer;
|
|
typedef size_t size_type;
|
|
typedef Comp key_compare;
|
|
typedef Comp value_compare;
|
|
|
|
typedef typename SkipListType::iterator iterator;
|
|
typedef typename SkipListType::const_iterator const_iterator;
|
|
typedef typename SkipListType::Skipper Skipper;
|
|
|
|
explicit Accessor(std::shared_ptr<ConcurrentSkipList> skip_list)
|
|
: slHolder_(std::move(skip_list))
|
|
{
|
|
sl_ = slHolder_.get();
|
|
DCHECK(sl_ != nullptr);
|
|
sl_->recycler_.addRef();
|
|
}
|
|
|
|
// Unsafe initializer: the caller assumes the responsibility to keep
|
|
// skip_list valid during the whole life cycle of the Acessor.
|
|
explicit Accessor(ConcurrentSkipList *skip_list) : sl_(skip_list) {
|
|
DCHECK(sl_ != nullptr);
|
|
sl_->recycler_.addRef();
|
|
}
|
|
|
|
Accessor(const Accessor &accessor) :
|
|
sl_(accessor.sl_),
|
|
slHolder_(accessor.slHolder_) {
|
|
sl_->recycler_.addRef();
|
|
}
|
|
|
|
Accessor& operator=(const Accessor &accessor) {
|
|
if (this != &accessor) {
|
|
slHolder_ = accessor.slHolder_;
|
|
sl_->recycler_.releaseRef();
|
|
sl_ = accessor.sl_;
|
|
sl_->recycler_.addRef();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
~Accessor() {
|
|
sl_->recycler_.releaseRef();
|
|
}
|
|
|
|
bool empty() const { return sl_->size() == 0; }
|
|
size_t size() const { return sl_->size(); }
|
|
size_type max_size() const { return std::numeric_limits<size_type>::max(); }
|
|
|
|
// returns end() if the value is not in the list, otherwise returns an
|
|
// iterator pointing to the data, and it's guaranteed that the data is valid
|
|
// as far as the Accessor is hold.
|
|
iterator find(const key_type &value) { return iterator(sl_->find(value)); }
|
|
const_iterator find(const key_type &value) const {
|
|
return iterator(sl_->find(value));
|
|
}
|
|
size_type count(const key_type &data) const { return contains(data); }
|
|
|
|
iterator begin() const {
|
|
NodeType* head = sl_->head_.load(std::memory_order_consume);
|
|
return iterator(head->next());
|
|
}
|
|
iterator end() const { return iterator(nullptr); }
|
|
const_iterator cbegin() const { return begin(); }
|
|
const_iterator cend() const { return end(); }
|
|
|
|
template<typename U,
|
|
typename=typename std::enable_if<std::is_convertible<U, T>::value>::type>
|
|
std::pair<iterator, bool> insert(U&& data) {
|
|
auto ret = sl_->addOrGetData(std::forward<U>(data));
|
|
return std::make_pair(iterator(ret.first), ret.second);
|
|
}
|
|
size_t erase(const key_type &data) { return remove(data); }
|
|
|
|
iterator lower_bound(const key_type &data) const {
|
|
return iterator(sl_->lower_bound(data));
|
|
}
|
|
|
|
size_t height() const { return sl_->height(); }
|
|
|
|
// first() returns pointer to the first element in the skiplist, or
|
|
// nullptr if empty.
|
|
//
|
|
// last() returns the pointer to the last element in the skiplist,
|
|
// nullptr if list is empty.
|
|
//
|
|
// Note: As concurrent writing can happen, first() is not
|
|
// guaranteed to be the min_element() in the list. Similarly
|
|
// last() is not guaranteed to be the max_element(), and both of them can
|
|
// be invalid (i.e. nullptr), so we name them differently from front() and
|
|
// tail() here.
|
|
const key_type *first() const { return sl_->first(); }
|
|
const key_type *last() const { return sl_->last(); }
|
|
|
|
// Try to remove the last element in the skip list.
|
|
//
|
|
// Returns true if we removed it, false if either the list is empty
|
|
// or a race condition happened (i.e. the used-to-be last element
|
|
// was already removed by another thread).
|
|
bool pop_back() {
|
|
auto last = sl_->last();
|
|
return last ? sl_->remove(*last) : false;
|
|
}
|
|
|
|
std::pair<key_type*, bool> addOrGetData(const key_type &data) {
|
|
auto ret = sl_->addOrGetData(data);
|
|
return std::make_pair(&ret.first->data(), ret.second);
|
|
}
|
|
|
|
SkipListType* skiplist() const { return sl_; }
|
|
|
|
// legacy interfaces
|
|
// TODO:(xliu) remove these.
|
|
// Returns true if the node is added successfully, false if not, i.e. the
|
|
// node with the same key already existed in the list.
|
|
bool contains(const key_type &data) const { return sl_->find(data); }
|
|
bool add(const key_type &data) { return sl_->addOrGetData(data).second; }
|
|
bool remove(const key_type &data) { return sl_->remove(data); }
|
|
|
|
private:
|
|
SkipListType *sl_;
|
|
std::shared_ptr<SkipListType> slHolder_;
|
|
};
|
|
|
|
// implements forward iterator concept.
|
|
template<typename ValT, typename NodeT>
|
|
class detail::csl_iterator :
|
|
public boost::iterator_facade<csl_iterator<ValT, NodeT>,
|
|
ValT, boost::forward_traversal_tag> {
|
|
public:
|
|
typedef ValT value_type;
|
|
typedef value_type& reference;
|
|
typedef value_type* pointer;
|
|
typedef ptrdiff_t difference_type;
|
|
|
|
explicit csl_iterator(NodeT* node = nullptr) : node_(node) {}
|
|
|
|
template<typename OtherVal, typename OtherNode>
|
|
csl_iterator(const csl_iterator<OtherVal, OtherNode> &other,
|
|
typename std::enable_if<std::is_convertible<OtherVal, ValT>::value>::type*
|
|
= 0) : node_(other.node_) {}
|
|
|
|
size_t nodeSize() const {
|
|
return node_ == nullptr ? 0 :
|
|
node_->height() * sizeof(NodeT*) + sizeof(*this);
|
|
}
|
|
|
|
bool good() const { return node_ != nullptr; }
|
|
|
|
private:
|
|
friend class boost::iterator_core_access;
|
|
template<class,class> friend class csl_iterator;
|
|
|
|
void increment() { node_ = node_->next(); };
|
|
bool equal(const csl_iterator& other) const { return node_ == other.node_; }
|
|
value_type& dereference() const { return node_->data(); }
|
|
|
|
NodeT* node_;
|
|
};
|
|
|
|
// Skipper interface
|
|
template<typename T, typename Comp, typename NodeAlloc, int MAX_HEIGHT>
|
|
class ConcurrentSkipList<T, Comp, NodeAlloc, MAX_HEIGHT>::Skipper {
|
|
typedef detail::SkipListNode<T> NodeType;
|
|
typedef ConcurrentSkipList<T, Comp, NodeAlloc, MAX_HEIGHT> SkipListType;
|
|
typedef typename SkipListType::Accessor Accessor;
|
|
|
|
public:
|
|
typedef T value_type;
|
|
typedef T& reference;
|
|
typedef T* pointer;
|
|
typedef ptrdiff_t difference_type;
|
|
|
|
Skipper(const std::shared_ptr<SkipListType>& skipList) :
|
|
accessor_(skipList) {
|
|
init();
|
|
}
|
|
|
|
Skipper(const Accessor& accessor) : accessor_(accessor) {
|
|
init();
|
|
}
|
|
|
|
void init() {
|
|
// need to cache the head node
|
|
NodeType* head_node = head();
|
|
headHeight_ = head_node->height();
|
|
for (int i = 0; i < headHeight_; ++i) {
|
|
preds_[i] = head_node;
|
|
succs_[i] = head_node->skip(i);
|
|
}
|
|
int max_layer = maxLayer();
|
|
for (int i = 0; i < max_layer; ++i) {
|
|
hints_[i] = i + 1;
|
|
}
|
|
hints_[max_layer] = max_layer;
|
|
}
|
|
|
|
// advance to the next node in the list.
|
|
Skipper& operator ++() {
|
|
preds_[0] = succs_[0];
|
|
succs_[0] = preds_[0]->skip(0);
|
|
int height = curHeight();
|
|
for (int i = 1; i < height && preds_[0] == succs_[i]; ++i) {
|
|
preds_[i] = succs_[i];
|
|
succs_[i] = preds_[i]->skip(i);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
bool good() const { return succs_[0] != nullptr; }
|
|
|
|
int maxLayer() const { return headHeight_ - 1; }
|
|
|
|
int curHeight() const {
|
|
// need to cap the height to the cached head height, as the current node
|
|
// might be some newly inserted node and also during the time period the
|
|
// head height may have grown.
|
|
return succs_[0] ? std::min(headHeight_, succs_[0]->height()) : 0;
|
|
}
|
|
|
|
const value_type &data() const {
|
|
DCHECK(succs_[0] != nullptr);
|
|
return succs_[0]->data();
|
|
}
|
|
|
|
value_type &operator *() const {
|
|
DCHECK(succs_[0] != nullptr);
|
|
return succs_[0]->data();
|
|
}
|
|
|
|
value_type *operator->() {
|
|
DCHECK(succs_[0] != nullptr);
|
|
return &succs_[0]->data();
|
|
}
|
|
|
|
/*
|
|
* Skip to the position whose data is no less than the parameter.
|
|
* (I.e. the lower_bound).
|
|
*
|
|
* Returns true if the data is found, false otherwise.
|
|
*/
|
|
bool to(const value_type &data) {
|
|
int layer = curHeight() - 1;
|
|
if (layer < 0) return false; // reaches the end of the list
|
|
|
|
int lyr = hints_[layer];
|
|
int max_layer = maxLayer();
|
|
while (SkipListType::greater(data, succs_[lyr]) && lyr < max_layer) {
|
|
++lyr;
|
|
}
|
|
hints_[layer] = lyr; // update the hint
|
|
|
|
int foundLayer = SkipListType::
|
|
findInsertionPoint(preds_[lyr], lyr, data, preds_, succs_);
|
|
if (foundLayer < 0) return false;
|
|
|
|
DCHECK(succs_[0] != nullptr) << "lyr=" << lyr
|
|
<< "; max_layer=" << max_layer;
|
|
return !succs_[0]->markedForRemoval();
|
|
}
|
|
|
|
private:
|
|
NodeType* head() const {
|
|
return accessor_.skiplist()->head_.load(std::memory_order_consume);
|
|
}
|
|
|
|
Accessor accessor_;
|
|
int headHeight_;
|
|
NodeType *succs_[MAX_HEIGHT], *preds_[MAX_HEIGHT];
|
|
uint8_t hints_[MAX_HEIGHT];
|
|
};
|
|
|
|
} // namespace folly
|