mirror of
https://github.com/ecency/ecency-mobile.git
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261 lines
7.0 KiB
C++
261 lines
7.0 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#define FOLLY_RANDOM_H_
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#include <type_traits>
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#include <random>
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#include <stdint.h>
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#include <folly/Portability.h>
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#if FOLLY_HAVE_EXTRANDOM_SFMT19937
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#include <ext/random>
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#endif
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namespace folly {
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/**
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* A PRNG with one instance per thread. This PRNG uses a mersenne twister random
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* number generator and is seeded from /dev/urandom. It should not be used for
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* anything which requires security, only for statistical randomness.
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*
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* An instance of this class represents the current threads PRNG. This means
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* copying an instance of this class across threads will result in corruption
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*
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* Most users will use the Random class which implicitly creates this class.
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* However, if you are worried about performance, you can memoize the TLS
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* lookups that get the per thread state by manually using this class:
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*
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* ThreadLocalPRNG rng = Random::threadLocalPRNG()
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* for (...) {
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* Random::rand32(rng);
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* }
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*/
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class ThreadLocalPRNG {
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public:
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typedef uint32_t result_type;
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uint32_t operator()() {
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// Using a static method allows the compiler to avoid allocating stack space
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// for this class.
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return getImpl(local_);
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}
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static constexpr result_type min() {
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return std::numeric_limits<result_type>::min();
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}
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static constexpr result_type max() {
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return std::numeric_limits<result_type>::max();
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}
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friend class Random;
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ThreadLocalPRNG();
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private:
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class LocalInstancePRNG;
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static result_type getImpl(LocalInstancePRNG* local);
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LocalInstancePRNG* local_;
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};
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class Random {
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private:
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template <class RNG>
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using ValidRNG = typename std::enable_if<
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std::is_unsigned<typename std::result_of<RNG&()>::type>::value,
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RNG>::type;
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public:
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// Default generator type.
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#if FOLLY_HAVE_EXTRANDOM_SFMT19937
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typedef __gnu_cxx::sfmt19937 DefaultGenerator;
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#else
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typedef std::mt19937 DefaultGenerator;
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#endif
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/**
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* Get secure random bytes. (On Linux and OSX, this means /dev/urandom).
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*/
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static void secureRandom(void* data, size_t len);
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/**
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* Shortcut to get a secure random value of integral type.
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*/
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template <class T>
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static typename std::enable_if<
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std::is_integral<T>::value && !std::is_same<T,bool>::value,
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T>::type
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secureRandom() {
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T val;
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secureRandom(&val, sizeof(val));
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return val;
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}
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/**
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* (Re-)Seed an existing RNG with a good seed.
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*
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* Note that you should usually use ThreadLocalPRNG unless you need
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* reproducibility (such as during a test), in which case you'd want
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* to create a RNG with a good seed in production, and seed it yourself
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* in test.
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*/
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template <class RNG = DefaultGenerator, class /* EnableIf */ = ValidRNG<RNG>>
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static void seed(RNG& rng);
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/**
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* Create a new RNG, seeded with a good seed.
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*
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* Note that you should usually use ThreadLocalPRNG unless you need
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* reproducibility (such as during a test), in which case you'd want
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* to create a RNG with a good seed in production, and seed it yourself
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* in test.
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*/
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template <class RNG = DefaultGenerator, class /* EnableIf */ = ValidRNG<RNG>>
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static RNG create();
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/**
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* Returns a random uint32_t
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*/
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static uint32_t rand32() {
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ThreadLocalPRNG prng;
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return rand32(prng);
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}
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/**
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* Returns a random uint32_t given a specific RNG
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*/
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template <class RNG, class /* EnableIf */ = ValidRNG<RNG>>
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static uint32_t rand32(RNG rng) {
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uint32_t r = rng.operator()();
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return r;
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}
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/**
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* Returns a random uint32_t in [0, max). If max == 0, returns 0.
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*/
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static uint32_t rand32(uint32_t max) {
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ThreadLocalPRNG prng;
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return rand32(max, prng);
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}
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/**
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* Returns a random uint32_t in [0, max) given a specific RNG.
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* If max == 0, returns 0.
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static uint32_t rand32(uint32_t max, RNG rng = RNG()) {
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if (max == 0) {
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return 0;
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}
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return std::uniform_int_distribution<uint32_t>(0, max - 1)(rng);
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}
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/**
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* Returns a random uint32_t in [min, max). If min == max, returns 0.
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static uint32_t rand32(uint32_t min, uint32_t max, RNG rng = RNG()) {
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if (min == max) {
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return 0;
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}
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return std::uniform_int_distribution<uint32_t>(min, max - 1)(rng);
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}
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/**
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* Returns a random uint64_t
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static uint64_t rand64(RNG rng = RNG()) {
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return ((uint64_t) rng() << 32) | rng();
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}
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/**
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* Returns a random uint64_t in [0, max). If max == 0, returns 0.
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static uint64_t rand64(uint64_t max, RNG rng = RNG()) {
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if (max == 0) {
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return 0;
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}
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return std::uniform_int_distribution<uint64_t>(0, max - 1)(rng);
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}
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/**
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* Returns a random uint64_t in [min, max). If min == max, returns 0.
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static uint64_t rand64(uint64_t min, uint64_t max, RNG rng = RNG()) {
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if (min == max) {
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return 0;
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}
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return std::uniform_int_distribution<uint64_t>(min, max - 1)(rng);
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}
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/**
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* Returns true 1/n of the time. If n == 0, always returns false
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static bool oneIn(uint32_t n, ValidRNG<RNG> rng = RNG()) {
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if (n == 0) {
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return false;
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}
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return rand32(n, rng) == 0;
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}
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/**
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* Returns a double in [0, 1)
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static double randDouble01(RNG rng = RNG()) {
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return std::generate_canonical<double, std::numeric_limits<double>::digits>
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(rng);
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}
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/**
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* Returns a double in [min, max), if min == max, returns 0.
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*/
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template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
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static double randDouble(double min, double max, RNG rng = RNG()) {
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if (std::fabs(max - min) < std::numeric_limits<double>::epsilon()) {
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return 0;
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}
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return std::uniform_real_distribution<double>(min, max)(rng);
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}
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};
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/*
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* Return a good seed for a random number generator.
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* Note that this is a legacy function, as it returns a 32-bit value, which
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* is too small to be useful as a "real" RNG seed. Use the functions in class
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* Random instead.
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*/
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inline uint32_t randomNumberSeed() {
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return Random::rand32();
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}
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}
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#include <folly/Random-inl.h>
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