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258 lines
7.6 KiB
C++
258 lines
7.6 KiB
C++
/* boost random/uniform_01.hpp header file
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*
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* Copyright Jens Maurer 2000-2001
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* Distributed under the Boost Software License, Version 1.0. (See
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* accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*
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* See http://www.boost.org for most recent version including documentation.
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*
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* $Id$
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*
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* Revision history
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* 2001-02-18 moved to individual header files
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*/
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#ifndef BOOST_RANDOM_UNIFORM_01_HPP
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#define BOOST_RANDOM_UNIFORM_01_HPP
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#include <iostream>
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#include <boost/config.hpp>
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#include <boost/limits.hpp>
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#include <boost/static_assert.hpp>
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#include <boost/random/detail/config.hpp>
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#include <boost/random/detail/ptr_helper.hpp>
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#include <boost/random/detail/disable_warnings.hpp>
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namespace boost {
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namespace random {
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#ifdef BOOST_RANDOM_DOXYGEN
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/**
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* The distribution function uniform_01 models a \random_distribution.
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* On each invocation, it returns a random floating-point value
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* uniformly distributed in the range [0..1).
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*
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* The template parameter RealType shall denote a float-like value type
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* with support for binary operators +, -, and /.
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*
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* Note: The current implementation is buggy, because it may not fill
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* all of the mantissa with random bits. I'm unsure how to fill a
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* (to-be-invented) @c boost::bigfloat class with random bits efficiently.
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* It's probably time for a traits class.
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*/
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template<class RealType = double>
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class uniform_01
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{
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public:
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typedef RealType input_type;
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typedef RealType result_type;
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result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const;
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result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const;
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void reset();
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template<class Engine>
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result_type operator()(Engine& eng);
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#ifndef BOOST_RANDOM_NO_STREAM_OPERATORS
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template<class CharT, class Traits>
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friend std::basic_ostream<CharT,Traits>&
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operator<<(std::basic_ostream<CharT,Traits>& os, const new_uniform_01&)
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{
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return os;
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}
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template<class CharT, class Traits>
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friend std::basic_istream<CharT,Traits>&
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operator>>(std::basic_istream<CharT,Traits>& is, new_uniform_01&)
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{
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return is;
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}
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#endif
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};
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#else
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namespace detail {
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template<class RealType>
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class new_uniform_01
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{
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public:
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typedef RealType input_type;
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typedef RealType result_type;
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// compiler-generated copy ctor and copy assignment are fine
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result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(0); }
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result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(1); }
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void reset() { }
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template<class Engine>
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result_type operator()(Engine& eng) {
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for (;;) {
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typedef typename Engine::result_type base_result;
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result_type factor = result_type(1) /
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(result_type(base_result((eng.max)()-(eng.min)())) +
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result_type(std::numeric_limits<base_result>::is_integer ? 1 : 0));
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result_type result = result_type(base_result(eng() - (eng.min)())) * factor;
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if (result < result_type(1))
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return result;
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}
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}
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#ifndef BOOST_RANDOM_NO_STREAM_OPERATORS
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template<class CharT, class Traits>
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friend std::basic_ostream<CharT,Traits>&
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operator<<(std::basic_ostream<CharT,Traits>& os, const new_uniform_01&)
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{
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return os;
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}
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template<class CharT, class Traits>
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friend std::basic_istream<CharT,Traits>&
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operator>>(std::basic_istream<CharT,Traits>& is, new_uniform_01&)
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{
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return is;
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}
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#endif
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};
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template<class UniformRandomNumberGenerator, class RealType>
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class backward_compatible_uniform_01
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{
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typedef boost::random::detail::ptr_helper<UniformRandomNumberGenerator> traits;
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public:
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typedef UniformRandomNumberGenerator base_type;
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typedef RealType result_type;
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BOOST_STATIC_CONSTANT(bool, has_fixed_range = false);
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#if !defined(BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS)
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BOOST_STATIC_ASSERT(!std::numeric_limits<RealType>::is_integer);
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#endif
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explicit backward_compatible_uniform_01(typename traits::rvalue_type rng)
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: _rng(rng),
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_factor(result_type(1) /
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(result_type((base().max)()-(base().min)()) +
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result_type(std::numeric_limits<base_result>::is_integer ? 1 : 0)))
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{
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}
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// compiler-generated copy ctor and copy assignment are fine
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result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(0); }
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result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(1); }
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typename traits::value_type& base() { return traits::ref(_rng); }
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const typename traits::value_type& base() const { return traits::ref(_rng); }
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void reset() { }
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result_type operator()() {
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for (;;) {
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result_type result = result_type(base()() - (base().min)()) * _factor;
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if (result < result_type(1))
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return result;
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}
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}
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#if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS)
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template<class CharT, class Traits>
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friend std::basic_ostream<CharT,Traits>&
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operator<<(std::basic_ostream<CharT,Traits>& os, const backward_compatible_uniform_01& u)
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{
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os << u._rng;
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return os;
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}
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template<class CharT, class Traits>
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friend std::basic_istream<CharT,Traits>&
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operator>>(std::basic_istream<CharT,Traits>& is, backward_compatible_uniform_01& u)
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{
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is >> u._rng;
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return is;
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}
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#endif
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private:
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typedef typename traits::value_type::result_type base_result;
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UniformRandomNumberGenerator _rng;
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result_type _factor;
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};
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#ifndef BOOST_NO_INCLASS_MEMBER_INITIALIZATION
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// A definition is required even for integral static constants
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template<class UniformRandomNumberGenerator, class RealType>
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const bool backward_compatible_uniform_01<UniformRandomNumberGenerator, RealType>::has_fixed_range;
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#endif
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template<class UniformRandomNumberGenerator, bool is_number = std::numeric_limits<UniformRandomNumberGenerator>::is_specialized>
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struct select_uniform_01
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{
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template<class RealType>
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struct apply
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{
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typedef backward_compatible_uniform_01<UniformRandomNumberGenerator, RealType> type;
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};
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};
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template<class Num>
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struct select_uniform_01<Num, true>
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{
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template<class RealType>
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struct apply
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{
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typedef new_uniform_01<Num> type;
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};
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};
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}
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// Because it is so commonly used: uniform distribution on the real [0..1)
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// range. This allows for specializations to avoid a costly int -> float
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// conversion plus float multiplication
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template<class UniformRandomNumberGenerator = double, class RealType = double>
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class uniform_01
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: public detail::select_uniform_01<UniformRandomNumberGenerator>::BOOST_NESTED_TEMPLATE apply<RealType>::type
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{
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typedef typename detail::select_uniform_01<UniformRandomNumberGenerator>::BOOST_NESTED_TEMPLATE apply<RealType>::type impl_type;
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typedef boost::random::detail::ptr_helper<UniformRandomNumberGenerator> traits;
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public:
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uniform_01() {}
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explicit uniform_01(typename traits::rvalue_type rng)
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: impl_type(rng)
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{
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}
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#if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS)
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template<class CharT, class Traits>
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friend std::basic_ostream<CharT,Traits>&
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operator<<(std::basic_ostream<CharT,Traits>& os, const uniform_01& u)
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{
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os << static_cast<const impl_type&>(u);
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return os;
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}
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template<class CharT, class Traits>
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friend std::basic_istream<CharT,Traits>&
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operator>>(std::basic_istream<CharT,Traits>& is, uniform_01& u)
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{
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is >> static_cast<impl_type&>(u);
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return is;
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}
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#endif
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};
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#endif
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} // namespace random
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using random::uniform_01;
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} // namespace boost
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#include <boost/random/detail/enable_warnings.hpp>
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#endif // BOOST_RANDOM_UNIFORM_01_HPP
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