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134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <utility>
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#include <type_traits>
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#include <folly/Optional.h>
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namespace folly {
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//////////////////////////////////////////////////////////////////////
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/*
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* Lazy -- for delayed initialization of a value. The value's
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* initialization will be computed on demand at its first use, but
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* will not be recomputed if its value is requested again. The value
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* may still be mutated after its initialization if the lazy is not
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* declared const.
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*
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* The value is created using folly::lazy, usually with a lambda, and
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* its value is requested using operator().
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*
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* Note that the value is not safe for concurrent accesses by multiple
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* threads, even if you declare it const. See note below.
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*
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*
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* Example Usage:
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*
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* void foo() {
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* auto const val = folly::lazy([&]{
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* return something_expensive(blah());
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* });
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*
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* if (condition1) {
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* use(val());
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* }
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* if (condition2) {
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* useMaybeAgain(val());
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* } else {
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* // Unneeded in this branch.
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* }
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* }
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*
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*
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* Rationale:
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*
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* - operator() is used to request the value instead of an implicit
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* conversion because the slight syntactic overhead in common
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* seems worth the increased clarity.
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*
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* - Lazy values do not model CopyConstructible because it is
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* unclear what semantics would be desirable. Either copies
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* should share the cached value (adding overhead to cases that
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* don't need to support copies), or they could recompute the
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* value unnecessarily. Sharing with mutable lazies would also
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* leave them with non-value semantics despite looking
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* value-like.
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*
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* - Not thread safe for const accesses. Many use cases for lazy
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* values are local variables on the stack, where multiple
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* threads shouldn't even be able to reach the value. It still
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* is useful to indicate/check that the value doesn't change with
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* const, particularly when it is captured by a large family of
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* lambdas. Adding internal synchronization seems like it would
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* pessimize the most common use case in favor of less likely use
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* cases.
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*
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*/
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//////////////////////////////////////////////////////////////////////
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namespace detail {
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template<class Func>
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struct Lazy {
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typedef typename std::result_of<Func()>::type result_type;
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explicit Lazy(Func&& f) : func_(std::move(f)) {}
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explicit Lazy(Func& f) : func_(f) {}
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Lazy(Lazy&& o)
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: value_(std::move(o.value_))
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, func_(std::move(o.func_))
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{}
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Lazy(const Lazy&) = delete;
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Lazy& operator=(const Lazy&) = delete;
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Lazy& operator=(Lazy&&) = delete;
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const result_type& operator()() const {
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return const_cast<Lazy&>(*this)();
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}
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result_type& operator()() {
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if (!value_) value_ = func_();
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return *value_;
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}
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private:
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Optional<result_type> value_;
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Func func_;
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};
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}
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//////////////////////////////////////////////////////////////////////
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template<class Func>
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detail::Lazy<typename std::remove_reference<Func>::type>
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lazy(Func&& fun) {
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return detail::Lazy<typename std::remove_reference<Func>::type>(
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std::forward<Func>(fun)
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);
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}
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//////////////////////////////////////////////////////////////////////
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}
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