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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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Copyright 2005-2007 Adobe Systems Incorporated
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Use, modification and distribution are subject to the Boost Software License,
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Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt).
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See http://opensource.adobe.com/gil for most recent version including documentation.
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*/
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/*************************************************************************************************/
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#ifndef GIL_ALL_HPP
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#define GIL_ALL_HPP
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////////////////////////////////////////////////////////////////////////////////////////
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/// \file
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/// \brief Includes all GIL files for convenience
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/// \author Lubomir Bourdev and Hailin Jin \n
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/// Adobe Systems Incorporated
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///
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///
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////////////////////////////////////////////////////////////////////////////////////////
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#include "gil_config.hpp"
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#include "channel_algorithm.hpp"
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#include "algorithm.hpp"
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#include "pixel.hpp"
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#include "packed_pixel.hpp"
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#include "planar_pixel_reference.hpp"
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#include "planar_pixel_iterator.hpp"
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#include "pixel_iterator_adaptor.hpp"
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#include "step_iterator.hpp"
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#include "iterator_from_2d.hpp"
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#include "image.hpp"
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#include "image_view_factory.hpp"
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#include "typedefs.hpp"
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#include "metafunctions.hpp"
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#include "color_convert.hpp"
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#include "device_n.hpp"
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#include "virtual_locator.hpp"
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#include "bit_aligned_pixel_iterator.hpp"
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// Uncomment this line to help in porting your code from an older version of GIL
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//#include "deprecated.hpp"
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#endif
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