ecency-mobile/ios/Pods/boost-for-react-native/boost/graph/depth_first_search.hpp

374 lines
14 KiB
C++

//=======================================================================
// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
// Copyright 2003 Bruce Barr
// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//=======================================================================
// Nonrecursive implementation of depth_first_visit_impl submitted by
// Bruce Barr, schmoost <at> yahoo.com, May/June 2003.
#ifndef BOOST_GRAPH_RECURSIVE_DFS_HPP
#define BOOST_GRAPH_RECURSIVE_DFS_HPP
#include <boost/config.hpp>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/graph_concepts.hpp>
#include <boost/graph/properties.hpp>
#include <boost/graph/visitors.hpp>
#include <boost/graph/named_function_params.hpp>
#include <boost/ref.hpp>
#include <boost/implicit_cast.hpp>
#include <boost/optional.hpp>
#include <boost/parameter.hpp>
#include <boost/concept/assert.hpp>
#include <boost/tti/has_member_function.hpp>
#include <vector>
#include <utility>
namespace boost {
template <class Visitor, class Graph>
class DFSVisitorConcept {
public:
void constraints() {
BOOST_CONCEPT_ASSERT(( CopyConstructibleConcept<Visitor> ));
vis.initialize_vertex(u, g);
vis.start_vertex(u, g);
vis.discover_vertex(u, g);
vis.examine_edge(e, g);
vis.tree_edge(e, g);
vis.back_edge(e, g);
vis.forward_or_cross_edge(e, g);
// vis.finish_edge(e, g); // Optional for user
vis.finish_vertex(u, g);
}
private:
Visitor vis;
Graph g;
typename graph_traits<Graph>::vertex_descriptor u;
typename graph_traits<Graph>::edge_descriptor e;
};
namespace detail {
struct nontruth2 {
template<class T, class T2>
bool operator()(const T&, const T2&) const { return false; }
};
BOOST_TTI_HAS_MEMBER_FUNCTION(finish_edge)
template <bool IsCallable> struct do_call_finish_edge {
template <typename E, typename G, typename Vis>
static void call_finish_edge(Vis& vis, E e, const G& g) {
vis.finish_edge(e, g);
}
};
template <> struct do_call_finish_edge<false> {
template <typename E, typename G, typename Vis>
static void call_finish_edge(Vis&, E, const G&) {}
};
template <typename E, typename G, typename Vis>
void call_finish_edge(Vis& vis, E e, const G& g) { // Only call if method exists
#if ((defined(__GNUC__) && (__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ >= 9))) || \
defined(__clang__) || \
(defined(__INTEL_COMPILER) && (__INTEL_COMPILER >= 1200)))
do_call_finish_edge<
has_member_function_finish_edge<Vis, void,
boost::mpl::vector<E, const G&> >::value>::call_finish_edge(vis, e, g);
#else
do_call_finish_edge<has_member_function_finish_edge<Vis, void>::value>::call_finish_edge(vis, e, g);
#endif
}
// Define BOOST_RECURSIVE_DFS to use older, recursive version.
// It is retained for a while in order to perform performance
// comparison.
#ifndef BOOST_RECURSIVE_DFS
// If the vertex u and the iterators ei and ei_end are thought of as the
// context of the algorithm, each push and pop from the stack could
// be thought of as a context shift.
// Each pass through "while (ei != ei_end)" may refer to the out-edges of
// an entirely different vertex, because the context of the algorithm
// shifts every time a white adjacent vertex is discovered.
// The corresponding context shift back from the adjacent vertex occurs
// after all of its out-edges have been examined.
//
// See http://lists.boost.org/MailArchives/boost/msg48752.php for FAQ.
template <class IncidenceGraph, class DFSVisitor, class ColorMap,
class TerminatorFunc>
void depth_first_visit_impl
(const IncidenceGraph& g,
typename graph_traits<IncidenceGraph>::vertex_descriptor u,
DFSVisitor& vis,
ColorMap color, TerminatorFunc func = TerminatorFunc())
{
BOOST_CONCEPT_ASSERT(( IncidenceGraphConcept<IncidenceGraph> ));
BOOST_CONCEPT_ASSERT(( DFSVisitorConcept<DFSVisitor, IncidenceGraph> ));
typedef typename graph_traits<IncidenceGraph>::vertex_descriptor Vertex;
typedef typename graph_traits<IncidenceGraph>::edge_descriptor Edge;
BOOST_CONCEPT_ASSERT(( ReadWritePropertyMapConcept<ColorMap, Vertex> ));
typedef typename property_traits<ColorMap>::value_type ColorValue;
BOOST_CONCEPT_ASSERT(( ColorValueConcept<ColorValue> ));
typedef color_traits<ColorValue> Color;
typedef typename graph_traits<IncidenceGraph>::out_edge_iterator Iter;
typedef std::pair<Vertex, std::pair<boost::optional<Edge>, std::pair<Iter, Iter> > > VertexInfo;
boost::optional<Edge> src_e;
Iter ei, ei_end;
std::vector<VertexInfo> stack;
// Possible optimization for vector
//stack.reserve(num_vertices(g));
put(color, u, Color::gray());
vis.discover_vertex(u, g);
boost::tie(ei, ei_end) = out_edges(u, g);
if (func(u, g)) {
// If this vertex terminates the search, we push empty range
stack.push_back(std::make_pair(u, std::make_pair(boost::optional<Edge>(), std::make_pair(ei_end, ei_end))));
} else {
stack.push_back(std::make_pair(u, std::make_pair(boost::optional<Edge>(), std::make_pair(ei, ei_end))));
}
while (!stack.empty()) {
VertexInfo& back = stack.back();
u = back.first;
src_e = back.second.first;
boost::tie(ei, ei_end) = back.second.second;
stack.pop_back();
// finish_edge has to be called here, not after the
// loop. Think of the pop as the return from a recursive call.
if (src_e) {
call_finish_edge(vis, src_e.get(), g);
}
while (ei != ei_end) {
Vertex v = target(*ei, g);
vis.examine_edge(*ei, g);
ColorValue v_color = get(color, v);
if (v_color == Color::white()) {
vis.tree_edge(*ei, g);
src_e = *ei;
stack.push_back(std::make_pair(u, std::make_pair(src_e, std::make_pair(++ei, ei_end))));
u = v;
put(color, u, Color::gray());
vis.discover_vertex(u, g);
boost::tie(ei, ei_end) = out_edges(u, g);
if (func(u, g)) {
ei = ei_end;
}
} else {
if (v_color == Color::gray()) {
vis.back_edge(*ei, g);
} else {
vis.forward_or_cross_edge(*ei, g);
}
call_finish_edge(vis, *ei, g);
++ei;
}
}
put(color, u, Color::black());
vis.finish_vertex(u, g);
}
}
#else // BOOST_RECURSIVE_DFS is defined
template <class IncidenceGraph, class DFSVisitor, class ColorMap,
class TerminatorFunc>
void depth_first_visit_impl
(const IncidenceGraph& g,
typename graph_traits<IncidenceGraph>::vertex_descriptor u,
DFSVisitor& vis, // pass-by-reference here, important!
ColorMap color, TerminatorFunc func)
{
BOOST_CONCEPT_ASSERT(( IncidenceGraphConcept<IncidenceGraph> ));
BOOST_CONCEPT_ASSERT(( DFSVisitorConcept<DFSVisitor, IncidenceGraph> ));
typedef typename graph_traits<IncidenceGraph>::vertex_descriptor Vertex;
BOOST_CONCEPT_ASSERT(( ReadWritePropertyMapConcept<ColorMap, Vertex> ));
typedef typename property_traits<ColorMap>::value_type ColorValue;
BOOST_CONCEPT_ASSERT(( ColorValueConcept<ColorValue> ));
typedef color_traits<ColorValue> Color;
typename graph_traits<IncidenceGraph>::out_edge_iterator ei, ei_end;
put(color, u, Color::gray()); vis.discover_vertex(u, g);
if (!func(u, g))
for (boost::tie(ei, ei_end) = out_edges(u, g); ei != ei_end; ++ei) {
Vertex v = target(*ei, g); vis.examine_edge(*ei, g);
ColorValue v_color = get(color, v);
if (v_color == Color::white()) { vis.tree_edge(*ei, g);
depth_first_visit_impl(g, v, vis, color, func);
} else if (v_color == Color::gray()) vis.back_edge(*ei, g);
else vis.forward_or_cross_edge(*ei, g);
call_finish_edge(vis, *ei, g);
}
put(color, u, Color::black()); vis.finish_vertex(u, g);
}
#endif
} // namespace detail
template <class VertexListGraph, class DFSVisitor, class ColorMap>
void
depth_first_search(const VertexListGraph& g, DFSVisitor vis, ColorMap color,
typename graph_traits<VertexListGraph>::vertex_descriptor start_vertex)
{
typedef typename graph_traits<VertexListGraph>::vertex_descriptor Vertex;
BOOST_CONCEPT_ASSERT(( DFSVisitorConcept<DFSVisitor, VertexListGraph> ));
typedef typename property_traits<ColorMap>::value_type ColorValue;
typedef color_traits<ColorValue> Color;
typename graph_traits<VertexListGraph>::vertex_iterator ui, ui_end;
for (boost::tie(ui, ui_end) = vertices(g); ui != ui_end; ++ui) {
Vertex u = implicit_cast<Vertex>(*ui);
put(color, u, Color::white()); vis.initialize_vertex(u, g);
}
if (start_vertex != detail::get_default_starting_vertex(g)){ vis.start_vertex(start_vertex, g);
detail::depth_first_visit_impl(g, start_vertex, vis, color,
detail::nontruth2());
}
for (boost::tie(ui, ui_end) = vertices(g); ui != ui_end; ++ui) {
Vertex u = implicit_cast<Vertex>(*ui);
ColorValue u_color = get(color, u);
if (u_color == Color::white()) { vis.start_vertex(u, g);
detail::depth_first_visit_impl(g, u, vis, color, detail::nontruth2());
}
}
}
template <class VertexListGraph, class DFSVisitor, class ColorMap>
void
depth_first_search(const VertexListGraph& g, DFSVisitor vis, ColorMap color)
{
typedef typename boost::graph_traits<VertexListGraph>::vertex_iterator vi;
std::pair<vi, vi> verts = vertices(g);
if (verts.first == verts.second)
return;
depth_first_search(g, vis, color, detail::get_default_starting_vertex(g));
}
template <class Visitors = null_visitor>
class dfs_visitor {
public:
dfs_visitor() { }
dfs_visitor(Visitors vis) : m_vis(vis) { }
template <class Vertex, class Graph>
void initialize_vertex(Vertex u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_initialize_vertex());
}
template <class Vertex, class Graph>
void start_vertex(Vertex u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_start_vertex());
}
template <class Vertex, class Graph>
void discover_vertex(Vertex u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_discover_vertex());
}
template <class Edge, class Graph>
void examine_edge(Edge u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_examine_edge());
}
template <class Edge, class Graph>
void tree_edge(Edge u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_tree_edge());
}
template <class Edge, class Graph>
void back_edge(Edge u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_back_edge());
}
template <class Edge, class Graph>
void forward_or_cross_edge(Edge u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_forward_or_cross_edge());
}
template <class Edge, class Graph>
void finish_edge(Edge u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_finish_edge());
}
template <class Vertex, class Graph>
void finish_vertex(Vertex u, const Graph& g) {
invoke_visitors(m_vis, u, g, ::boost::on_finish_vertex());
}
BOOST_GRAPH_EVENT_STUB(on_initialize_vertex,dfs)
BOOST_GRAPH_EVENT_STUB(on_start_vertex,dfs)
BOOST_GRAPH_EVENT_STUB(on_discover_vertex,dfs)
BOOST_GRAPH_EVENT_STUB(on_examine_edge,dfs)
BOOST_GRAPH_EVENT_STUB(on_tree_edge,dfs)
BOOST_GRAPH_EVENT_STUB(on_back_edge,dfs)
BOOST_GRAPH_EVENT_STUB(on_forward_or_cross_edge,dfs)
BOOST_GRAPH_EVENT_STUB(on_finish_edge,dfs)
BOOST_GRAPH_EVENT_STUB(on_finish_vertex,dfs)
protected:
Visitors m_vis;
};
template <class Visitors>
dfs_visitor<Visitors>
make_dfs_visitor(Visitors vis) {
return dfs_visitor<Visitors>(vis);
}
typedef dfs_visitor<> default_dfs_visitor;
// Boost.Parameter named parameter variant
namespace graph {
namespace detail {
template <typename Graph>
struct depth_first_search_impl {
typedef void result_type;
template <typename ArgPack>
void operator()(const Graph& g, const ArgPack& arg_pack) const {
using namespace boost::graph::keywords;
boost::depth_first_search(g,
arg_pack[_visitor | make_dfs_visitor(null_visitor())],
boost::detail::make_color_map_from_arg_pack(g, arg_pack),
arg_pack[_root_vertex || boost::detail::get_default_starting_vertex_t<Graph>(g)]);
}
};
}
BOOST_GRAPH_MAKE_FORWARDING_FUNCTION(depth_first_search, 1, 4)
}
BOOST_GRAPH_MAKE_OLD_STYLE_PARAMETER_FUNCTION(depth_first_search, 1)
template <class IncidenceGraph, class DFSVisitor, class ColorMap>
void depth_first_visit
(const IncidenceGraph& g,
typename graph_traits<IncidenceGraph>::vertex_descriptor u,
DFSVisitor vis, ColorMap color)
{
vis.start_vertex(u, g);
detail::depth_first_visit_impl(g, u, vis, color, detail::nontruth2());
}
template <class IncidenceGraph, class DFSVisitor, class ColorMap,
class TerminatorFunc>
void depth_first_visit
(const IncidenceGraph& g,
typename graph_traits<IncidenceGraph>::vertex_descriptor u,
DFSVisitor vis, ColorMap color, TerminatorFunc func = TerminatorFunc())
{
vis.start_vertex(u, g);
detail::depth_first_visit_impl(g, u, vis, color, func);
}
} // namespace boost
#ifdef BOOST_GRAPH_USE_MPI
# include <boost/graph/distributed/depth_first_search.hpp>
#endif
#endif