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214 lines
6.8 KiB
C++
214 lines
6.8 KiB
C++
// Boost.Signals library
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// Copyright Douglas Gregor 2001-2004. Use, modification and
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// distribution is subject to the Boost Software License, Version
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// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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// For more information, see http://www.boost.org
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#ifndef BOOST_SIGNALS_CONNECTION_HPP
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#define BOOST_SIGNALS_CONNECTION_HPP
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#include <boost/signals/detail/signals_common.hpp>
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#include <boost/smart_ptr.hpp>
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#include <boost/operators.hpp>
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#include <boost/any.hpp>
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#include <list>
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#include <cassert>
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#include <utility>
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#ifdef BOOST_HAS_ABI_HEADERS
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# include BOOST_ABI_PREFIX
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#endif
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namespace boost {
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namespace BOOST_SIGNALS_NAMESPACE {
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class trackable;
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namespace detail {
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// Represents an object that has been bound as part of a slot, and how
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// to notify that object of a disconnect
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struct bound_object {
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void* obj;
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void* data;
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void (*disconnect)(void*, void*);
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bool operator==(const bound_object& other) const
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{ return obj == other.obj && data == other.data; }
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bool operator<(const bound_object& other) const
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{ return obj < other.obj; }
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// To support intel 80 compiler, 2004/03/18 (Mark Rodgers)
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bool operator!=(const bound_object& other) const
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{ return !(*this==other); }
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bool operator>(const bound_object& other) const
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{ return !(*this < other); }
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};
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// Describes the connection between a signal and the objects that are
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// bound for a specific slot. Enables notification of the signal and the
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// slots when a disconnect is requested.
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struct basic_connection {
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void* signal;
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void* signal_data;
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void (*signal_disconnect)(void*, void*);
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bool blocked_;
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std::list<bound_object> bound_objects;
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};
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} // end namespace detail
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// The user may freely pass around the "connection" object and terminate
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// the connection at any time using disconnect().
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class BOOST_SIGNALS_DECL connection :
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private less_than_comparable1<connection>,
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private equality_comparable1<connection>
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{
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public:
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connection() : con(), controlling_connection(false) {}
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connection(const connection&);
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~connection();
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// Block he connection: if the connection is still active, there
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// will be no notification
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void block(bool should_block = true) { con->blocked_ = should_block; }
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void unblock() { con->blocked_ = false; }
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bool blocked() const { return !connected() || con->blocked_; }
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// Disconnect the signal and slot, if they are connected
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void disconnect() const;
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// Returns true if the signal and slot are connected
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bool connected() const { return con.get() && con->signal_disconnect; }
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// Comparison of connections
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bool operator==(const connection& other) const;
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bool operator<(const connection& other) const;
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// Connection assignment
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connection& operator=(const connection& other) ;
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// Swap connections
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void swap(connection& other);
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public: // TBD: CHANGE THIS
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// Set whether this connection object is controlling or not
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void set_controlling(bool control = true)
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{ controlling_connection = control; }
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shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection>
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get_connection() const
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{ return con; }
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private:
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friend class detail::signal_base_impl;
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friend class detail::slot_base;
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friend class trackable;
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// Reset this connection to refer to a different actual connection
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void reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection*);
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// Add a bound object to this connection (not for users)
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void add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b);
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friend class BOOST_SIGNALS_NAMESPACE::detail::bound_objects_visitor;
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// Pointer to the actual contents of the connection
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shared_ptr<BOOST_SIGNALS_NAMESPACE::detail::basic_connection> con;
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// True if the destruction of this connection object should disconnect
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bool controlling_connection;
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};
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// Similar to connection, but will disconnect the connection when it is
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// destroyed unless release() has been called.
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class BOOST_SIGNALS_DECL scoped_connection : public connection {
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public:
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scoped_connection() : connection(), released(false) {}
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scoped_connection(const connection&);
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scoped_connection(const scoped_connection&);
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~scoped_connection();
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connection release();
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void swap(scoped_connection&);
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scoped_connection& operator=(const connection&);
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scoped_connection& operator=(const scoped_connection&);
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private:
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bool released;
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};
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namespace detail {
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struct connection_slot_pair {
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connection first;
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any second;
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connection_slot_pair() {}
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connection_slot_pair(const connection& c, const any& a)
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: first(c), second(a)
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{
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}
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// Dummys to allow explicit instantiation to work
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bool operator==(const connection_slot_pair&) const { return false; }
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bool operator<(const connection_slot_pair&) const { return false;}
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};
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// Determines if the underlying connection is disconnected
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struct is_disconnected {
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typedef connection_slot_pair argument_type;
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typedef bool result_type;
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inline bool operator()(const argument_type& c) const
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{
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return !c.first.connected();
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}
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};
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// Determines if the underlying connection is callable, ie if
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// it is connected and not blocked
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struct is_callable {
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typedef connection_slot_pair argument_type;
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typedef bool result_type;
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inline bool operator()(const argument_type& c) const
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{
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return c.first.connected() && !c.first.blocked() ;
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}
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};
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// Autodisconnects the bound object when it is destroyed unless the
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// release method is invoked.
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class auto_disconnect_bound_object {
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public:
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auto_disconnect_bound_object(const bound_object& b) :
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binding(b), auto_disconnect(true)
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{
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}
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~auto_disconnect_bound_object()
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{
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if (auto_disconnect)
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binding.disconnect(binding.obj, binding.data);
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}
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void release() { auto_disconnect = false; }
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private:
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bound_object binding;
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bool auto_disconnect;
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};
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} // end namespace detail
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} // end namespace BOOST_SIGNALS_NAMESPACE
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} // end namespace boost
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#ifdef BOOST_HAS_ABI_HEADERS
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# include BOOST_ABI_SUFFIX
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#endif
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#endif // BOOST_SIGNALS_CONNECTION_HPP
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