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https://github.com/ecency/ecency-mobile.git
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304 lines
12 KiB
C++
304 lines
12 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// This is version 1 of SpookyHash, incompatible with version 2.
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//
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// SpookyHash: a 128-bit noncryptographic hash function
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// By Bob Jenkins, public domain
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// Oct 31 2010: alpha, framework + SpookyHash::Mix appears right
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// Oct 31 2011: alpha again, Mix only good to 2^^69 but rest appears right
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// Dec 31 2011: beta, improved Mix, tested it for 2-bit deltas
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// Feb 2 2012: production, same bits as beta
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// Feb 5 2012: adjusted definitions of uint* to be more portable
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// Mar 30 2012: 3 bytes/cycle, not 4. Alpha was 4 but wasn't thorough enough.
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//
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// Up to 3 bytes/cycle for long messages. Reasonably fast for short messages.
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// All 1 or 2 bit deltas achieve avalanche within 1% bias per output bit.
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//
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// This was developed for and tested on 64-bit x86-compatible processors.
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// It assumes the processor is little-endian. There is a macro
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// controlling whether unaligned reads are allowed (by default they are).
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// This should be an equally good hash on big-endian machines, but it will
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// compute different results on them than on little-endian machines.
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//
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// Google's CityHash has similar specs to SpookyHash, and CityHash is faster
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// on some platforms. MD4 and MD5 also have similar specs, but they are orders
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// of magnitude slower. CRCs are two or more times slower, but unlike
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// SpookyHash, they have nice math for combining the CRCs of pieces to form
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// the CRCs of wholes. There are also cryptographic hashes, but those are even
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// slower than MD5.
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//
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#pragma once
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#include <cstddef>
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#include <cstdint>
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namespace folly {
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namespace hash {
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class SpookyHashV1
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{
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public:
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//
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// SpookyHash: hash a single message in one call, produce 128-bit output
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//
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static void Hash128(
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const void *message, // message to hash
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size_t length, // length of message in bytes
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uint64_t *hash1, // in/out: in seed 1, out hash value 1
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uint64_t *hash2); // in/out: in seed 2, out hash value 2
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//
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// Hash64: hash a single message in one call, return 64-bit output
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//
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static uint64_t Hash64(
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const void *message, // message to hash
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size_t length, // length of message in bytes
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uint64_t seed) // seed
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{
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uint64_t hash1 = seed;
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Hash128(message, length, &hash1, &seed);
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return hash1;
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}
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//
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// Hash32: hash a single message in one call, produce 32-bit output
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//
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static uint32_t Hash32(
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const void *message, // message to hash
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size_t length, // length of message in bytes
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uint32_t seed) // seed
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{
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uint64_t hash1 = seed, hash2 = seed;
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Hash128(message, length, &hash1, &hash2);
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return (uint32_t)hash1;
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}
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//
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// Init: initialize the context of a SpookyHash
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//
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void Init(
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uint64_t seed1, // any 64-bit value will do, including 0
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uint64_t seed2); // different seeds produce independent hashes
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//
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// Update: add a piece of a message to a SpookyHash state
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//
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void Update(
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const void *message, // message fragment
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size_t length); // length of message fragment in bytes
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//
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// Final: compute the hash for the current SpookyHash state
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//
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// This does not modify the state; you can keep updating it afterward
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//
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// The result is the same as if SpookyHash() had been called with
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// all the pieces concatenated into one message.
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//
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void Final(
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uint64_t *hash1, // out only: first 64 bits of hash value.
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uint64_t *hash2); // out only: second 64 bits of hash value.
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//
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// left rotate a 64-bit value by k bytes
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//
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static inline uint64_t Rot64(uint64_t x, int k)
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{
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return (x << k) | (x >> (64 - k));
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}
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//
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// This is used if the input is 96 bytes long or longer.
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//
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// The internal state is fully overwritten every 96 bytes.
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// Every input bit appears to cause at least 128 bits of entropy
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// before 96 other bytes are combined, when run forward or backward
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// For every input bit,
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// Two inputs differing in just that input bit
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// Where "differ" means xor or subtraction
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// And the base value is random
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// When run forward or backwards one Mix
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// I tried 3 pairs of each; they all differed by at least 212 bits.
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//
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static inline void Mix(
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const uint64_t *data,
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uint64_t &s0, uint64_t &s1, uint64_t &s2, uint64_t &s3,
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uint64_t &s4, uint64_t &s5, uint64_t &s6, uint64_t &s7,
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uint64_t &s8, uint64_t &s9, uint64_t &s10,uint64_t &s11)
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{
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s0 += data[0]; s2 ^= s10; s11 ^= s0; s0 = Rot64(s0,11); s11 += s1;
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s1 += data[1]; s3 ^= s11; s0 ^= s1; s1 = Rot64(s1,32); s0 += s2;
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s2 += data[2]; s4 ^= s0; s1 ^= s2; s2 = Rot64(s2,43); s1 += s3;
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s3 += data[3]; s5 ^= s1; s2 ^= s3; s3 = Rot64(s3,31); s2 += s4;
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s4 += data[4]; s6 ^= s2; s3 ^= s4; s4 = Rot64(s4,17); s3 += s5;
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s5 += data[5]; s7 ^= s3; s4 ^= s5; s5 = Rot64(s5,28); s4 += s6;
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s6 += data[6]; s8 ^= s4; s5 ^= s6; s6 = Rot64(s6,39); s5 += s7;
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s7 += data[7]; s9 ^= s5; s6 ^= s7; s7 = Rot64(s7,57); s6 += s8;
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s8 += data[8]; s10 ^= s6; s7 ^= s8; s8 = Rot64(s8,55); s7 += s9;
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s9 += data[9]; s11 ^= s7; s8 ^= s9; s9 = Rot64(s9,54); s8 += s10;
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s10 += data[10]; s0 ^= s8; s9 ^= s10; s10 = Rot64(s10,22); s9 += s11;
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s11 += data[11]; s1 ^= s9; s10 ^= s11; s11 = Rot64(s11,46); s10 += s0;
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}
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//
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// Mix all 12 inputs together so that h0, h1 are a hash of them all.
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//
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// For two inputs differing in just the input bits
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// Where "differ" means xor or subtraction
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// And the base value is random, or a counting value starting at that bit
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// The final result will have each bit of h0, h1 flip
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// For every input bit,
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// with probability 50 +- .3%
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// For every pair of input bits,
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// with probability 50 +- 3%
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//
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// This does not rely on the last Mix() call having already mixed some.
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// Two iterations was almost good enough for a 64-bit result, but a
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// 128-bit result is reported, so End() does three iterations.
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//
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static inline void EndPartial(
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uint64_t &h0, uint64_t &h1, uint64_t &h2, uint64_t &h3,
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uint64_t &h4, uint64_t &h5, uint64_t &h6, uint64_t &h7,
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uint64_t &h8, uint64_t &h9, uint64_t &h10,uint64_t &h11)
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{
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h11+= h1; h2 ^= h11; h1 = Rot64(h1,44);
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h0 += h2; h3 ^= h0; h2 = Rot64(h2,15);
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h1 += h3; h4 ^= h1; h3 = Rot64(h3,34);
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h2 += h4; h5 ^= h2; h4 = Rot64(h4,21);
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h3 += h5; h6 ^= h3; h5 = Rot64(h5,38);
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h4 += h6; h7 ^= h4; h6 = Rot64(h6,33);
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h5 += h7; h8 ^= h5; h7 = Rot64(h7,10);
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h6 += h8; h9 ^= h6; h8 = Rot64(h8,13);
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h7 += h9; h10^= h7; h9 = Rot64(h9,38);
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h8 += h10; h11^= h8; h10= Rot64(h10,53);
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h9 += h11; h0 ^= h9; h11= Rot64(h11,42);
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h10+= h0; h1 ^= h10; h0 = Rot64(h0,54);
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}
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static inline void End(
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uint64_t &h0, uint64_t &h1, uint64_t &h2, uint64_t &h3,
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uint64_t &h4, uint64_t &h5, uint64_t &h6, uint64_t &h7,
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uint64_t &h8, uint64_t &h9, uint64_t &h10,uint64_t &h11)
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{
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EndPartial(h0,h1,h2,h3,h4,h5,h6,h7,h8,h9,h10,h11);
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EndPartial(h0,h1,h2,h3,h4,h5,h6,h7,h8,h9,h10,h11);
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EndPartial(h0,h1,h2,h3,h4,h5,h6,h7,h8,h9,h10,h11);
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}
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//
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// The goal is for each bit of the input to expand into 128 bits of
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// apparent entropy before it is fully overwritten.
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// n trials both set and cleared at least m bits of h0 h1 h2 h3
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// n: 2 m: 29
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// n: 3 m: 46
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// n: 4 m: 57
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// n: 5 m: 107
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// n: 6 m: 146
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// n: 7 m: 152
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// when run forwards or backwards
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// for all 1-bit and 2-bit diffs
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// with diffs defined by either xor or subtraction
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// with a base of all zeros plus a counter, or plus another bit, or random
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//
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static inline void ShortMix(uint64_t &h0, uint64_t &h1,
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uint64_t &h2, uint64_t &h3)
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{
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h2 = Rot64(h2,50); h2 += h3; h0 ^= h2;
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h3 = Rot64(h3,52); h3 += h0; h1 ^= h3;
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h0 = Rot64(h0,30); h0 += h1; h2 ^= h0;
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h1 = Rot64(h1,41); h1 += h2; h3 ^= h1;
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h2 = Rot64(h2,54); h2 += h3; h0 ^= h2;
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h3 = Rot64(h3,48); h3 += h0; h1 ^= h3;
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h0 = Rot64(h0,38); h0 += h1; h2 ^= h0;
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h1 = Rot64(h1,37); h1 += h2; h3 ^= h1;
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h2 = Rot64(h2,62); h2 += h3; h0 ^= h2;
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h3 = Rot64(h3,34); h3 += h0; h1 ^= h3;
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h0 = Rot64(h0,5); h0 += h1; h2 ^= h0;
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h1 = Rot64(h1,36); h1 += h2; h3 ^= h1;
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}
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//
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// Mix all 4 inputs together so that h0, h1 are a hash of them all.
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//
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// For two inputs differing in just the input bits
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// Where "differ" means xor or subtraction
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// And the base value is random, or a counting value starting at that bit
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// The final result will have each bit of h0, h1 flip
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// For every input bit,
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// with probability 50 +- .3% (it is probably better than that)
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// For every pair of input bits,
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// with probability 50 +- .75% (the worst case is approximately that)
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//
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static inline void ShortEnd(uint64_t &h0, uint64_t &h1,
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uint64_t &h2, uint64_t &h3)
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{
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h3 ^= h2; h2 = Rot64(h2,15); h3 += h2;
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h0 ^= h3; h3 = Rot64(h3,52); h0 += h3;
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h1 ^= h0; h0 = Rot64(h0,26); h1 += h0;
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h2 ^= h1; h1 = Rot64(h1,51); h2 += h1;
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h3 ^= h2; h2 = Rot64(h2,28); h3 += h2;
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h0 ^= h3; h3 = Rot64(h3,9); h0 += h3;
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h1 ^= h0; h0 = Rot64(h0,47); h1 += h0;
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h2 ^= h1; h1 = Rot64(h1,54); h2 += h1;
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h3 ^= h2; h2 = Rot64(h2,32); h3 += h2;
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h0 ^= h3; h3 = Rot64(h3,25); h0 += h3;
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h1 ^= h0; h0 = Rot64(h0,63); h1 += h0;
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}
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private:
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//
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// Short is used for messages under 192 bytes in length
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// Short has a low startup cost, the normal mode is good for long
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// keys, the cost crossover is at about 192 bytes. The two modes were
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// held to the same quality bar.
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//
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static void Short(
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const void *message, // message (byte array, not necessarily aligned)
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size_t length, // length of message (in bytes)
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uint64_t *hash1, // in/out: in the seed, out the hash value
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uint64_t *hash2); // in/out: in the seed, out the hash value
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// number of uint64_t's in internal state
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static const size_t sc_numVars = 12;
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// size of the internal state
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static const size_t sc_blockSize = sc_numVars*8;
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// size of buffer of unhashed data, in bytes
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static const size_t sc_bufSize = 2*sc_blockSize;
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//
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// sc_const: a constant which:
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// * is not zero
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// * is odd
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// * is a not-very-regular mix of 1's and 0's
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// * does not need any other special mathematical properties
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//
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static const uint64_t sc_const = 0xdeadbeefdeadbeefLL;
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uint64_t m_data[2*sc_numVars]; // unhashed data, for partial messages
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uint64_t m_state[sc_numVars]; // internal state of the hash
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size_t m_length; // total length of the input so far
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uint8_t m_remainder; // length of unhashed data stashed in m_data
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};
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} // namespace hash
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} // namespace folly
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