mirror of
https://github.com/ecency/ecency-mobile.git
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335 lines
9.6 KiB
C++
335 lines
9.6 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// @author: Xin Liu <xliux@fb.com>
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <climits>
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#include <cmath>
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#include <memory>
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#include <mutex>
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#include <type_traits>
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#include <vector>
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#include <boost/noncopyable.hpp>
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#include <boost/random.hpp>
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#include <boost/type_traits.hpp>
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#include <glog/logging.h>
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#include <folly/Memory.h>
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#include <folly/MicroSpinLock.h>
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#include <folly/ThreadLocal.h>
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namespace folly { namespace detail {
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template<typename ValT, typename NodeT> class csl_iterator;
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template<typename T>
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class SkipListNode : private boost::noncopyable {
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enum {
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IS_HEAD_NODE = 1,
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MARKED_FOR_REMOVAL = (1 << 1),
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FULLY_LINKED = (1 << 2),
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};
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public:
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typedef T value_type;
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template<typename NodeAlloc, typename U,
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typename=typename std::enable_if<std::is_convertible<U, T>::value>::type>
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static SkipListNode* create(
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NodeAlloc& alloc, int height, U&& data, bool isHead = false) {
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DCHECK(height >= 1 && height < 64) << height;
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size_t size = sizeof(SkipListNode) +
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height * sizeof(std::atomic<SkipListNode*>);
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auto* node = static_cast<SkipListNode*>(alloc.allocate(size));
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// do placement new
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new (node) SkipListNode(height, std::forward<U>(data), isHead);
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return node;
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}
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template<typename NodeAlloc>
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static void destroy(NodeAlloc& alloc, SkipListNode* node) {
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node->~SkipListNode();
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alloc.deallocate(node);
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}
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template<typename NodeAlloc>
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static constexpr bool destroyIsNoOp() {
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return IsArenaAllocator<NodeAlloc>::value &&
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boost::has_trivial_destructor<SkipListNode>::value;
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}
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// copy the head node to a new head node assuming lock acquired
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SkipListNode* copyHead(SkipListNode* node) {
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DCHECK(node != nullptr && height_ > node->height_);
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setFlags(node->getFlags());
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for (int i = 0; i < node->height_; ++i) {
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setSkip(i, node->skip(i));
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}
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return this;
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}
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inline SkipListNode* skip(int layer) const {
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DCHECK_LT(layer, height_);
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return skip_[layer].load(std::memory_order_consume);
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}
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// next valid node as in the linked list
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SkipListNode* next() {
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SkipListNode* node;
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for (node = skip(0);
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(node != nullptr && node->markedForRemoval());
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node = node->skip(0)) {}
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return node;
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}
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void setSkip(uint8_t h, SkipListNode* next) {
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DCHECK_LT(h, height_);
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skip_[h].store(next, std::memory_order_release);
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}
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value_type& data() { return data_; }
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const value_type& data() const { return data_; }
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int maxLayer() const { return height_ - 1; }
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int height() const { return height_; }
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std::unique_lock<MicroSpinLock> acquireGuard() {
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return std::unique_lock<MicroSpinLock>(spinLock_);
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}
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bool fullyLinked() const { return getFlags() & FULLY_LINKED; }
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bool markedForRemoval() const { return getFlags() & MARKED_FOR_REMOVAL; }
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bool isHeadNode() const { return getFlags() & IS_HEAD_NODE; }
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void setIsHeadNode() {
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setFlags(getFlags() | IS_HEAD_NODE);
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}
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void setFullyLinked() {
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setFlags(getFlags() | FULLY_LINKED);
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}
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void setMarkedForRemoval() {
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setFlags(getFlags() | MARKED_FOR_REMOVAL);
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}
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private:
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// Note! this can only be called from create() as a placement new.
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template<typename U>
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SkipListNode(uint8_t height, U&& data, bool isHead) :
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height_(height), data_(std::forward<U>(data)) {
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spinLock_.init();
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setFlags(0);
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if (isHead) setIsHeadNode();
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// need to explicitly init the dynamic atomic pointer array
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for (uint8_t i = 0; i < height_; ++i) {
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new (&skip_[i]) std::atomic<SkipListNode*>(nullptr);
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}
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}
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~SkipListNode() {
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for (uint8_t i = 0; i < height_; ++i) {
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skip_[i].~atomic();
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}
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}
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uint16_t getFlags() const {
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return flags_.load(std::memory_order_consume);
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}
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void setFlags(uint16_t flags) {
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flags_.store(flags, std::memory_order_release);
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}
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// TODO(xliu): on x86_64, it's possible to squeeze these into
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// skip_[0] to maybe save 8 bytes depending on the data alignments.
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// NOTE: currently this is x86_64 only anyway, due to the
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// MicroSpinLock.
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std::atomic<uint16_t> flags_;
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const uint8_t height_;
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MicroSpinLock spinLock_;
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value_type data_;
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std::atomic<SkipListNode*> skip_[0];
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};
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class SkipListRandomHeight {
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enum { kMaxHeight = 64 };
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public:
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// make it a singleton.
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static SkipListRandomHeight *instance() {
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static SkipListRandomHeight instance_;
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return &instance_;
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}
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int getHeight(int maxHeight) const {
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DCHECK_LE(maxHeight, kMaxHeight) << "max height too big!";
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double p = randomProb();
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for (int i = 0; i < maxHeight; ++i) {
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if (p < lookupTable_[i]) {
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return i + 1;
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}
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}
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return maxHeight;
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}
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size_t getSizeLimit(int height) const {
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DCHECK_LT(height, kMaxHeight);
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return sizeLimitTable_[height];
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}
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private:
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SkipListRandomHeight() { initLookupTable(); }
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void initLookupTable() {
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// set skip prob = 1/E
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static const double kProbInv = exp(1);
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static const double kProb = 1.0 / kProbInv;
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static const size_t kMaxSizeLimit = std::numeric_limits<size_t>::max();
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double sizeLimit = 1;
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double p = lookupTable_[0] = (1 - kProb);
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sizeLimitTable_[0] = 1;
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for (int i = 1; i < kMaxHeight - 1; ++i) {
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p *= kProb;
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sizeLimit *= kProbInv;
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lookupTable_[i] = lookupTable_[i - 1] + p;
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sizeLimitTable_[i] = sizeLimit > kMaxSizeLimit ?
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kMaxSizeLimit :
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static_cast<size_t>(sizeLimit);
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}
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lookupTable_[kMaxHeight - 1] = 1;
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sizeLimitTable_[kMaxHeight - 1] = kMaxSizeLimit;
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}
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static double randomProb() {
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static ThreadLocal<boost::lagged_fibonacci2281> rng_;
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return (*rng_)();
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}
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double lookupTable_[kMaxHeight];
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size_t sizeLimitTable_[kMaxHeight];
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};
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template<typename NodeType, typename NodeAlloc, typename = void>
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class NodeRecycler;
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template<typename NodeType, typename NodeAlloc>
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class NodeRecycler<NodeType, NodeAlloc, typename std::enable_if<
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!NodeType::template destroyIsNoOp<NodeAlloc>()>::type> {
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public:
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explicit NodeRecycler(const NodeAlloc& alloc)
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: refs_(0), dirty_(false), alloc_(alloc) { lock_.init(); }
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explicit NodeRecycler() : refs_(0), dirty_(false) { lock_.init(); }
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~NodeRecycler() {
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CHECK_EQ(refs(), 0);
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if (nodes_) {
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for (auto& node : *nodes_) {
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NodeType::destroy(alloc_, node);
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}
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}
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}
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void add(NodeType* node) {
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std::lock_guard<MicroSpinLock> g(lock_);
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if (nodes_.get() == nullptr) {
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nodes_.reset(new std::vector<NodeType*>(1, node));
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} else {
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nodes_->push_back(node);
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}
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DCHECK_GT(refs(), 0);
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dirty_.store(true, std::memory_order_relaxed);
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}
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int addRef() {
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return refs_.fetch_add(1, std::memory_order_relaxed);
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}
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int releaseRef() {
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// We don't expect to clean the recycler immediately everytime it is OK
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// to do so. Here, it is possible that multiple accessors all release at
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// the same time but nobody would clean the recycler here. If this
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// happens, the recycler will usually still get cleaned when
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// such a race doesn't happen. The worst case is the recycler will
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// eventually get deleted along with the skiplist.
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if (LIKELY(!dirty_.load(std::memory_order_relaxed) || refs() > 1)) {
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return refs_.fetch_add(-1, std::memory_order_relaxed);
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}
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std::unique_ptr<std::vector<NodeType*>> newNodes;
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{
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std::lock_guard<MicroSpinLock> g(lock_);
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if (nodes_.get() == nullptr || refs() > 1) {
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return refs_.fetch_add(-1, std::memory_order_relaxed);
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}
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// once refs_ reaches 1 and there is no other accessor, it is safe to
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// remove all the current nodes in the recycler, as we already acquired
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// the lock here so no more new nodes can be added, even though new
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// accessors may be added after that.
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newNodes.swap(nodes_);
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dirty_.store(false, std::memory_order_relaxed);
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}
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// TODO(xliu) should we spawn a thread to do this when there are large
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// number of nodes in the recycler?
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for (auto& node : *newNodes) {
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NodeType::destroy(alloc_, node);
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}
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// decrease the ref count at the very end, to minimize the
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// chance of other threads acquiring lock_ to clear the deleted
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// nodes again.
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return refs_.fetch_add(-1, std::memory_order_relaxed);
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}
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NodeAlloc& alloc() { return alloc_; }
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private:
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int refs() const {
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return refs_.load(std::memory_order_relaxed);
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}
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std::unique_ptr<std::vector<NodeType*>> nodes_;
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std::atomic<int32_t> refs_; // current number of visitors to the list
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std::atomic<bool> dirty_; // whether *nodes_ is non-empty
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MicroSpinLock lock_; // protects access to *nodes_
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NodeAlloc alloc_;
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};
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// In case of arena allocator, no recycling is necessary, and it's possible
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// to save on ConcurrentSkipList size.
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template<typename NodeType, typename NodeAlloc>
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class NodeRecycler<NodeType, NodeAlloc, typename std::enable_if<
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NodeType::template destroyIsNoOp<NodeAlloc>()>::type> {
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public:
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explicit NodeRecycler(const NodeAlloc& alloc) : alloc_(alloc) { }
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void addRef() { }
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void releaseRef() { }
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void add(NodeType* /* node */) {}
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NodeAlloc& alloc() { return alloc_; }
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private:
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NodeAlloc alloc_;
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};
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}} // namespaces
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